a little W.I.P of mine

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currently working on a full human body, its gonna contain lots of details which im gonna make in mudbox, this is only the low poly torso still need legs , arms, head and all the other stuff, please say if there is something i need to work a little more on, but please remember that im gonna make details (stretch marks, scars etc.) in mudbox, so dont bother telling me to do a little more detail, for it will be done.
 

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I think there's something you're missing out on, dude. The magic of topology, which is the alignment of polys in a way that best represents the natural muscle structure while making the model flow and deform correctly when animated
Following topology helps me a lot when making a model, because not only does it help animating, the mesh just is easier to make

The topology on this first image is actually a little rough, but that's mainly because of excessive edge loops in places unneeded
attachment.php

TopologyReference.jpg
 
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