Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
This is just Insane you're modifying everything now. This is Awesome XD Plus rep, maybe you could do actual night elven buildings next? Edit: You could use the Hunter's hall texture for the night elf buildings.
This is just Insane you're modifying everything now. This is Awesome XD Plus rep, maybe you could do actual night elven buildings next? Edit: You could use the Hunter's hall texture for the night elf buildings.
I would love Nerubian buildings a little bit upgraded - because you certainly grown in skill and craft from time when you made those first time . Can I also suggest some Darkiron Dwarven and Drakkari Icetroll sets? Because I need those in my campaign.
As I've said on the previous page, because you may overlooked it (I'm always worried about this when new posts after mine make new page ) - I propose Darkiron Dwarven and upgraded Nerubian buildings . Could you consider changing birth animation of second ones to less... undeady sort of thing?
As I've said on the previous page, because you may overlooked it (I'm always worried about this when new posts after mine make new page ) - I propose Darkiron Dwarven and upgraded Nerubian buildings . Could you consider changing birth animation of second ones to less... undeady sort of thing?
EDIT: Since I've got nothing better to do, I've begun experimenting on stuff. I combined SinisterX's custom textures for High Elf buildings with my Gilnean buildings. Here's the result:
EDIT: Since I've got nothing better to do, I've begun experimenting on stuff. I combined SinisterX's custom textures for High Elf buildings with my Gilnean buildings. Here's the result:
@Heinvers, Lol Fanboy and ChumChum? Am I wrong?
@Ujimasa, try making Dark Iron Buildings, oh oh Gnome buildings? Those will be nice. Troll Buildings? That will be a perfect collection.
Anyways, I see a lot of you are eager in suggesting other races but you're gonna have to give something more concrete like what texture to use and what buildings to wrap it with.
EDIT: So while there's nothing really going on, I think I'm going to Highbornify the Human Shipyard and Bamboofy the Alpha version of the Orc Barracks.
For me you should go with more ziggurate feeling, if you are ever going to update Nerubianopolis/Nerubian townhall. You could also consider making shipyard for them, basing perhaps more on Horde one than Undead.
As for Dark Iron, 'cause I'm suggesting you to take a closer look on that - textures from Undead and Human buildings should do fine, with a little bit of creative work, just like you did in Gilnean set. I see them more arcane than standard Dwarven ones, and more sophisticated also. Using some altered Boneyard as sort of caster making/summoning elementals building should be nice.
As for Sporelings - I see this as using Night Elven birth animation (a little bit edited of course, shrooms instead of trees and so on) set, perhaps using Lost Ones things you already made up?
By the way - a little to many spider things on this updated Nerubian models, but that's just me. I always pictured Nerubian buildings as Egyptian/Byzantine ones, not exactly drow architecture, that you seem to go for here. Just by the way - perhaps Qiraji/Silithid set based on Nerubian one, but more reddish and insect-like?
Someone in here mentioned real Night Elf buildings. I think a full tech tree of buildings using the Hunter's Hall texture would be quite nice. I'd imagine using the Human (or close to) build construction animation would fit best. Either way, you make things that I always imagine in my head and that I would make if I knew the first thing about modelling. Keep it up man.
Oh, but definitely retexture the Orc buildings with the Troll hut texture. That is something that has been long needed. We 'need' Troll buildings, mon.
Oh, but definitely retexture the Orc buildings with the Troll hut texture. That is something that has been long needed. We 'need' Troll buildings, mon.
Definitely. In fact, I've got several ideas for buildings that could be considered... For you, Ujimasa, I've thrown together a list of possible Textures (in the MPQs) that might be of use, as well as my thoughts.
~war3x.mpq~
Textures:
wards1.blp
TrollSymbol1.blp
Ruins_Staircase.blp
Ruins_Rubble.blp
Ruins_Rock.blp (base for Troll blds?)
RuinsWalls.blp
RuinsDoodads1.blp
RuinsDoodads0.blp
HeroShadowHunter.blp
Bunker.blp
Buildings/Orc/VoodooLounge/VoodooLounge.blp (no duh)
Basically, (Jungle) Troll buildings fall into one of 2 main camps: "Degenerate" and "Ancient".
- "Degenerate" would be characterized by the classic logs, wood, and bone construction, with minimal amounts of masonry. Ramshackle, un-sturdy creations with skewed angles and haunting interiors (Voodoo Lounge, the neutral Huts, etc). Buildings such as the Troll's "Farm", their "Barracks", their "Shop" (a nasty 'Ritual Circle' with bones & big evil carved Runestones with a boiling pot), and their "Tower" (haunting super-Sentry Wards) would be like this.
