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Hive's Core Hero Concept Submission

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starting note: PLEASE, DO NOT SUBMIT ANY CONCEPT IF YOU'RE NOT AN ACTIVE MEMBER, OR WHEN YOU ARE NOT SUPPORTING/OBSERVING/COMMENTING ON THE PROJECT. TAKE A LOOK AT RULE #10.
PLEASE NOTE THAT CUSTOM SKINS/MODELS FOR THE HEROES ARE NOT YET ALLOWED!


This thread is where I list all the hero concepts and it is also the thread where you can post your own hero concept. Your hero concept will be welcome here, and I will update this thread from time to time.

Please remember that this thread is just to submit your hero concepts and not for asking questions, posting opinions/suggestions and any other nonsenses. Posts without a hero concept will be deleted without any notification.

You're welcome to post your hero concept, but your hero concept must follow the submission rules.

Question and suggestion? Send pm/vm to me.

Rules of Hero Concept Submission

1) All hero ability must consists of 5 level and 3 level for the ultimate ability as Xarwin had requested.

2) If you submit a hero concept that represent other user of hive, you must have their concern before you do so. Any hero concept that are done without the concern of the user would be rejected.

3) The maximum hero concept that you could submit for each individual user are three. If all three hero concept was rejected due to certain circumstances, you would be notify about it.

4) You're welcome to post an custom icon of your heroes abilities at your hero concept. But do remember this is hero concept and your hero could be subjected for alteration from time to time.

The alteration refer to the usage of the normal model for attack projectile, warcraft 3 ordinary icon and so on.

5) No custom model allowed (Except for spells) as this already been discuss by the team developer.

This is to ensure the limited spaces available in the map could be put into better use.

6) Each post are only for 1 individual hero concept. If you're making hero concept for 2 different hive user, please separate the post to avoid confusion.

7) Under Xarwin request, the hero concept must be sensible and serious in representing the individual person. Any unrelated and inappropriate submission could be rejected by Xarwin as he have the final say about it.

8) Check your spelling and grammar (Especially capital letter) for your biography, ability description and ability level description. It would saves time for the developer team.

9) Ensure your biography, ability description and ability level description as short and precise as possible so it would fit in the object editor.

10) The submission are reserves for those who contribute to this project development, active hive member and senior member of this site. You would have to appeal to the developer team if you're not one of it.

11) The image of your hero model in biography must not exceed 300 * 300.

12) If you do not have any appropriate icon/model that fit your ability, leave it blank instead of adding any non-sense message on it.

13) If your spells was channeling or passive, just leave an simple message beside the ability name.

Example

Thunder Storm (Channeling).

14)
are part where it reserves for images ONLY, not for path link. If you don't have the image of the icon or heroes, please leave it blank.

15) If your icon/model are not custom made, provide the link of the icon/model.

Example

Model Link: Abilities\Spells\Human\Banish\BanishTarget.mdl

IF you could not find the link, gives us the name of the model instead of adding non-sense comment such as "I cannot find the model path". Here is for submission, not for some useless and bullshit comment.

16) If the ability model was specific as an effect towards certain individual such as the caster unit or the target unit, leave a simple message in bracket to indicate the model effect which unit it affected such as this example below.

Model Link: Abilities\Spells\Human\Banish\BanishTarget.mdl (Caster/Target Unit)

17) All hero concept must used the template below, this is to ensure every post was well organize and consistent.

18) You add a clear state about why we should approve your hero. Unreasonable states will lead to a reject. This does not apply for team members or supporters.

Do not add any unnecessary shit into the format such as Hero Voice: Chicken and etc etc. Follow the format 100%, some of the issues you want to discuss are reserves for approve concept which would be discuss later.

We don't add unnecessary requirement into concept submission cause it was a complete waste of time unless the concept that was introduce was accepted.

If your concept does not use the proper format,you would be warn to update it in within 48 hours. Failure to comply would lead into deletion without notification.

