Mr.Goblin
Art & Graphics Design Moderator
- Joined
- May 26, 2008
- Messages
- 4,467



Since I'm right now in vacation I will attempt to make a few digital art for my portfolio, because I don't have any and I hardly made any digital art in the past anyway. So the ''subject'' of this thread will be about my digital art in all their steps of execution, that way this will allow you to see how I work, and to help me out by giving tips and criticisms of my work in progress. You should note that your tips and your criticism might not be followed since I might not be heading in that direction for the piece of art I'm doing etc. with all my respect although I will try to give my best shot and to improve my skills in digital art. |
Please before posting, please consider I'm still learning and I'm very aware of my lacking skills in different drawing areas. So as long as you're respectful and that you follow the rules of this site, I shall listen to your comments.
Let's get started, when how I work, I usually start with a rough sketch I call the basic outline, after that I add more details and make a clearer drawing out of the sketch that I call the ''line art'', after the first two steps are completed, I add color and shading at the same time. Which at the end...makes a complete piece of art.
1# = Faun from Pan's Labyrinth
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Fan art of the movie Pan's Labyrinth... a movie that I found artistically outstanding in every aspect, for the concepts, the music, the story and the immersible feeling, etc. Decided to make my favorite character of the movie, the Faun Keeper. Faun Keeper. --> W.I.P #1 --> W.I.P #2 --> W.I.P #3 --> W.I.P #4 --> W.I.P #5 --> W.I.P #6 |
2# = Orc Shaman concept for Art concept competition of Wc4:sc2
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The concept of this little beauty, is a shaman warrior (compared to a spell caster), that is using the spirits of the wolves to ingress his strength and agility to become an incredible warrior with incredible speed. Wearing Worg Hide with magic runes, these elite warriors are more than dangerous. Orc Shaman --> W.I.P #1 --> W.I.P #2 --> W.I.P #3 --> W.I.P #4 |
3# = Mok'Notöhr
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The concept of these type of humanoid, is that they are warriors and hunters that are raised over traditions, living in cold temperated lands, these beast survives with hunting, a bit based from the Inuit and the Viking society, these beast aren't really developed yet, but it will the more I'm working on them.
Tribes
Mok'Natih= These live in the warmest side of the land, raised over the knowledge of magic and the spirit world, these Mok'Notöhrs are recognised for having the lightest fur colour, generally in the tons of white/grey/light brown. They are also identified by the painted runes they are covered with, as a way to identify their rank.Mok'Morosh= They can be found close to massive animal packs. They are travelling hunters that follow the animal’s tracks. Moving from place to place throughout the year, these can be recognized for being the more brutish of the Mok'Notöhrs and the tallest; because hunting animals three times their size, makes them the most ''physically in shape'' of all the Mok'Notöhrs. Their fur’s colour is more into medium tons, so brown and gray. Mok'Tyria= These Mok'Notöhrs, are the most civilized of the other tribes. They live in the coldest section of the land. Being more easily recognisable, because they wear a lot of cloths, compared to the other tribes, they are more advanced in blacksmithing, they have the most powerful weapons at hands due to the fact they have the minerals of the mountains; in number although, the Mok’Tyria is the smallest clan, due to the cold and the harsh temperature. Their fur is normally darker than the others, so they are normally black/dark brown.
Mok’Notöhr Philosophy Conception.
Philosophy wise, the Mok’Notöhrs think that every living thing has a part in the circle of life. Every animal, people, plants that dies, gets back where it belongs... in the flow of life. The Mok’Notöhrs think that every living things are transformed into a spiritual state when it dies. The spirit is than transformed and is giving another state when resurrected among the earth as a new form of life. It’s also a reason why the Mok’Notöhrs have a very strong respect for the ancestors, because they were part of that flow of life, and they marked the earth with their lives, and it’s because of them that each Mok’notors are alive, and that are once again part of that flow of life. Following that thought, that’s why they are matriarch. The woman, giving birth to a new a new life, she gave a new form for a spirit, giving birth to another creature in the circle of life. That’s why the spiritual leaders are always female and that’s why the females are the one transmitting the traditions and raising the children. Compared to the role of the females, Mok’Notöhr males are the protectors of life. They are responsible for building the houses and bringing the food to the people, as a form of gratitude towards the spirits of the ancestors that might be living in their new form. When the sound of drums are heard, they are the one that goes to fight, to protect their village, to protect the life, to protect the living form of every spirits as a gratitude to the ancestors. About their belief, Mok’Notöhrs think every living things has its place on the earth, everything serves a unique goal, being part of the circle of life, and helping it by any means. That’s why Mok’Notöhrs also eat meat and uses trees to build their houses, because they are meant to give strength and protect the new body of the ancestors.