- "Ancient" would be harking back to their history as an prolific and powerful continent-spanning empire; the Gurubashi kingdom was massive and great. This would be typified by stone as well as wood & bone, but not the stone found on Human/Dwarven/Orcish buildings; more like the (Sunken) Ruins textures (Naga-esque, IMO). Buildings such as the Troll's "Town Hall" (as aforementioned) and perhaps some of the late-tier buildings would be constructed from this.
What might be really useful is to see the (hidden/Beta) Nerubian Ziggurat model, rewrapped with that sort of "Ruins" texture, then made wider and more rectangular (so as to be the base to a building). In fact, the "Troll Town Hall" could be placed upon successive layers of a "Ziggurat-like" building such as this.
~~~
Just some thoughts. I've got more, as well as some crude artwork to scan in if you are looking for more.
Not really sure about the Sunken Ruins tileset. I already used it for my Highborne series. I can see the those Sunken Ruins textures working well with the Orc buildings though.
Not really sure about the Sunken Ruins tileset. I already used it for my Highborne series. I can see the those Sunken Ruins textures working well with the Orc buildings though.
Hm. Well, granted I don't necessarily have the same artistic 'eye' that you do... However, consider that not everyone is going to use all your models in the same map(s). My maps, for example, are not troubled by the textures used in your Highborne models (since I'm just doing Jungle Trolls ).
Also, what was the issue you were saying earlier about the Voodoo Lounge's "TC log" wrapped on the Gargoyle Spire? I really have/had high hopes for that one...
Hm. Well, granted I don't necessarily have the same artistic 'eye' that you do... However, consider that not everyone is going to use all your models in the same map(s). My maps, for example, are not troubled by the textures used in your Highborne models (since I'm just doing Jungle Trolls ).
Also, what was the issue you were saying earlier about the Voodoo Lounge's "TC log" wrapped on the Gargoyle Spire? I really have/had high hopes for that one...
Personally, or in general? In general (like, for your purposes & others), sure, why not. For me... Yes and no. 'Yes' because they might provide a good base (though they would need some minor/major editing, because...), and 'No' because for myself in particular, I'm working on Jungle Trolls as a "5th race addition", i.e. a faction meant to played alongside the existing 4. Having simply re-wrapped Orc buildings probably wouldn't be enough; a variety of edits would probably be 'necessary'. That being said, that'll probably be the case anyway, since Trollish architecture =! Orcish architecture in general.
Currently, I'm standing on these models:
ALTAR: Thanks to Deolrin
BARRACKS: Thanks to Deolrin
BARRACKS2: Yours... I kinda like the spikes & TC wings, though.
FARM: Tree-hut, thanks to Deolrin
FARM2: Yours... But I like the base (& again, TC flap)
MILL: Classic Beta; fits well I thought
TOWN HALL: Thanks to RightField, Modded by Yours Truly & Deolrin
CASTER BARRACKS: Thanks to Retera (and Kam), though I'm not sure I can use it... Maybe without the stone sides (see above).
With that in mind, the real problem is merely the utter dearth of Troll models. Aside from the ones' I've listed, there's almost nothing in terms of Barrack's' (Basic, Advanced, Caster, Siege, Ranged, Melee, Creature, etc), no Shop, no Towers (well, not like I envisioned them ). So something is better than nothing. I could see some things working out; a 'Flyer Barracks' made from a modified Gargoyle Spire, or a 'Creature Barracks' made from something like this or even this, modified & retextured... A Shop called the "Ritual Circle", made after the pattern of
...
Stuff like that. I have more & more, but I don't want to inundate your thread. Thoughts?
Ujimasa Hojo said:
The mesh of the Gargoyle Spire isn't a complete cylinder.
Hm, it isn't? I know there's that big "hole" in the front (and side?), but I figured that could just be a carved hunk, with the log-wrap wrapping around it... I guess I'd have to see it. I was trying to get VertexModifier to work so I could try it myself, but I didn't get a PM response back from you. Would you happen to have the "COMDGO32.X" (or whatever) file?
//EDIT// Just opened it up and yes, it is indeed a bit weird; might be hard to wrap a log around. In that case, I think I'd have to edit it a bit so that the log *would* fit.
I see you already have a list of "Degenerate"-type of Troll buildings so I'll just probably try to expand on that. But know that the concepts I currently have on my head aren't the same with the ones you're suggesting such as that with the Gargoyle Spire.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.