PHP:
[HIDDEN=Concept][BOX=Hero Concept][CENTER][IMG][/IMG][/CENTER]

Hero Icon Link:
Hero Name:
Hero Class:
Attack Range:
Attack Model:
Attribute Type:
Model Link:

[CENTER]Biography

[IMG][/IMG]

Spells

[IMG][/IMG][/CENTER]

1)

Icon Link:
Model Link:

Level 1 -
Level 2 -
Level 3 -
Level 4 - 
Level 5 -

[CENTER][IMG][/IMG][/CENTER]

2)

Icon Link:
Model Link:

Level 1 -
Level 2 -
Level 3 -
Level 4 - 
Level 5 -

[CENTER][IMG][/IMG][/CENTER]

3)

Icon Link:
Model Link:

Level 1 -
Level 2 -
Level 3 -
Level 4 - 
Level 5 -

[CENTER][IMG][/IMG][/CENTER]

4)

Icon Link:
Model Link:

Level 1 -
Level 2 -
Level 3 -

[/BOX][/HIDDEN]

NOTICE

1) If the custom icon/model of your choice isn't available, you could request custom icon/model to be make if your hero concept was approve.

2) If you're serious of getting yourself accepted, then you should be serious when making the concept and follow the format that're provided.

3) If you have no idea on how it should be done, view the sticky thread of approve submission.
 
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Level 19
Joined
Feb 25, 2009
Messages
2,004
MortAr- Hero Concept by MortAr-

Hero Icon Link:
Hero Name: Mortar
Hero Class: Dwarf Sharpshooter
Attack Range: 500
Attack Model:
Attributes: Agility
Model Link:

Biography



Spells

1) Grenade Launch

Icon Link:
Model Link:

Throws a granade full of sharpnells into the air, which will land on the target point after 2 seconds. Upon landing, the grenade explodes and deal damage, also it will release 6 sharpnells into random directions. When a sharpnell comes within an enemy unit, it will hit it, dealing additional 20 damage and slowing it movement speed by 30%.

Level 1 - Deal 50 damage.
Level 2 - Deal 70 damage.
Level 3 - Deal 90 damage.
Level 4 - Deal 110 damage.
Level 5 - Deal 130 damage.


2) Turret Protector

Icon Link:
Model Link:

Creates a turret at the target location. The turret can shoot a certain maximum of times against an enemy unit depending of the level, the sames goes to the turret damage.

Level 1 - Shoot 4 times and deal 22-25 damage.
Level 2 - Shoot 5 times and deal 25-28 damage.
Level 3 - Shoot 6 times and deal 31-34 damage.
Level 4 - Shoot 7 times and deal 34-38 damage.
Level 5 - Shoot 8 times and deal 42-45damage.


3) Headshot

Icon Link:
Model Link:

A shot to the head that deals additional damage with a short stun duration.

Level 1 - 20 damage and stun 0.5 seconds.
Level 2 - 30 damage and stun 0.75 seconds.
Level 3 - 40 damage and stun 1 seconds.
Level 4 - 50 damage and stun 1.25 seconds.
Level 5 - 60 damage and stun 1.50 seconds.


4) Plasma Field

Icon Link:
Model Link:

A field made of pure energy is created. The field is energizied by an special modificated machine in its middle point. When an enemy unit enters this field, it will be slowed and take damage per second. If an enemy leaves the field, it will be silenced for 1/2/3 seconds and it will have be burned by 8% of its maximum. The burner mana combusts, dealing damage to the target. The field can be deactivated by destroying the machine in the middle. Lasts 7 seconds.

Level 1 - Slow 30%, deal 5 damage per seconds and silences for 1 seconds.
Level 2 - Slow 40%, deal 10 damage per seconds and silences for 2 seconds.
Level 3 - Slow 50%, deal 15 damage per seconds and silences for 3 seconds.
CONCEPT STATUS: INACTIVE
XARWIN COMMENTS: Looks like a combination out of dota & hon. But hell, I think it looks good and its your call.