Religion
Like explained earlier, the Mok’Notöhrs think that there’s an infinite loop of force and magic called the Circle of life (Moh'at). Moh'at makes that everything on earth isn’t lost, that nothing is created, everything just transforms into something else... but to be able to do that, there’s 2 state of life, the Spirit state, and the living state. When dead, the spirit of the creatures rise in the sky and join the other spirits to watch over the living, until they find themselves a new body to live in. These spirits can be seen during the nights, they have the shape of small shiny sphere flying in places in the sky. The Mok’Notöhrs don’t believe in a god, like said below, they believe in Mo'hat, the universal, the circle of life. The Sun and the Moon Has being part of Mo’hat, these two entity are known as being the balancers of the flow. The Sun (Ta’liän) is the caller of spirits, when something dies, the spirits relay on the presents of the sun to find their way back into the flow. In the Mok’Notöhr’s religion, the sun is the ‘’lighthouse’’ of the spirits that guides them back into the flow. That’s also why Ta’liän is so bright and warm, it’s because it’s covered of millions of spirits. (For the Mok’Notöhrs, spirits are related to warmness, because when something dies, it spirit leaves the body, and so is the warmness of it). That’s also why, the living things lives during the day, it’s because even tough in a new body, the spirits are still attracted to Ta’liän when it comes by. The Moon (Tak’liön) is the distributer of spirits, he’s the one that takes the spirits from the flow and redistribute them back on earth, to their new body. The night is also the time for resting, for the living things and the spirits within the bodies. It is also when the spirits get into their new body and comprehend it during the night to get themselves ready for their new life. Praying The way they respect this flow, for giving them the opportunity to live, is by making a prayer each morning, when the sun sets. They bend on their knees, touch the ground with their forehead, than raise their forehead up to the sky, and do this action 10 times. Every time, they do this action, they thank Moh’at for what it gives to them: a body, the strength, the wisdom, the protection, the food, the family, the land, the past, the present and the future. They think the spirit of things remain in the head, because it's closer to the sky, so by touching the earth with their forehead, it represents the spirit that came back on earth to be reborn, and the raising up, is the turning back into the flow. This action is a reproduction of the circle of life itself. Mok'Notöhr --> W.I.P #1 --> W.I.P #2 --> W.I.P #3 --> W.I.P #4 -->FINAL --> Beast concept1 --> Beast concept2 -->BONUS<-- -->BONUS 2<-- |
4# = Leviathan concept for Concept-art competition #5
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Yeah well, I'm basing myself from the Leviathan how it's described in the Bible, so that's how it looks like to me Leviathan --> W.I.P #1 --> W.I.P #2 --> W.I.P #3 --> W.I.P #4 -->FINAL |
5# = Goblin Berserker
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It's basically how the goblin berserker would look like in Goblin's Tale if warcraft3 could support HD models. (don't insinuate anything from this :\) Goblin Berserker --> W.I.P #1 --> W.I.P #2 --> W.I.P #3 --> W.I.P #4 --> W.I.P #5 --> W.I.P #6 |
6# = Scars of Conflict Banner
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First Landscape done yeah!<3 Please don' forget to check the thread of Scars of Conflict Because We've been working on it for the past year and a half, and it's near being completed. So please, comments and suggest stuff etc. Free cookies <3 Scars of Conflict Banner --> W.I.P #1 |
7# = Grommash Hellscream (sculpture)
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Always wanted to do this... Here's the second full body sculpture I'm making... More than 11 hours have been took so far to make it up to this level, it's still far to be finish, there's still lots of stuff to improve etc. But anyway, lot's of fun still ahead of me. Grom Hellscream --> W.I.P #1 |
7# = Castle Crasher
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Long Story short, I played that game, even tough this might looks strange, but I actually felt in love with these awesome knights look... than Ike_Ike decided to start a 3D model about those knights, I tough his model WIP was brilliant, so I got inspired and I started to make an art piece. This might and up as being a wallpaper or something... <3 Castle Crasher --> W.I.P #1 --> W.I.P #2 --> W.I.P #3 |
8# = Goblin Proportions
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I'm working on making the proportions of goblins and at the same time to create a static pose that I could use to design armors etc. I'll use this art for a personnal project of mine that has to do about Goblin's Tale.... even tough that project is dead for warcraft3, I'm still working on it, and I'm having fun actually doing all the art/concept art for that ''game'', wishing that SOMEDAY!, I will create a small REAL game out of it. The type of game you buy at 15$ on PS3 or something... Will see.... on the same time, I'm working on my portfolio with it. (P.S = that Goblin Berserker is also part of this ''project'') Goblin Proportions --> W.I.P #1 --> W.I.P #2 --> W.I.P #3 --> W.I.P #4 --> W.I.P #5 (bonus) |
8# = Sci-Fi Soldier
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I need to train my proportion, my perspective, my atmosphere and my landscape.. sooo.. why not making a piece of art with everything? That's my project with this one, I can't tell if I'll ever finish it, or not, only futur will tell, I'll start with the soldier, and see if I'm up for the landscape after that. Anyhow for the SCI-FI LOVERS!, I invite you to give ideas, before the surrounding of the drawing is definetive... Sci-Fi Soldier --> W.I.P #1 --> W.I.P #2 --> W.I.P #3 --> W.I.P #4 |
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