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It's much more customizable! Very nice! Congratulations on your first resource, here's hoping it gets approved. Wow, I influenced someone a little with just a spell request!
You didn't manage to put the animation speed added in, but the spell itself has already the concept I was looking for. Also, what did you use to make the gif? It's so crisp!
Sweet. No problem! I'm happy to help--it was an interesting problem. And awesome gif!
A
Ardenian
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I may have had an older version
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Oh dear, that explains a lot. Anyways, since the moderator wants special effects, the dummy stuff will be removed.
Nah, they usually moderate it after some time, I just asked for it since the moderator helped me a lot himself.
By the way, why do I need JNGP for the spell you created ? I don't see a reason..
Oh, if it's too much trouble, you don't have to make it castable in succession because I'm planning on giving it a cooldown far longer than its duration.
No. I don't do anything Wc3 related anymore, haven't done anything in years and I'm not going to start again, most likely ever. If you can make use of icons I've already uploaded on the Hive, feel free to edit them or have someone else edit them for you. If you need some new icons, try asking in the Request sub-forum, if that place still exists. Good luck with whatever project you're working on!
Hi, KILLCIDE!
I want u to know that i'm not an artist. I'm just a guy who likes to draw occasionally.
And i, in my turn, i'm learning, so i'm oblivious to techniques and styles too.
If u want the opinion of a true artist, u can ask PeeKay, i'm sure he, being professional, will give u some more useful tips.
You are doing it right! If you set the locations during the "then" actions, you know they will only leak under that specific section. So you only need to remove them from that specific section.
+ you get the best feedback from users commenting there.
A
Ardenian
I will do so tomorrow. Hopefully someone can help me then because I don't see a mistake..
Jesus, I have to fix the Stacking Orbs system, too. That's gonna be a lot of work :/
A
Ardenian
Yeah I know, but I have better things to do
A
Ardenian
Oh Oh Oh, not good... Hm I will see whether I find the mistake..
A
Ardenian
Ahh, I understand! Thank you!
About the issue with the deindex, I wrote a trigger now that correctly de-indexes supplied targets and their dummy effects, as you suggested with a similar trigger with 'A unit dies' as event, but for some reason all supplied units are removed from the suppliedgroup. I update the trigger now
A
Ardenian
Hm.. I am trying to write an additional trigger right now, but your solution should work.
Uhm... you mean TempInteger = TempInteger - 1 ?
What happens if I don't do so ?
A
Ardenian
I thought about creating dummies casting the ability on the supplied targets, but it didn't work for some reason, the supplying of the other generators bugged.
Dunno, since both loops are used for the same, getting the right index,
do I have to use different integer variables ?
A
Ardenian
Thank you for the triggers Would rep you, but seems I already did recently :/
A model exists out of triangles only, so two triangles make a rectangle so it is a very simple edit.
I want the model to have a black rectangle as background with the same size as the bar is when it is filled.
So like a normal health/mana bar, you see a black rectangle with a colored rectangle.
The black one is missing in this model and I want it.
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