SEPTIMUS COMMENTS: A lot of similiarity with other AOS rifleman heroes, but that is often what rifleman concept mostly look like.
 
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Level 9
Joined
Jun 7, 2007
Messages
195
Wezthal Hero Concept by Wezthal
attachment.php

Hero Name: Wezthal
Hero Class: Voodoo Master
Attack Range: 600
Attack Model:
Attribute Type: Intelligence
Model: Shadow Hunter

Biography

warcraft0531.gif


An outcast among trolls, who has over the years developed a strong bond with the underworld. With his untold dark powers, Wezthal can summon creatures of the darkness to for his aid, stop some of the mightiest enemies in their tracks and even take control over their bodies, drain lifeforce from enemies while restoring it to allies and himself and eventually Wezthal can become powerful enough to actually enter the realm of darkness.

Spells

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1) Voodoo Ritual (Channeled)

Icon Link: Click Here
Model Link:

Performs a dark voodoo ritual, seeking aid from the darkness. The mood of the spirits is somewhat unpredictable, although they will send something to aid their loyal servant. Has chance to spawn a familiar every 0.5 seconds. The chance starts from 100% and steadily drops by each spawned familiar. The spirits will require blood as sacrifice and drain 3% of an enemy's health for each spawned familiar. If there are no enemies in the range of 500, Voodoo Master's health is drained instead.
Familiars last for 60 seconds or until killed.

Level 1 - Maximum of 2 familiars. 100%, 50% chance.
Level 2 - Maximum of 3 familiars. 100%, 70%, 40% chance.
Level 3 - Maximum of 4 familiars. 100%, 76%, 53%, 30% chance
Level 4 - Maximum of 5 familiars. 100%, 80%, 60%, 40%, 20%, chance.
Level 5 - Maximum of 6 familiars. 100%, 82%, 64%, 46%, 28%, 10% chance.

icons_7518_btn.jpg
or
icons_7517_btn.jpg

2) Voodoo Puppetry

Icon Link: Click Here or Click Here
Model Link:

Voodoo Master focuses his power and forms a link between one of his dolls and the target unit, giving him full control over the body of the victim. When Voodoo Puppetry ends, the victim will be stunned and start to bleed for 5 seconds.
Lasts 10 seconds, 5 seconds for heroes.

Level 1 - 1.0 second stun, 50 bleed damage.
Level 2 - 1.5 second stun, 75 bleed damage.
Level 3 - 2.0 second stun, 100 bleed damage.
Level 4 - 2.5 second stun, 125 bleed damage.
Level 5 - 3.0 second stun, 150 bleed damage.

icons_9230_btn.jpg
or
icons_3322_btn.jpg
or
icons_9247_btn.jpg

3) Parasitic Hex (Channeled)

Icon Link: Click Here or Click Here or Click Here
Model Link:

Casts a terrible curse on the target, draining 2% of target's life and transferring it to the Voodoo Master and his nearby allies. The amount of life drained is increased by 2% for every familiar currently under command of the Voodoo Master.
Lasts 10 seconds or until 20% of target's life has been drained.

Level 1 - Heals 75% of drained life.
Level 2 - Heals 100% of drained life.
Level 3 - Heals 125% of drained life.
Level 4 - Heals 150% of drained life.
Level 5 - Heals 175% of drained life.

icons_5871_btn.jpg

4) Shadow Form

Icon Link: Click Here
Model Link:

Voodoo Master is granted with the ultimate gift, the passage to the underworld. As Voodoo Master enters the world of darkness all damage he causes is increased and all damage he takes is reduced.
Lasts 15 seconds.

