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Hello Squiggy! I told that you idiots cant stop me! banning for no reason will result person to go very berserk and became bad animal! You wanted animal. Why the hell banned you from chat baltross for saying unban haosis? Or I heard wrong. You told him ,,We banned him because he spawned idiots like you."
Bad move man
Hmm, i have copied it over to my map now, but after maybe 10 casts, it causes a lot of lag.. :/ i have checked, and triggers is excactly as in your map... Any idea whats causing this?
Can you add another small thing? Add a floating text at when the "blast" triggers, so you can see how much damage it deals, in dark blue color, fade time around 3-5 seconds. I tried it myself but it created the floating text high up in the air so it looked kind of weird. ^^
Hmm, it didnt drain any mana :/.
On level 1 the action for mana is like this:
Then - Actions
Set MB_reals[0] = ((Mana of (Picked unit)) / 10.00)
Level 2 is different :O:
Then - Actions
Set MB_reals[0] = ((Mana of (Picked unit)) / (100.00 x 18.00))
Here is why you should avoid using GetUnitX(), GetUnitY() and use local reals instead.
Every time you use a GetUnitX() it is like calling a function, therefore your code efficency drops down.
Not a big issue, i think it's more a matter of taste cause it doesn't make that big difrence, i only wanted to inform you about that
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