🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
I've just tried the dota map you are making, and yeah it just keeps making me curious. (I rarely played dota 2 because a lot of reason) so yeah i am going to ask
when are you going to implement AI in your map? thanks in advance
Reputation (+1): (Post) True. Goes in line with what I said previously. The amount of stuff they could have done to make our lives easier... and didn't =s
Could I ask how to use (GetAbilityDataDefAddr) or function SetAbilityX takes ability a, integer x, real d returns nothing to modify other fields like stat bonus's and cast range and AoE size field?
function SetUnitCurrentMSper32 takes integer convertedHandle, real r returns nothing
function SetUnitCurrentMSper32Address takes integer convertedHandle, integer address, real r returns nothing
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