Level 1 - +5% damage caused, -10% damage taken.
Level 2 - +10% damage caused, -20% damage taken.
Level 3 - +15% damage caused, -30% damage taken.
CONCEPT STATUS: REJECTED
REASON: Please check rule #10.
 

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Level 25
Joined
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Messages
2,572
Kingz Hero Concept by Kingz
attachment.php

Hero Icon Link:
Hero Name: Kingz
Hero Class: Artisan of War
Attack Range: Melee
Attribute Type: Agility
Model Link:

Biography



Being trained from his childhood in the orcish military outposts Kingz always strived to hone his senses to his maximum. At his age of 16 he abandoned the military post he grew in to seek out worthy battles and to learn more of the ways of war. Being trained by orc warlords and human monks Kingz honed his body skills to match his crystal clear mind. Now he seeks a worthy opponent who he will meet in battle and so he joined The Hive clan.

Spells

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1) Pounding Strike

Icon Link: Click Here
Model Link:

Strikes the ground with all his might causing damage around the hero and reducing the armor of nearby units. Causes a minor stun.

Level 1 - 120 damage, -2 armor, 0.75 sec stun.
Level 2 - 160 damage, -3 armor, 1.0 sec stun.
Level 3 - 200 damage, -4 armor, 1.25 sec stun.
Level 4 - 240 damage, -5 armor, 1.5 sec stun.
Level 5 - 280 damage, -6 armor, 1.75 sec stun.

icons_10063_btn.jpg

2) Warlord's Battlefury

Icon Link: Click Here
Model Link: Click Here (Overhead)

Evokes the spirit of orcish warlords inside the veins of the Artisian. The hero gets an increased critical chance for 10 seconds, each strike during the duration increases the duration and the critical chance.

Level 1 - 20% to strike a unit for 122% damage. Attacks increases the duration by 0.2 seconds and increases critical chance for 3%.
Level 2 - 24% to strike a unit for 126%s damage. Attacks increases the duration by 0.3 seconds and increases critical chance for 4%
Level 3 - 28% to strike a unit for 130% damage. Attacks increases the duration by 0.4 seconds and increases critical chance for 5%
Level 4 - 32% to strike a unit for 134% damage. Attacks increases the duration by 0.5 seconds and increases critical chance for 6%
Level 5 - 36% to strike a unit for 138% damage. Attacks increases the duration by 0.6 seconds and increases critical chance for 6%

icons_9617_btn.jpg

3) Honed Blade (Passive)

Icon Link: Click Here
Model Link: Click Here ; (3 rotating orbs using: Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl ; for the effect when max stacks are achieved)

Each strike increases Artisian's damage by a small amount for 8 seconds. Every hit restores the counter and increases the damage accumulated. Maximal stacks of 5.

Level 1 - Increases damage by 3 per strike.
Level 2 - Increases damage by 4 per strike.
Level 3 - Increases damage by 5 per strike.
Level 4 - Increases damage by 6 per strike.
Level 5 - Increases damage by 7 per strike.

icons_3232_btn.jpg

4) Vital Break

Icon Link: Click Here
Model Link: Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl

Slashes the target causing the target to bleed out. Deals minor damage and causes all physical damage to be amplified on the target. The target loses a % of max health each second during the duration and is slowed for 20%.

Level 1 - Deals 150 instant damage, amplifies physical damage by 15% and loses 1% of max health for 5 seconds.
Level 2 - Deals 180 instant damage, amplifies physical damage by 20% and loses 2% of max health for 5 seconds.
Level 3 - Deals 210 instant damage, amplifies physical damage by 25% and loses 3% of max health for 5 seconds.
CONCEPT STATUS: INACTIVE
XARWIN COMMENTS:

SEPTIMUS COMMENT: Ability looks dangerous, cool and sexy yet at the same time able to maintain the delicate balance within it. This are no doubt earn itself an seal of approval.
 

