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Uncle
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  • Reputation (+4):
    (Post) +https://www.hiveworkshop.com/threads/how-to-prevent-orders-from-interrupting-setunitanimationindex.322314/#post-3402964
    Hello Uncle/Jackieeeeeee

    You helped me a lot during a Twitch stream by BladeMasterRUSH. My Twitch ID is MichaelPanz.

    Uncle, I've made a post, requesting help. It's awaiting moderators approval, but I just wanted to reach out to you.

    The post's content and question is of a matter that I personally deem impossible. But I am nowhere near as knowledgable about this as you are.

    Please, will you give my post a quick review, and see if I've missed something?

    https://www.hiveworkshop.com/threads/floating-text-on-orb-of-slowness-chance.322452/
    Reputation (+4):
    (Post) This is way more effort than I would have put into trying to help with this series of Hashtable posts. :|
    Greetings Unlce, i'm that guy who's trying to re-create Tryndamere in W3, you seem to be very knowledgeable regarding custom abilities, and i got a question:

    i read somewhere that the critical strike ability only works with increases/decreases of 5%, like for example, setting a custom CS ability to 7% will make it actually 5% because the game ignores anything below 5%

    Is that true? does it also apply for the damage multiplier? if i set it to 2.1 and give it to an unit with a base damage of 100, will it deal 210 crits or 200?

    Thanks for your time and sorry if i come in a bad time!
    Teitan
    Teitan
    awesome, thank you
    Uncle
    Uncle
    Keep in mind that post was from like 7 years ago, lol. Things may have changed since then, but knowing Blizzard they probably didn't change it.
    Teitan
    Teitan
    Yeah i tested it too and it seems to be the same, used a peasant with 10 damage vs an unarmored dummy, this is what i got:

    2.1 = correct damage, wrong text (showed 20 damage instead of 21)
    2.5 = correct damage & text
    2.4 = correct damage & text again
    2.3 = correct damage, but text shows 22! instead of 23!

    weird huh? i guess i'll just use multipliers of 5 to avoid confusion anyway :D

    ↑ forget that, i just realized it shows correct text with multipliers of .2

    what the heck, i kept testing and found out the following

    damage is always correct, but text no:

    2.0 -> correct
    2.1 -> wrong
    2.2 -> correct
    2.3 -> wrong
    2.4 -> correct
    2.5 -> correct
    2.6 -> wrong
    2.7 -> correct
    2.8 -> wrong
    2.9 -> correct
    3.0 -> correct

    i bet someone with more brains than me can figure this out, i suck at math tbh xd
    Hello, I know you answered my post regarding rotation of buildings but my reply is still awaiting for moderation for the past 40 hours or so... So I'm trying to reach you here in the mean time. Your button to rotate buildings is nice, but that's not exactly what I was looking for since it only works for custom maps. What I'm looking for is a way to rotate buildings in any game mode, (campaign or custom games with other people for example). I have absolutely no idea how to mod this game or even if it is possible. I hope you'd better understand what I mean. Sorry if it's not clear, but english is not my mother tongue and I don't know how to explain it better. I hope you could help me with this issue.

    Best regards.
    Uncle
    Uncle
    Misread your post, sorry.
    Hey, do you recommend removing all Do Nothing actions from triggers? Is it useful for anything?
    Uncle
    Uncle
    I believe "Do Nothing" was used for "If Then Else" in the Reign of Chaos days before we had "If Then Else, Multiple Functions". So if you're using the Multiple Functions version (you should be) then yes, remove them as they don't do anything in this case.
    FeelsGoodMan
    FeelsGoodMan
    In cases where you want to skip cinematics by using "If Then Else" triggers I would advise against using the multiple functions one as it can quickly become a convoluted mess. In those cases I would also use "Do nothing".
    deepstrasz
    deepstrasz
    Thanks.
    So I only use them for one line if-then-else actions as in cinematic scenes.

    Time to deleted lots of do nothings, lol.
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