Greetings Unlce, i'm that guy who's trying to re-create Tryndamere in W3, you seem to be very knowledgeable regarding custom abilities, and i got a question:
i read somewhere that the critical strike ability only works with increases/decreases of 5%, like for example, setting a custom CS ability to 7% will make it actually 5% because the game ignores anything below 5%
Is that true? does it also apply for the damage multiplier? if i set it to 2.1 and give it to an unit with a base damage of 100, will it deal 210 crits or 200?
Thanks for your time and sorry if i come in a bad time!