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Level 13
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Feb 18, 2009
Messages
1,381
Etzers Hero Concept by Etzer

Hero Name: Etzer
Hero Class: Controller
Attack Range: 600
Attack Model:
Attribute Type: Intellegence

Biography

Priest.jpg


Learning the spells of light has always been Etzers dream. Using his whole life to learn magic he has prepared for battle. Just not in the front. His magic will pherhaps hold off the enemies, but not from himself.
He were born in a little village, far away. His magic were released at the age of 2 were he accidentally healed his dying father. He were send to the capital and learned magic.
Today he can heal anything.

Spells

Ability_druid_empoweredrejuvenation.png

1) Heal Wound

Icon Link: Click Here
Model Link:

The Controller heals a small wound, patching up the target.

Level 1 - Heals 4% of the targets hp. 5 seconds cooldown. costs 5% mana.
Level 2 - Heals 7% of the targets hp. 5 seconds cooldown. costs 8% mana.
Level 3 - Heals 10% of the targets hp. 5 seconds cooldown. costs 8% mana.
Level 4 - Heals 10% of the targets hp. 4 seconds cooldown. costs 7% mana.
Level 5 - Heals 12% of the targets hp. 3 seconds cooldown. costs 7% mana.

Spell_holy_wordfortitude.png

2) Giving a hand

Icon Link: Click Here
Model Link:

Level 1 - Increases the target total hit points with 10% for 30 seconds. 2 minutes cooldown. Costs 15% mana.
Level 2 - Increases the target total hit points with 12% for 30 seconds. 2 minutes and 15 seconds cooldown. Costs 17% mana.
Level 3 - Increases the target total hit points with 15% for 25 seconds. 2 minutes and 30 seconds cooldown. Costs 20% mana.
Level 4 - Increases the target total hit points with 17% for 22 seconds. 2 minutes and 45 seconds cooldown. Costs 23% mana.
Level 5 - Increases the target total hit points with 20% for 20 seconds. 3 minutes cooldown. Costs 25% mana.

Paladin_HolyLight.jpg

3) Smite

Icon Link: Click Here Or
Model Link:

Level 1 - Smites the target decreasing their life with 5%. 10 seconds cooldown. Costs 7% mana.
Level 2 - Smites the target decreasing their life with 7%. 12 seconds cooldown. Costs 9% mana.
Level 3 - Smites the target decreasing their life with 9%. 14 seconds cooldown. Costs 12% mana.
Level 4 - Smites the target decreasing their life with 11%. 16 seconds cooldown. Costs 14% mana.
Level 5 - Smites the target decreasing their life with 13%. 15 seconds cooldown. Costs 12% mana.

Spell_shadow_shadowform.png

4) Shadow Form

Icon Link: Click Here
Model Link:

Level 1 - The Summoner concentrates all his dark magic towards himself, making him a demon, dealing 50% more damage for 30 seconds. 2 minutes cooldown, costs 13% mana.
Level 2 - The Summoner concentrates all his dark magic towards himself, making him a demon, dealing 50% more damage for 35 seconds. 1 minute and 50 seconds cooldown, costs 17% mana.
Level 3 - The Summoner concentrates all his dark magic towards himself, making him a demon, dealing 60% more damage for 35 seconds. 1 minute and 30 seconds cooldown, costs 25% mana.
CONCEPT STATUS: REJECTED TILL UPDATED
REASON: Some ability does not have proper description, ability level description was way too long and please reduce the image of your hero model to 300 * 300 as it was currently way too big. If you're planning to use model/effect from warcraft 3 for your spells, please provide the path link.
 
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Level 4
Joined
Jul 24, 2009
Messages
1,842
Narrator Hero Concept by Narrator
icons_10436_btn.jpg

Hero Name: Narrator
Hero Class: Annoying Supporter
Attack Range: Melee
Attribute Type: Intelligent

Biography



Narrator sure likes talking. His fighting skills are based on using sounds as weapons. His voice is strong and loud, and his screams make his victims' ears bleed. However, his ultimate strength lies in his ability to create objects out of pure sound.

