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- Jan 17, 2010
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Well, it is not meant to really be bad, just it is meant to be alternative. For example the gods are very selfish and do not really care what befalls mortals that get in their way but they are not inheriently evil. This allows you to still follow a good side main story but allows you to have some not good aspects to it. For example, dialog could even change slightly with your main hero being more agressive or caring less about the people he meets. 5 however was a bonous, the majority of it is 1-4 and should be implimented first (and 5 only considered later). 5 prety much would answer for all those people who hate in games like legend of zelda or final fantasy that you can not just demand for the quest item you need instead of having to go on an ardious quest to find a medicine for a person that we all know no one cares about who turns out evil. Ofcourse, you could make the quests have other reasons or different rewards but this would require a lot of coding thus why it might not be a good idea to consider.
Hmm Sure if you have idea post it hereStill looking for a story to fit the name?

I am using units and doodads at same time, dummy units are placed below them (hidden from player eyeMenus use trackables I assume (well, you said CLICKING on those buttons will do things, so they must be using trackables).
I wasn't really referring to the gameplay, but rather to the quality.Why is ap0 comparing this to TKOK? I thought this was a single player rpg, so the gameplay is in a lot of ways different :/
- just like as in thief 3 deadly shadows ~.~
