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Mini-Game Mapping Contest #4 - Results

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Puzzle & Mystery
Contestants
are challenged to create Puzzle mini map for Warcraft 3 game that will be full of Mystery.
Contestants
are free to pick and work on any map type (defense, RPG... without cinematic and terrain/template maps) as long as they bring mystery feeling into it.
Show us unique riddles, cool puzzles and awesome gameplay.

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Concept (Base)
5/10
You may have followed the Puzzle Theme,
but your map lacks mystery unfortunately.


Concept (Puzzling)
23/30
The maze was really fun to navigate through,
and its difficulty is decent enough. Some ideas
were cliche, so you lost a few points here.


Concept (Mystery)
5/30
I see absolutely NO mysteries in this minigame.
Unfortunately, this has greatly put an impact on
your score.


Going Green
10/10
With a filesize under 100KB, this thing would get
a 9.5/10, and since you made great use of the
limited space, I'm giving you a full score.


Playability
9/10
You have one bug: Dead spiders can still kill me.
The game is 100% lag free, so I'm giving you a 9/10.


Aesthetics
4/10
The terrain was very plain thus causing the
environment you were trying to create very "generic".


Total Score
56/100



Concept (Base)
10/10
Your map perfectly follows both the "mystery" and the "puzzle" theme. There's
nothing more I could say. 10/10!


Concept (Puzzling)
27/30
There were several puzzles in the map. Most of them were fun. They were
presented excellently and they contributed to the sinusoidal flow that I
enjoyed while playing. Also, what contributed to your score was the fact
that all the puzzles were different.


Concept (Mystery)
25/30
The mystery was as good as it gets for Warcraft III. It was presented very
well, everytime a new question is answered, my questions grow exponentially.
Good Job!


Going Green
5/10
You could've utilized the empty space better, but I can't give you a low score
because the kind of terrain you invoked required you to spread out, so I'm going to
give you a passing score.


Playability
10/10
No bugs, No lag


Aesthetics
9/10
The terrain was amazing, you smartly used the priests particle emittors to pose
as a light source, and the darkness helped the theme. Unfortunately there were
some grammatical errors in the cinematics..


Total Score
86/100



Concept (Base)
10/10
Your map was by far the best when it comes to following the themes
of mystery and puzzles


Concept (Puzzling)
25/30
The puzzles were simple, but since they were presented so well, you
deserve a good score.


Concept (Mystery)
30/30
The fact that I had no idea what was going on .. it increased your score..
After the Goblin appeared, I had way too many questions.. then, suddenly,
a golem appeared and I was like .. "WTH". Also, the spiders in the 2nd room
were very misleading.. that added a few points to your score because the more
you mislead us, the greater the mystery.


Going Green
3/10
You used 3/10 of the map, so I'm giving you a 3/10.. lol
Your random use of imports (The creature) gave you a score less
than 5/10 too...


Playability
4/10
Your map has no lag, but unfortunately, since it cant be won (or finished),
you're losing points here..


Aesthetics
10/10
Your map was the best among all the others in the field of aesthetics even though
you had grammatical errors.


Total Score
82/100



Concept (Base)
5/10
Your map followed the "puzzle" theme, but .. well, there's no mystery...


Concept (Puzzling)
15/30
Puzzles were present, unfortunately, they were static and very simple.
After playing the map once, you'd know where everything is and you can
win very easily.


Concept (Mystery)
5/30
...There was no mystery...


Going Green
7/10
You used the map space excellently, but unfortunately, the map file size could've
been much smaller, so that's -3


Playability
8/10
Your map has no lag and no bugs, but what's stopping me from giving you a full
score is your spawn system. If you continuously spawn units, you can create
tons of lag for users with weak PCs.


Aesthetics
6/10
The terrain really needs to be improved.


Total Score
46/100



Concept (Base)
10/10
Your map followed both themes very well :)


Concept (Puzzling)
28/30
Puzzles were practically everywhere man.. My favorite was the "Trashed Floor".
That is just pure genius in the field of originality. Excellent! Or as we say
in Lebanon: "Momtaz! Ilal amam!"


Concept (Mystery)
18/30
There was some sort of mystery going on. Unfortunately, it wasn't clear.


Going Green
9/10
The map space was fully utilized, but the file size could've been less by just a smitch.


Playability
10/10
Your map has no bugs and no lag.


Aesthetics
8/10
The terrain needed a 'slight' improvement and some errors (grammatical) need to be fixed.


Total Score
83/100



Concept (Base)
10/10
The puzzle theme was followed and a mystery was present.


Concept (Puzzling)
29/30
Your puzzles were amazing. They're so creative, and they actually required
some time and thinking. Excellent!


