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Pharaoh_
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  • Mr. Good Nearly-Godlike Pharaoh_ Sir,

    Can you tell me the mystery behind Channel-based ability ?
    I've got LOT of question regarding this ability, but I want you to explain it in a simpler form first before going to a deeper part ;D
    Thanks in advance !
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    Luckily, that project, called "Open Dota 6.41", let us know of the exact naming of variables DotA uses.
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    What do you mean with that? Are they making open-source DotA map now?
    hey, uh, thx, for the magic shield, but, if the buff is debuffed with some spell (purge, spell steal,etc) , is the effect gone or stolen? (its really important for the game play).
    'ey :) Well.. nothing special. A lot time spent in school and been working out in gym ;)
    And of course been playing SC2 2v2 with friend. Rank 1 in gold league wooooah.

    How about you? What you've been doing?
    Ahahaha.. come to think of it I always come to you when I run into problems :D Because I believe the handyman can!
    Thanks.
    And the project is an rpg, its actually the same one which I talked to you about being so difficult to make progress. I'm now doing a little bit every week, better some progress than none :)

    You've been a great help at every corner I turn.
    WORKS LIKE A CHARM!!!

    You sir, are a real life saver. Another problem fixed by Pharaoh_ the Great. :]
    Pharaoh, I did everything you suggested and it works - to a certain extend. I now see almost all the maps in noon time except for the one project I'm working with, which still shows night. In short, night for my project, noon for all other maps. Peculiar :D
    Thanks for replying. And yep, it happens even on normal WE. I even had JNGP uninstalled for the time being but to no vail, its a 24/7 night time on my WE :S
    Its ok, I'm sure there something in the JNGP documentation that can somehow give me a clue.
    Hello mister, I've got a little problem here. Ever since I had JNGP, my World Editor is always fixed at night time, even when I tried setting preferences>fixed time of day>noon. Got a solution for me? Thanks :]
    That looks cool. I quite understand JASS, but where exactly can I put the effect I desire, when the missile hits? Like I want a special effect to appear and damage all enemies around the target for 100 dmg. Where do i put it in that exact trigger?

    Otherwise - 10x a lot again!
    I was wondering is there a way to detect when a spell like "storm bolt" has hit it's target? So that the following actions do not apply when the ability is activated, but when the projectile hits the target?
    10x! I hope to get some feedback from you as a professional.

    Btw: Do u know/use EGUI?
    Hello, my friend!

    Please test my Goblin VIllage Defence if u want. It has the smoke screen spell you created for me xD

    I'd like to hear your opinean about the test map.

    Regards.
    Mr. Pharaoh, shouldnt you be shortening the max range for the fishing system? More details at my comment on page 2 of you spell's comment page
    Hm, hm, Mr Egypt.. I hope I'm wrong about the absolute need to have decent triggering skills in order to recreate one of the original races. I'm kinda of.. fidgeting whether such a theme would be able to attract the casual modder to participate, compared to having the same group of 'race enthusiasts' again. Anyway update the thread when you get some solid ideas so we can get the ball rolling.

    Oh and by the way, your square smile :] gave me the impression that you're smiling through bitterness x)
    Something as epic as the one in This Wreckage's.

    I've tried the zooming before, I was able to make it. I've done the rotation. I just want to know HOW to make the camera movement fluid (smooth, soft camera). It's really confusing.
    Yo, Pharoah_!
    Been a while since I asked you for help.
    It's really complicated for me, but I'm sure you can help me with this... Could you please make a camera system as epic as This Wreckage's system? [Zooming, Rotation Changing] [I got the camera change to unit selected thing]
    Thanks, Rep will be awarded.
    RE: Racebuilding Contest #4

    I'm feel very.. receptive to the idea. You could also get in contact with some of the previous participants to gauge their views and draw their attention to your idea.

    PS: Personally I think recreating a concept for the original races can be quite .. difficult, and not for people new to triggering. If the idea gets passed through I expect a lot of guidelines to be set on what is/ is not a concept.
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