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Darkfish
Last Activity:
Nov 8, 2020
Joined:
Mar 20, 2010
Messages:
39

Following 1

Location:
Canada

Darkfish

Active Member, from Canada

Darkfish was last seen:
Nov 8, 2020
    1. KILLCIDE
      KILLCIDE
      Im not much help unless you show me the actual error. "Expected name" is extremely vague lol.
    2. KILLCIDE
      KILLCIDE
      What do you mean "Oldest Orb" ? A caster can only have 1 orb per instance, right?
    3. KILLCIDE
      KILLCIDE
      Could you put the image in hidden tags? x) Thanks for drawing it out.

      Erghh... see the problem with the idea is that I will need a seperate loop timer that keeps track of whenever the Caster looses mana. It will make it extremely convoluted, and can maybe tax your FPS. Are you sure you want to do it? I also wouldn't be able to redirect the mana used from (mana draining attacks & spells) to use the one from the orb instead of the caster's mana pool. I will only be able to "refill" after said mana is lost.
    4. KILLCIDE
      KILLCIDE
      The mana and health that go over the caster's maximum values are hardcoded into both Life Drain and Mana Drain. Unfortunately since you wanted it to be AoE, I had to code it from scratch and I don't see how it's possible. I, however, can make it so that if the Caster has reached maximum life, I can switch over to mana. The units affected should still be losing life though right, not mana?

      Oh this is for an Earth Based hero? Woops. I can change it if you want. How does the Hero look?
    5. KILLCIDE
      KILLCIDE
      [STABLE][IMG][/STABLE]

      Some things I currently have coded:
      Units affected by a Forked Drain cannot be affected by another
      There is a break range
      Only up to X units can be affected by an instance
      Requires a Unit Indexer

      Current multi-level supported variables:
      Duration
      AoE
      Max Targets
      Break Range

      I haven't added the actual drain mechanics yet. Just testing out the effects. There is a "break" sfx, target sfx, caster sfx, & caster loop sfx. I still have a question: should damage, health transfer, and mana transfer happen every loop iteration, or a configurable interval?
    6. KILLCIDE
      KILLCIDE
      Do you want the drain to happen for every loop run, or should there be an interval?
    7. KILLCIDE
      KILLCIDE
      ----------
      For Forked Drain a lightning effect is wanted yes - but for Earth Tap (If you consider it) could be like your mana orb things but it could be area targetted and the orbs could fly to the caster.
      ----------
      Ahh okay, I haven't looked at Earth Tap yet, I'll get started on Forked Drain.


      ----------
      es actually I hope you won't get creeped out but I like checking out your spells and requests because they are Wc3 eye candy.
      ----------
      Not at all! Thank you :3 I try to make them look really cool only using ingame effects.
    8. KILLCIDE
      KILLCIDE
      Haha I see that you're stalking one of my other requests (; I thought you would have wanted lightning effects between casters and affected targets?
    9. KILLCIDE
      KILLCIDE
      Forked Drain will be easy to make, it will just be hard to make it look pretty (: my only gripe is the last mechanic: "Forked drain can push the casters mana over its maximum value, dissipating at (VARIABLE) seconds over time." I'm not entirely sure how I will be able to do this :( what do you mean by dissipating?

      Earth Tap will also be easy to make. It will just be hard to make it look pretty :D
    10. KILLCIDE
      KILLCIDE
      Oh crap! I totally forgot about that ;_; I'm sorry. What were the requests again?
    11. KILLCIDE
      KILLCIDE
      The dummy model you are using is incorrect. The reason I have dummy.mdx is because it has attachment points, which I use to attach special effects to. "none.mdl" has no attachment points, which is why you dont see the special effects on it :P
    12. KILLCIDE
      KILLCIDE
      Hmm that's odd. Can you send me the map?
    13. KILLCIDE
      KILLCIDE
      Which special effect are you trying to change?
    14. KILLCIDE
      KILLCIDE
      Well I guess since its a request I can just work on it now and upload it some other time :3
    15. KILLCIDE
      KILLCIDE
      I haven't started on it :( I don't plan on starting on it for another week or two because I still have to update my current spells. I will let you know when I start on it.
    16. KILLCIDE
      KILLCIDE
      I'm liking Earth Tap (: I think I will do that after I finish the one I'm currently working on.
    17. KILLCIDE
      KILLCIDE
      Okay now you can update it xD
    18. KILLCIDE
      KILLCIDE
      Not hard at all. Tell me how YOU want the spell to work, and then I'll just give you that version and upload something else extremely similar to it. Yah basically haha. Don't update it just yet! I'm actually working on its hopefully final version.
    19. KILLCIDE
      KILLCIDE
      I think channeling would be cool. I'll have to look more into and start pseudo-code maybe this weekend :P

      No problem! It was a great spell idea. I've updated it a lot and added a TON of fixes, so I hope you've been updating it.
    20. KILLCIDE
      KILLCIDE
      Wow that sounds badass dude! So this is an instant life drain, not channeling? I'm also not sure how I will be able to pull off the mana over maximum value portion.
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  • About

    Location:
    Canada
    WarCraft 3 Account:
    Djinny#1853
    WarCraft 3 Realm:
    US West
    Favourite Race:
    Naga
    Favorite Organization/Clan:
    Watchers
    I'm 16, I'm Asian, I'm gay, all I do is stay inside and make custom hero's and spells for my wc3 melee map.

    Wasting time on the computer instead of learning new skills.

    I'm not changing this because it makes me laugh now as an adult!
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