Concept (Mystery)
15/30
Well, there was no mystery, but there was fear and anxiety for what's
going to happen.


Going Green
9.5/10
The map space was utilized perfectly and the file size was very good.


Playability
9/10
There were no bugs, but at one point, I felt the map lag epicly for about a second
while walking through the hall right after the spawn point. This happened everytime
I played your map, so I'm assuming something huge is being initialized. Here's a
tip: Leave all the heavy stuff for map initialization.


Aesthetics
9.5/10
Your terrain was perfect, but you mispelled "Unlocked" and you had a few grammatical errors.


Total Score
82/100



Concept (Base)
2/10
No comment.. You didn't follow any of themes..


Concept (Puzzling)
3/30
No puzzles, no nothing..


Concept (Mystery)
3/30
No mystery, but the green effects helped the environment and mood I guess..


Going Green
10/10
The map space was utilized perfectly and the file size was good.


Playability
10/10
No lag was present and no bugs were found..


Aesthetics
5/10
The terrain was plain.. It needs some improvement.


Total Score
33/100



Concept (Base)
Does the mini-game follow the contest's theme?/10

Concept (Puzzling)
Is the mini-game cohesive, regarding the puzzles? How well were the puzzles presented?/30

Concept (Mystery)
How well is mystery presented, how good secrets were?/30

Going Green
How well does your map make use of limited space, be it file size or terrain size./10

Playability
Is the map bug/lag free?/10

Aesthetics
How well does the map look and overall feel of the 'environment'?/10


Concept (Base) 7/10
Concept (Puzzling) 26/30
Concept (Mystery) 26/10
Going Green 4/10
Playability 10/10
Aesthetics 8/10
Overall 81/100


Concept (Base) 6/10
Concept (Puzzling) 15/30
Concept (Mystery) 15/30
Going Green 7/10
Playability 5/10
Aesthetics 4/10
Overall 52/100


Concept (Base) 8/10
Concept (Puzzling) 25/30
Concept (Mystery) 28/30
Going Green 7/10
Playability 5/10
Aesthetics 6/10
Overall 79/100


Concept (Base) 8/10
Concept (Puzzling) 28/30
Concept (Mystery) 28/30
Going Green 9/10
Playability 8/10
Aesthetics 9/10
Overall 90/100


Concept (Base) 7/10
Concept (Puzzling) 28/30
Concept (Mystery) 25/30
Going Green 9/10
Playability 10/10
Aesthetics 8/10
Overall 87/100


Concept (Base) 4/10
Concept (Puzzling) 10/30
Concept (Mystery) 10/30
Going Green 10/10
Playability 10/10
Aesthetics 7/10
Overall 51/100
*Note this is a grate map but just doesn't fit the topic.


Concept (Base) 7/10
Concept (Puzzling) 25/30
Concept (Mystery) 15/30
Going Green 10/10
Playability 8/10
Aesthetics 6/10
Overall 71/100



((Votes / Total votes) * 30) + ((Judge 1 + Judge 2) * (70 / 200))

mckill2009 (Maze Raider) = 45.21923077
KayS (The Core of the Mirror) = 66.07307692
eubz (Great Dungeon Escape) = 35.83846154
DeathChef (Forest Assasins) = 30.93846154
Ahimtar (The Plagium) = 59.00769231
-Kobas- (Hunted) = 67.89230769
Figueiredo00 (Catacomb of Elend) = 67.68076923

  1. -Kobas-
  2. Figueiredo00
  3. KayS
  4. Ahimtar
  5. mckill2009
  6. eubz
  7. DeathChef


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Poll | Contest
 

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Bannar

Code Reviewer
Level 26
Joined
Mar 19, 2008
Messages
3,140
You guys waited a lot for results, but here they are!

Congratulations to the winners!

Although, I'm a bit disappointed. Even in mine review I've said that Krobas's map should win if it was done in time (entry wasn't finished). I don't think unfinnished entry (even as epic as that one) should win. 2nd place should be enought. Anyways, I wasn't a judge and with all respect once again:

Congratulations to the winners!


