- Joined
- Aug 16, 2007
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I played upto the part where you have to find the runes.
The athmosphere was good in my opinion and I didn't find bugs. Quite original, I hope you finish this project.
Yes, I'd thought of that too. I'd just need to find a proper model for a sword then that has the correct animations to make it look good.![]()
About the objects... Also there are candles on the table. Also there are 2 spears laying around, why would I use some bone scraps if there are a spear I can use as a weapon?
About the objects. Maybe go through the realism of it? With the explosive casket for instance "the torches are stuck in the ground" but there are plenty of wood you can lit and transfer the fire with. Also there are candles on the table. Also there are 2 spears laying around, why would I use some bone scraps if there are a spear I can use as a weapon? Because this game is in this specific genre these things matter imo. It just makes me really frustrated when I have fire but must to do it in some other way to fit the story.
Work on that and you'll have yourself a nice and unique map!
Best of luck to you![]()
Yeah do it!Yes I will, but the update won't be released until the next year, very busy days incoming
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Reminds me a lot of these point-click escape flash games, the only bad thing when I tested was the time I took to find the bone in the start, I clicked everywhere and got it by accident, you should put a bigger one there to make players want to click it.
I stopped at when I got a torch, wich was a one time use(hope its not extremelly necessary in the future or there will be more)
I never saw a map like this ever, you must be really good with cameras and this area of triggering that few people know...
I think you should make a moment in the future where you throw a fireball or a net infront of you or something, to damage/disable the goblins.
A introduction cutsene would be nice, the guy being trapped by goblins and than made unconscious with some poison or knocked, but your current intro is good anyways.
+rep
The map looks quite cool. I'm not sure about the goblins as enemies, but I respect your being able to implement them well.
No, I've never even heard of it... Google doesn't give anything when I search at "Leraux" either...Ever played Leraux?
These single player maps just keep getting better and better...
Is there a sound recording program?
@Khaled,
What I now, special effects is shown the same way as the unit is showed. If the unit is 99% transperent, then the sword will be 99% transperent also.
Only if you attach the effect before you make the unit transparent. Thats how it was for me. (But I used an ability with an effect attached)
Really? Well I'll do some experience and see what I'll come up too. It would be nice to see a weapon held at the screen![]()
