hi
i saw i many maps when a nit gets healed that in green fload text it is showing how much the unit is healed. so i get this for dmg system that the dmg which is dealing to an unit will show p but how to do for heal coz at this trigger only is action - a unit dealt dmg and u cant choosing heal or something like that do could u help me? plz
here is the dmg system maybe helps :X
first part:
FloatText Creation Kopieren 2
Ereignisse
Bedingungen
Aktionen
Schwebender Text - Create floating text that reads (String((Integer((Damage taken))))) above (Triggering unit) with Z offset 5.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
Schwebender Text - Set the velocity of (Last created floating text) to 100.00 towards 85.00 degrees
-------- - --------
Schwebender Text - Change (Last created floating text): Deaktivieren permanence
Schwebender Text - Change the lifespan of (Last created floating text) to 1.40 seconds
Schwebender Text - Change the fading age of (Last created floating text) to 0.65 seconds
-------- - --------
second part:
Unit Detection Kopieren 2
Ereignisse
Einheit - A unit enters (Playable map area)
Bedingungen
((Entering unit) is Ein Held) Gleich True
Aktionen
Auslöser - Add to FloatText Creation <gen> the event (Einheit - (Triggering unit) Nimmt Schaden)
third part:
Unit Check Kopieren 2
Ereignisse
Map initialization
Bedingungen
Aktionen
Set TextDamage = (Units in (Playable map area))
-------- - --------
Einheitengruppe - Pick every unit in TextDamage and do (Actions)
Schleifen - Aktionen
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
'IF'-Bedingungen
((Picked unit) is Ein Held) Gleich True
'THEN'-Aktionen
Auslöser - Add to FloatText Creation <gen> the event (Einheit - (Picked unit) Nimmt Schaden)
'ELSE'-Aktionen
Do nothing
-------- - --------
Custom script: call DestroyGroup(udg_TextDamage)
REALLY THX FOR HELP!!!!!!!!!!!!
i saw i many maps when a nit gets healed that in green fload text it is showing how much the unit is healed. so i get this for dmg system that the dmg which is dealing to an unit will show p but how to do for heal coz at this trigger only is action - a unit dealt dmg and u cant choosing heal or something like that do could u help me? plz
here is the dmg system maybe helps :X
first part:
FloatText Creation Kopieren 2
Ereignisse
Bedingungen
Aktionen
Schwebender Text - Create floating text that reads (String((Integer((Damage taken))))) above (Triggering unit) with Z offset 5.00, using font size 10.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
Schwebender Text - Set the velocity of (Last created floating text) to 100.00 towards 85.00 degrees
-------- - --------
Schwebender Text - Change (Last created floating text): Deaktivieren permanence
Schwebender Text - Change the lifespan of (Last created floating text) to 1.40 seconds
Schwebender Text - Change the fading age of (Last created floating text) to 0.65 seconds
-------- - --------
second part:
Unit Detection Kopieren 2
Ereignisse
Einheit - A unit enters (Playable map area)
Bedingungen
((Entering unit) is Ein Held) Gleich True
Aktionen
Auslöser - Add to FloatText Creation <gen> the event (Einheit - (Triggering unit) Nimmt Schaden)
third part:
Unit Check Kopieren 2
Ereignisse
Map initialization
Bedingungen
Aktionen
Set TextDamage = (Units in (Playable map area))
-------- - --------
Einheitengruppe - Pick every unit in TextDamage and do (Actions)
Schleifen - Aktionen
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
'IF'-Bedingungen
((Picked unit) is Ein Held) Gleich True
'THEN'-Aktionen
Auslöser - Add to FloatText Creation <gen> the event (Einheit - (Picked unit) Nimmt Schaden)
'ELSE'-Aktionen
Do nothing
-------- - --------
Custom script: call DestroyGroup(udg_TextDamage)
REALLY THX FOR HELP!!!!!!!!!!!!