EDIT: OMG Three 1st places have differences around 0.2-1.8 point? :D
@x3GlikE Hunted (-Krobas- entry) Playability 8/10? :p I guess you have finished the map xD
 

Bannar

Code Reviewer
Level 26
Joined
Mar 19, 2008
Messages
3,140
Thank god those 2 judges won't be judging again for some time ;_______; God those reviews are horrifying.
Well congrats to the winners, although I wish someone else had won first place, even Kobas thought the ratings were just plain wrong.
There aren't the best, but wrong either. Personaly I'd choose the same winners just in differend order (and for sure I don't understand why eubz (Great Dungeon Escape) isn't last ^^)

Rating (personal):
1. KayS
2. -Kobas-
3. Figueiredo00
4. Ahimtar
5. mckill2009
6. DeathChef
7. eubz
 
There aren't the best, but wrong either. Personaly I'd choose the same winners just in differend order (and for sure I don't understand why eubz (Great Dungeon Escape) isn't last ^^)

Rating (personal):
1. KayS
2. -Kobas-
3. Figueiredo00
4. Ahimtar
5. mckill2009
6. DeathChef
7. eubz

If I was really nice I would give Kobas the third place, sadly his map wasn't finished and thus he couldn't demonstrate more puzzles and features, I mean I'd rather give Ahmitar the third place, he really had a cool idea and executed it pretty well.
 
Level 37
Joined
Aug 14, 2006
Messages
7,601
Why does one of the competitiors create both threads: the actual contest thread plus the result thread? I know Kobas is an administrator but still I feel like it's free marketing for him and may effect the contest itself. Also it looks stupid and unprofessional.

It's nothing personal, Kobas. Really.

I just feel like it's just wrong and I really would like not to see competitors making any contest contest threads in the future. Concgratulations to all competitioners and winners of course!
 
Why does one of the competitiors create both threads: the actual contest thread plus the result thread? I know Kobas is an administrator but still I feel like it's free marketing for him and may effect the contest itself. Also it looks stupid and unprofessional.

It's nothing personal, Kobas. Really.

I just feel like it's just wrong and I really would like not to see competitors making any contest contest threads in the future. Concgratulations to all competitioners and winners of course!
Ok then:
[13-44-49] -Kobas-: Vengeancekael, can you be host for next mini map contest?
[13-45-11] Vengeancekael: -Kobas-, sure
 
Level 7
Joined
Feb 27, 2010
Messages
184
i lolled when u said Catacomb of Elend has no bugs and gave him a 10/10 when i found quite a lot of them and one was so crucial to me that i couldnt finish the map. just funny :ogre_haosis:
also, THANKS for such a good review, but, please do you remember some grammatical mistakes in my map? id like to know where i was wrong :ogre_hurrhurr:
though, nice judging :thumbs_up:

well, i guess figueiredos mystery concept was the greatest ever, as it scored 26/10 :grin::grin:
though, wtf? "Hunted - -Kobas-" Playability 8/10 - thats just bad judging in my opinion, 8 points for first 4 rooms of the map? and half of the map is not there? next time imma make epic interface and one small area which nobody can pass through... and gain 8/10 points for that?
well, i guess you arent "grate" enough to be judge, no comments and 90 points for goddamn unfinished map...

im disappointed by the winner. nothing personal kobas, i think your map would be the best if it was finished, but come on, it has first 4 rooms! the rest of us created complete finishable maps with story and puzzles and so on, and you created a piece of game so short that its almost unplayable. sadly, it gives me a picture of what is this all about... dont await any other entries from me in on-coming contests. sorry, but it feels pointless.
anyway, it was a nice contest (which took very long to end), and i was happy to participate in that. thanks guys, i hope the map pack gets created, and, well, congrats to winners.
 
i lolled when u said Catacomb of Elend has no bugs and gave him a 10/10 when i found quite a lot of them and one was so crucial to me that i couldnt finish the map. just funny :ogre_haosis:
also, THANKS for such a good review, but, please do you remember some grammatical mistakes in my map? id like to know where i was wrong :ogre_hurrhurr:
though, nice judging :thumbs_up:

well, i guess figueiredos mystery concept was the greatest ever, as it scored 26/10 :grin::grin:
though, wtf? "Hunted - -Kobas-" Playability 8/10 - thats just bad judging in my opinion, 8 points for first 4 rooms of the map? and half of the map is not there? next time imma make epic interface and one small area which nobody can pass through... and gain 8/10 points for that?
well, i guess you arent "grate" enough to be judge, no comments and 90 points for goddamn unfinished map...

im disappointed by the winner. nothing personal kobas, i think your map would be the best if it was finished, but come on, it has first 4 rooms! the rest of us created complete finishable maps with story and puzzles and so on, and you created a piece of game so short that its almost unplayable. sadly, it gives me a picture of what is this all about... dont await any other entries from me in on-coming contests. sorry, but it feels pointless.
anyway, it was a nice contest (which took very long to end), and i was happy to participate in that. thanks guys, i hope the map pack gets created, and, well, congrats to winners.

Don't worry my son, everything is going to be OK.
Now just enter the weekend mapping madness and be happy.
Vengeancekael hugs
 
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