- Joined
- Aug 12, 2008
- Messages
- 350
I'm trying to make a spell when a hero kills a hero, the killer gains a permanent intelligence. As I want this spell to be much more nicer, so I decided to put a floating text above the unit after gaining that particular intelligence. In the following trigger (only floating text), I don't really think it's effective as it don't seems like it's MUI.
Is there any way to improve it? Or is there any system I can use?
[trigger=FloatText]
Floating Text - Create floating text that reads Float Text above (Triggering unit) with Z offset 0.00, using font size 7.50, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Set FloatText = (Last created floating text)
Floating Text - Change FloatText: Disable permanence
Floating Text - Set the velocity of FloatText to 64.00 towards 90.00 degrees
Floating Text - Change the lifespan of FloatText to 3.00 seconds
Floating Text - Change the fading age of FloatText to 1.50 seconds
[/trigger]
Floating Text - Create floating text that reads Float Text above (Triggering unit) with Z offset 0.00, using font size 7.50, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Set FloatText = (Last created floating text)
Floating Text - Change FloatText: Disable permanence
Floating Text - Set the velocity of FloatText to 64.00 towards 90.00 degrees
Floating Text - Change the lifespan of FloatText to 3.00 seconds
Floating Text - Change the fading age of FloatText to 1.50 seconds
[/trigger]
Is there any way to improve it? Or is there any system I can use?