Summoner
Summoners are very powerful offensive spellcasters of the Bloodbane Clan. Their powerful earth magic gives them the ability to totally destroy enemies upon contact. Because of the immense strength the Summoners need, they aren't very cunning in combat and have to stay at the same position as long as they can to build up powerful devastating earth magic. Summoners are because of this very fragile and should kill their enemies before they get killed.
Special System:
Summoners use sturdiness as their special system. Their sturdiness passively increases their damage done by a huge amount. They can have a maximum of 100 sturdiness to get the full effect of 50% bonus to Earth damage. However, whenever a Summoner moves or takes damage the sturdiness decreases while it increases if the Summoner isn't moving at all.
A Summoner as a damage dealer:
Because of the fact Summoners are stronger when they're left alone while not moving at all Summoners are very good for PvE. They can deal alot of damage withoud using much energy as long as they won't get attacked. Because of this Summoners are a very populair for various events as long as they don't have to move in it.
A Summoner in PvP (player vs. player):
Summoners are a hard-to-play class in PvP. They can do alot of damage if they're left alone but whenever the enemy finds out they have to put pressure on the Summoner the Summoner will get in trouble. Because of this Summoners should try to surprise their enemy and kill him as fast as they can before they have to move, and battles should consist of running away, generating sturdiness and then unleashing Earth magic over and over again.
Abilities:
The abilities above are just a part of the hero's abilities and might change as well.
Summoners are very powerful offensive spellcasters of the Bloodbane Clan. Their powerful earth magic gives them the ability to totally destroy enemies upon contact. Because of the immense strength the Summoners need, they aren't very cunning in combat and have to stay at the same position as long as they can to build up powerful devastating earth magic. Summoners are because of this very fragile and should kill their enemies before they get killed.

Special System:
Summoners use sturdiness as their special system. Their sturdiness passively increases their damage done by a huge amount. They can have a maximum of 100 sturdiness to get the full effect of 50% bonus to Earth damage. However, whenever a Summoner moves or takes damage the sturdiness decreases while it increases if the Summoner isn't moving at all.
A Summoner as a damage dealer:
Because of the fact Summoners are stronger when they're left alone while not moving at all Summoners are very good for PvE. They can deal alot of damage withoud using much energy as long as they won't get attacked. Because of this Summoners are a very populair for various events as long as they don't have to move in it.
A Summoner in PvP (player vs. player):
Summoners are a hard-to-play class in PvP. They can do alot of damage if they're left alone but whenever the enemy finds out they have to put pressure on the Summoner the Summoner will get in trouble. Because of this Summoners should try to surprise their enemy and kill him as fast as they can before they have to move, and battles should consist of running away, generating sturdiness and then unleashing Earth magic over and over again.
Abilities:
Fissure![]()
Cooldown: 5.00 seconds
Cast: 1.50 (autocast)
Range: 700 Range
Cost: 25 Energy
Description: Deals Int*2.8 earth damage to the target and reduces it's movement speed by 90% for 1 second.
Enhancement![]()
Cooldown: 8.00 second
Cast: 3.00 Channel
Range: -
Cost: 15 Energy
Description: Summons stones around the Summoner to deal Int*0.8 earth damage whenever the Summoner gets attacked by a melee hit. The stones can also be unleashed by casting Fissure on an enemy; dealing Int*0.8 additional damage per summoned stone. Enhancement summons 1 stone per second.
Grip of Earth![]()
Cooldown: 120.00 seconds
Cast: 6.00 Channel
Range: 700 Range
Cost: 65 Energy
Description: Immobilizes and silences enemy units in a selected area while giving the Summoner control of the ground beneath them. Allowing him to slowly move the ground below the units; dragging the units with it while dealing Int*0.9 Earth damage per second. This ability doesn't work on the Summoner himself.
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