🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
You must register all 'human' type unit to the human category in the object editor (i suppose you already lock the player's race eg:
Force 1:
Imp | human | 100%
Rys | human | 100%
Force 2:
computer| undead| 100%)
Then do a
(race of (owner of killed unit) equal to human)
(race of (owner of killing unit) equal to undead)
use better word next time...
use "Halo monitor" instead of "Monitor"
it's make me confused..
i have tell you before...
no texture in mpq that match those thing
Check the geyser near the river (southern part of the village), and the harpy nest (north western village, deep in the jungle), press (h) for making the monster stay near the geyser or harpy nest
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