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Warlock - Warlockbrawl

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The Warlockbrawl community wants to present you the map Warlock !

Current Version is 082


General Map Information:

What is Warlock?
  • Warlock is a map which if fully written in Jass.
  • It is a is a fast map in which you will need all your reflexes and forseeing- but also your tactical skills
Who made this map?
  • This map is completely made from scratch by Zymoran and Demestotenes from Northrend
Status of the map?
  • The map is roughly done in the basics, but it needs to take a lot of steps for being completly finished.
What is the goal in this game?
  • The goal is to push your enemies out of the arena with spells you can buy.

How to get spells?
  • Warlock is a round-based game, so after there is just one last Warlock standing, the round will end and you will be able to buy spells with the gold you earned.
So the game is just filled with spells?
  • You can also research an inventory for your Warlock and buy items at your personal vendor each shopping time.

And how many rounds are there?
  • This can be selected by the host at the start of the game. A normal game lasts about 10-20 rounds.

How can i get gold?
  • You gain gold by killing enemy warlocks.
    • Killstealing is in course of that one of the main tactics for making money. Kill stealing is not lame, its about tactic and timing.
      • Doing the last hit will give you 1g
      • The one who dealt the most damage to the target will also recieve 1g.
      • That means you can max. get 2g per kill.
  • Winning the round will give you some extra money.
  • Also every player will get 10g after each round.
  • You get a fixed amount which the host will choose at the start.
So what can the host change aswell?
  • Teams
  • Gold
  • Arena Style = Circle or Square
  • Rounds
  • Other game variables like shopping time, lava dmg, knockback, etc.



Spell Information:

Ain't all the spell similiar to each other?
  • The answer is quite simple, they aren't.
    Most of the spells are working with a projectile but have some diffrent effects.

Examples for Projectiles:
  • Fireball: A simple fireball which you can shoot at your enemy. It has a rather low cooldown.
  • Homing: A bluish orb which will follow the first target it detects.
  • Bouncer: A green orb which will bounce off to another target after it hits a warlock.
Examples for NO Projectiles:
  • Lightning: A spell which instantly reaches the aimed point. Any warlock hit by that will be knocked back.
  • Windwalk: Windwalk based skill which will trigger itself if you are near an enemy warlock.
  • Shield: A defensive spell which you can activate. Upon activation all projectiles will be reflected for the given time.

Given Time?
  • Yes all the Warlock Spells are upgradeable by upgrading the spell itself or some spells can be upgraded by a kind of mastery you can choose.
But that will be quite expensive or not if you just get min. 10g per round?
  • Getting a spell is rather expensive: 10-22 but upgrading will be cheaper than the buying costs as there are a lot of levels of the spells.
As it seems there are a lot of spells, aint that confusing for beginners?
  • The simple answer is no. The spells are sorted at the vendor into columns, one column for each hotkey.
    Like that you cannot have more than one spell for each hotkey.
So how many hotkeys do you have?
  • You will have 8 if you have a spell of each column.
    • ERT
    • DFG
    • Y C

If there are 8 spells how to defend yourself against all those 8 spells?
For defending yourself there are two columns:
  • 1. Column of Teleport(blink) and Thrust (a spell with which you will charge to the designated point)
  • 2. Column of Oath (Will stop the knockback and you take no dmg) and Shield (An active spell which will reflect projectile spells and thrust upon activation
  • 3. Of course you can block incoming projectiles with your own.
  • 4. Or just dodge the incoming spells.




Now for the players:


So this sounds intresting how can i play it?

  • You can dl Warlock 081b below, as it is attached.
  • You can get the most recent versions on Warlock Brawl Home Page due to a huge amount of cheat versions.
So I have the map now, and no game is open, what now?
  • Join the channels of the official Warlock clans:
    • clan LoCk @ Northrend
    • clan WLB @ US WEST
Oh I found a bug what can I do now?
  • You can mail it to [email protected] or you can visit our homepage: Warlockbrawl.com and be a part of the community.

What can i do when i register on your site?
  • You can report bugs.
  • You can post your own opinions and suggestions, which might be implemented in further versions.
  • You'll always be up-to-date with the versions.
  • You can join tournaments and will be rewarded for winning

Changelog:
Can be found at the frontpage, directly at the Warlock homepage

Videos:
A Video from us will follow soon.

Some from Youtube:
Showing a warlock team game in full action:
YouTube - Warlock test movie making

Showing the bouncer spell better than any screen:
YouTube - Bouncer Rank 1


Please help us making this map bigger and better and even more balanced for a better gameplay on B.net
 

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Last edited:
Level 4
Joined
Jul 22, 2008
Messages
40
In version 081 the host can change the constants which also includes the arena shrinking speed.
Also is the circle version of the arena smaller than the square like that you wont notice a slow shrinking.

Gravity is often used for manupulating the enemies movement and like that easier to hit, best effects have multi-target spells like Bouncer, Drain or Splitter.
If you do not like being hit by those spells it can also force you to use your teleport or thrust making your more vulnerable.
 
