🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece!🔗 Click here to enter!
Hello epsilon. I working on a map project now, but I can't find the model that I want. So, I think I need to make it's model myself. But I need some tutorial from my favourite Modern Warfare modeller, You epsilon. So, can You please give Me some Tutorial about making a model?
Hey, would you mind if I rewrapped your Dinner Golem with a different in-game texture with higher quality and uploaded it? Or gave it to you to attach in a link on yours?
ay olvidaba que hablas español jejeje : queria preguntarte si sabes hacer animación en testuras , x si acaso tienes un tutorial... y si no pues, está bien.. sólo es curiosidad de como se hacen.. un abrazo bro!!
Really like your marine model epsilon, Elune only knows we've needed a new one for far too long, jk2pach's model is nice and all, but it has too many useless animation you'll never see used, and not enough useful animations.
Speaking of useful animations, have you considered adding alternate attack animations for different guns? Like a rifle attack with where he shoulders the weapon before firing? Or even one for firing a shoulder fired weapon like a rocket launcher? Even one for shotguns/grenade launchers will large recoil in the animation would be nice.
hola amigo epsilon , te ando buscando por muchos foros ... nesecito ayuda tuya bro... eres mi ultima luz de esperanza ..veras estuve extraendo modelos de Mu Online para usarlos en WC3 y todo me sale bien pero a la hora de animarlos es el problema ... los animo bien pero cuando los abro con el wc3modeleditor las animaciones tienen un punto en el q se keda kieto y vuelve a moverse muy rapido..... y cuando hago la animacion death .. en los frames finales al caer al piso vuleve a pararse y vuelve a caerse ,,vi otros modelos y la animacion death en la parte final no le ponen muchos frames como tengo q haceer yo....ya q para q no se repita la animacion de muerte tengo q meterle 9000 frames al final para q se kede en el piso y tarde en repetrise la animacion....espero me puedas ayudar bro por seacaso te dejo mi email: [email protected] espero tu ayuda bro gracias desde ya
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We interrupt this program to bring you a special announcement from our
glorious leader, Hypnotoad. Due to your prior interest and activity in our
modeling forums and your current active status, we would appreciate your
opinions and input in choosing the next modeling contest theme!
Just follow the link below.
[r]Modeling Contest 24
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>>CLICK HERE FOR MORE INFORMATION<<</span>
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