Spells

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1) Soul Scream

Icon Link: Click Here
Model Link: Click Here

Screams loudly, releasing an outburst of a sound wave that stuns enemies for 2 seconds, dealing damage.

Level 1 - 100 damage, 10 second cooldown.
Level 2 - 150 damage, 15 second cooldown.
Level 3 - 200 damage, 15 second cooldown.
Level 4 - 250 damage, 15 second cooldown.
Level 5 - 300 damage, 20 second cooldown.

icons_8742_btn.jpg

2) Speed of Sound

Icon Link: Click Here
Model Link:

Increases movement speed by 35% for a short time.

Level 1 - Lasts 5 seconds, 15 second cooldown.
Level 2 - Lasts 7 seconds, 17 second cooldown.
Level 3 - Lasts 10 seconds, 20 second cooldown.
Level 4 - Lasts 12 seconds, 22 second cooldown.
Level 5 - Lasts 15 seconds, 25 second cooldown.

icons_1053_btn.jpg

3) Ear Pierce

Icon Link: Click Here
Model Link:

When near an enemy unit, Narrator whispers a sound in a form of a parasite that gets into the targeted unit's ear and slows it down. Cooldown 20 seconds.
NOTE: Cast range must be melee.

Level 1 - Unit slowed down by 5%.
Level 2 - Unit slowed down by 10%.
Level 3 - Unit slowed down by 15%.
Level 4 - Unit slowed down by 20%.
Level 5 - Unit slowed down by 30%.

icons_3270_btn.jpg

4) Final Words

Icon Link: Click Here
Model Link: Click Here

Narrator releases out the strongest possible scream, decreasing his HP by half, but dealing massive damage to surrounding foes.

Level 1 - 300 damage, 60 second cooldown.
Level 2 - 600 damage, 120 second cooldown.
Level 3 - 1200 damage, 240 second cooldown.
CONCEPT STATUS: REJECTED
REASON: Check rule #10.
 
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Level 5
Joined
Dec 15, 2009
Messages
145
Duruka Hero Concept by Duruka
/IMG][/CENTER]

Hero Name: Duruka
Hero Class: Gladiator
Attack Range: Melee
Attribute Type: Strength

[CENTER]Biography

[IMG]http://i40.tinypic.com/o5rxih.gif

Once a proud warrior that fought against the Burning Legion in Outland. After Kil'jaeden was defeated, he went back to Orgrimmar. But he needed action. He entered the arena as a gladiator. Months later he returned to the battle field, stronger then ever.

Spells

2evays8.jpg

1) Berserker's Rage

Icon Link: Click Here
Model Link:

Goes berserk, increasing damage for a time, but reducing armor.

Level 1 - 10% increased damage, 5% decreased armor.
Level 2 - 15% increased damage, 10% decreased armor.
Level 3 - 20% increased damage, 15% decreased armor.
Level 4 - 25% increased damage, 20% decreased armor.
Level 5 - 30% increased damage, 25% decreased armor.

18hlid.jpg

2) Rush

Icon Link: Click Here
Model Link:

The Gladiator sprints towards a spot, swinging his axe as he goes. This damages all units he passes.

Level 1 - 300 range, deals 85 damage to all enemies you pass.
Level 2 - 400 range, deals 145 damage to all enemies you pass.
Level 3 - 500 range, deals 205 damage to all units you pass.
Level 4 - 600 range, deals 265 damage to all units you pass.
Level 5 - 700 range, deals 325 damage to all units you pass.

hu3v28.png

3) Executor (Passive)

Icon Link: ReplaceableTextures\CommandButtons\BTNCleavingAttack.blp
Model Link:

When the target enemy drops below 15% health, you have a chance to instantly kill the wounded target.