Level 3
Joined
Dec 28, 2007
Messages
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I just played this earlier today, its very fun but I would like the merchants to have more of an organized selection of spells/items.
Oh and chain lightning or w/e seems to be bugged. Like I would use the hotkey and click at oh lets say point A and point B would be like a few spaces in front of it, the chain lightning would then hit point B instead of the point A. Any who its a very good skill with the instant missle art movement with the range upgrade.
 
Level 4
Joined
Jul 22, 2008
Messages
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Like I would use the hotkey and click at oh lets say point A and point B would be like a few spaces in front of it, the chain lightning would then hit point B instead of the point A.
Hm you mean like selecting two points where the lightning ray will be or something like that?

My only compalint is that it is sort of ugly, but I understand that is not the main priority with the game.
The issue of that is that we want to keep the mapsize as small as possible, and that some doodads would destroy the gameplay somehow.But i think you are right the arena looks rather boring.
Atleast we have the style changing now => ice and so on.
 
Level 4
Joined
Jul 22, 2008
Messages
40
Upcoming notes for 081b
Zymoran said:
Changes from 081 to 081b

New:
- 1 item slot is now available at start. Only low items can be bought without upgrading inventory.
- Link now deals small damage
- Arena terrain type can now be set in -constants menu (default is random)
- 1 item slot is now available at start. Only low items can be bought without upgrading inventory.

Bugs:
- Fixed the fatal drain bug (using ad hoc)
- Constant option 10 now works in -constants menu
- Freeze now has requirements (as displayed in tooltips in version 081)

Balances:
- Increased double kill timer from 5 to 9
- Increased amounts of upgrades for Link from 4 to 5
- Increased amounts of upgrades for Meteor from 4 to 5
- Increased Meteor basic AoE from 170 to 180
- Decreased Cluster cooldown by 1 second at all levels
- Gravity cost is reduced from 18 to 15 gold


More to be added...
 
Level 20
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Oct 21, 2006
Messages
3,231
I understand that you want to keep map size down, but making little of terrain or adding few doodads shouldnt cause any lag or increase the map size significally.

And yes - I've played your map, but It just needs something. :/
 
Level 4
Joined
Jul 22, 2008
Messages
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Hm but how do you want to insert some kind of doodads without letting them interfere the gameplay, i guess thats just the main issue at the moment =]
And no collision is strange as you cannot slide through a tree or so ;)
 
Level 4
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Explanation of Lightning: =]
Zymoran - Map Maker said:
Lightning: Checking of the line between the Warlock and the targeted point (Waiting time = 0)
=> Making it an instant spell. There is no projectile included.
 
Level 4
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Jul 22, 2008
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I'm not too familiar with that aswell but its just checking of the range between the Warlock and the targeted point.
If there is a target = creating the model with that specific range. + creating knockback
If there is no target = to the aimed point
 
Level 7
Joined
Jul 20, 2008
Messages
377
Yep. I imagine he does an unit group loop that checks if enemies are within range AND lines up with the angle you are shooting in (though, of course, it probably takes into account lightning width).
 
Level 4
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Jul 22, 2008
Messages
40
Changelog 082
New:
- Aded Assist/anti kill steal system
- Added a new spell
- Remade link
- Remade teleport
- Added Scourge 'special happening' sound
- Added Teleport 'special happening' sound

Fixed:
- Observer fatal (game bugged when observers left the game during shop time)
- Freeze exploit (permamently grants double knockback to frozen warlock)
- Freeze bug (spells cast before getting frozen would be cast after the freeze expired)
- Teleport Effect exploit (allowed players to be able to fake a teleport)
- Tooltips (fixed all reported typos for many spells)
- Removed the temporary rally point in item shop
- Removed the option to change drain heal rate

Balances:
Spells
- Meteor speed increased by 10%
- Meteor cooldown increased by 2 seconds
- Shield absorbs lightning
- Shield rebalanced gold cost
- Lightning does not deal AoE damage unless it hits something
- Teleport upgrade cost reduced by 1 gold
- Teleport cooldown increased by 1 second
- Teleport is now instant
- Thrust cost reduced by 1 gold
- Wind walk cooldown reduced by 1 second at all levels
- Wind walk maximum upgrade level increased by 1
- Wind walk movement speed bonus rebalanced
- Wind walk deals half damage if thrusting
- Oath reduced cooldown by 1 second at all levels
- Oath maximum upgrade level increased by 1
- Oath cost and upgrade cost rebalanced
- Cluster collision size greatly increased
- Freeze collision size slightly increased
- Freeze cooldown increased by 2 seconds
- Drain cost reduced
- Drain life steal reduced from 75% to 50%.
- Life steal mastery grants 10% extra life steal to drain
- AoE mastery slightly nerfed
Items
- Helm cost reduced by 1 gold
- Boots of haste cost reduced by 1 gold
- Boots of speed velocity increased by 4
Other
- Standard win reward is now 2 instead of 3

Download link:
CLICK ME!
 
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