- Joined
- Feb 13, 2020
- Messages
- 19
Hello everyone,
First of all, I wish I could change the title of the post, as it has grown since awaiting moderator's approval.
A couple of questions from a noobie at mapmaking like myself. I started making maps 4 days ago, but I am loving it however!
Edit:
Since initially creating the post, awaiting Moderator's approval, I have been able to figure out the answers to some of my own questions myself. A few questions remains...
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Question 1 (Hard): (Answered)
Can anyone of you help me figure out how, if possible, to make a Floating Text appear, when a spell is procced from the %-based chance from Orb of Slow?
I have made this Trigger, with the intent to show a Floating Text once a hero casts a spell:
However, this doesn't work, and I'll explain why.
All my heroes are using the Orb of Slow to proc their abilities. The ability that Orb of Slow procs is not a spellcast as of such, it's just an effect of an item proc. Changing how my heroes casts spells is not an option, so if that's a must, then I have to just give up.
Answer:
???
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Question 2 (Easy): (Answered)
Is it possible to create a Floating Text that appears when a hero learns a skill?
Answer:
Yes, yes it is. I found out the answer myself. I'm not worried about leaks for this one.
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Question 3 (Medium):
Is it possible to create a Floating Text that appears when a hero is trained for the first time and/or revives?
Answer:
???
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Question 4 (Hard): (Answered)
Can I make a Hero learn the Storm Hammers and/or Moon Glaives upgrade as an ability?
Answer:
Yes, yes you can. Storm Hammers and Moon Glaives are upgrades. The upgrades themselves carry the effect, the stats that define Storm Hammers/Moon Glaives. The abilities themselves are mostly just visual indicators that this unit has or can learn Storm Hammers/Moon Glaives when upgraded.
Below is how to make this work:
Storm Hammers:
Your hero now attacks with a spill range of 200 with a touch radius of 50. Just like a Gryphon. Except not a bird.
Moon Glaives:
Now, from this point on, the hero knows that it's supposed to do a bouncing attack, but not how far it should bounce. So there's a check list that needs to happen first for it to even work:
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Cookies for the person who can answer any of these questions.
First of all, I wish I could change the title of the post, as it has grown since awaiting moderator's approval.
A couple of questions from a noobie at mapmaking like myself. I started making maps 4 days ago, but I am loving it however!
Edit:
Since initially creating the post, awaiting Moderator's approval, I have been able to figure out the answers to some of my own questions myself. A few questions remains...
Who will be the first to answer?
Question 1 (Hard): (Answered)
Can anyone of you help me figure out how, if possible, to make a Floating Text appear, when a spell is procced from the %-based chance from Orb of Slow?
I have made this Trigger, with the intent to show a Floating Text once a hero casts a spell:
However, this doesn't work, and I'll explain why.
All my heroes are using the Orb of Slow to proc their abilities. The ability that Orb of Slow procs is not a spellcast as of such, it's just an effect of an item proc. Changing how my heroes casts spells is not an option, so if that's a must, then I have to just give up.
Answer:
???
Note:
The Orb of Slow I'm using is the "Item Attack Slow Bonus" ability. Which I've then remade to a Hero ability and decided upon which spell it should use its chance to proc on. This is probably not news to most of you.
The Orb of Slow I'm using is the "Item Attack Slow Bonus" ability. Which I've then remade to a Hero ability and decided upon which spell it should use its chance to proc on. This is probably not news to most of you.
____________________________________________________________________________________________
Question 2 (Easy): (Answered)
Is it possible to create a Floating Text that appears when a hero learns a skill?
Answer:
Yes, yes it is. I found out the answer myself. I'm not worried about leaks for this one.
Note:
I had to name my custom spells with a prefix "Spell Learned:". It isn't the prettiest, but it's still a prefix pattern that I can easily get used to. So "Chain Lightning" was changed to "Spell Learned: Chain Lightning".
I had to name my custom spells with a prefix "Spell Learned:". It isn't the prettiest, but it's still a prefix pattern that I can easily get used to. So "Chain Lightning" was changed to "Spell Learned: Chain Lightning".
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Question 3 (Medium):
Is it possible to create a Floating Text that appears when a hero is trained for the first time and/or revives?
Answer:
???
____________________________________________________________________________________________
Question 4 (Hard): (Answered)
Can I make a Hero learn the Storm Hammers and/or Moon Glaives upgrade as an ability?
Answer:
Yes, yes you can. Storm Hammers and Moon Glaives are upgrades. The upgrades themselves carry the effect, the stats that define Storm Hammers/Moon Glaives. The abilities themselves are mostly just visual indicators that this unit has or can learn Storm Hammers/Moon Glaives when upgraded.
Below is how to make this work:
Storm Hammers:
- Make Storm Hammers a Hero Ability and make a Hero able to learn that ability.
- On the Hero set "Techtree - Upgrades Used" to "Storm Hammers (the upgrade)".
- "Combat - Attack 1 - Weapon Type" must be set to "Missile (Line)".
- "Combat - Attack 1 - Damage Spill Radius" set to a value, I suggest "50".
Your hero now attacks with a spill range of 200 with a touch radius of 50. Just like a Gryphon. Except not a bird.
Moon Glaives:
- Make Moon Glaives a Hero Ability and make a Hero able to learn that ability.
- On the Hero set "Techtree - Upgrades Used" to "Moon Glaives (the upgrade)".
Now, from this point on, the hero knows that it's supposed to do a bouncing attack, but not how far it should bounce. So there's a check list that needs to happen first for it to even work:
- "Combat - Attack 1 - Weapon Type" must be set to "Missile (Bounce)".
- "Combat - Attack 1 - Area of Effect (Full Damage)" set to a value, I suggest "250".
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Cookies for the person who can answer any of these questions.
Final note:
If your suggestion includes custom scripts, damage engines or similar, I am unfortunately not interested. My map making level is far away from understanding those concepts. Thanks!
If your suggestion includes custom scripts, damage engines or similar, I am unfortunately not interested. My map making level is far away from understanding those concepts. Thanks!
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