Level 1 - 10% chance to kill a wounded target instantly.
Level 2 - 20% chance to kill a wounded target instantly.
Level 3 - 30% chance to kill a wounded target instantly.
Level 4 - 40% chance to kill a wounded target instantly.
Level 5 - 50% chance to kill a wounded target instantly.

4haal2.jpg

4) Crush Bones

Icon Link: Click Here
Model Link:

Crushes targets bones causing every attack made against the target to deal additional damage and a brief stun. Additionally target's attack rate and movement speed are also slowed down by 25%. Lasts 10 seconds.

Level 1 - 15 bonus damage. 0.5 second stun.
Level 2 - 20 bonus damage. 0.6 second stun.
Level 3 - 25 bonus damage. 0.7 second stun.
Level 4 - 30 bonus damage. 0.8 second stun.
Level 5 - 35 bonus damage. 0.9 second stun.
CONCEPT STATUS: NOT ACCEPTED
REASON: Read rule #10. You are unable to join randomly.
 
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Stathisdjs Hero Concept by Stathisdjs

Hero Name: Stathisdjs
Hero Class: The Rebel Zergling
Attack Range: Melee
Attribute Type: Agility

Biography

120px-Zergling_War3.jpg


The Zergling went rebel with it's own mind after the first Overmind was killed. Alone, it took over control of some zerglings, helping him in it's survival.
After the 2nd overmind was controlled by the UED, the Rebel Zergling almost fell to the control of the new overmind, thinking that the old overmind had returned. The Zergling got captured by the Terrans, but quickly regained it's mind, and killed many Terrans in it's escape from a Carrier. Stranded in mid space, it waited for days, and days, feeding from the corpses of terrans. After Kerrigan took control, the large platform went too close to the ship, allowing the zergling to escape. Hiding from both Terran and Protoss forces, it managed to escape from the platform, but was unable to control where it would go, it fell into a Black Hole, ending up in the world of Azeroth.

Spells

icons_1483_btn.jpg

1) Rush

Icon Link: Click Here.
Model Link:

Level 1 - Increases both it's attack speed and movement speed by 100% for 4 seconds.
Level 2 - Increases both it's attack speed and movement speed by 150% for 4 seconds.
Level 3 - Increases both it's attack speed and movement speed by 200% for 4 seconds.
Level 4 - Increases both it's attack speed and movement speed by 230% for 4 seconds.
Level 5 - Increases both it's attack speed and movement speed by 250% for 4 seconds.

icons_9247_btn.jpg

2) Stunning Bite

Icon Link: Click Here
Model Link:

Level 1 - Deals 1% of the target's HP, stunning them for 2 seconds. Speed lowered by 10% for 3 sec after stun.
Level 2 - Deals 2% of the target's HP, stunning them for 3 seconds. Speed lowered by 30% for 3 sec after stun.
Level 3 - Deals 3% of the target's HP, stunning them for 4 seconds. Speed lowered by 40% for 3 sec after stun.
Level 4 - Deals 4% of the target's HP, stunning them for 5 seconds. Speed lowered by 50% for 3 sec after stun.
Level 5 - Deals 5% of the target's HP, stunning them for 6 seconds. Speed lowered by 60% for 3 sec after stun.

icons_5968_pas.jpg


3) Mutation Spines (Passive)

Icon Link: Click Here
Model Link:

Level 1 - Infects units after 4 hits. The infected units turn to very weak Zerglings on death. Zerglings have timed life of 20 Seconds.
Level 2 - Infects units after 4 hits. The infected units turn to weak Zerglings on death. Zerglings have timed life of 25 Seconds.
Level 3 - Infects units after 3 hits. The Infected units turn to weak Zerglings on death. Zerglings have timed life of 30 Seconds.
Level 4 - Infects units after 3 hits. The Infected units turn to medium Zerglings on death. Zerglings have timed life of 35 Seconds.
Level 5 - Infects units after 3 hits. The infected units turn to medium Zerglings on death. Zerglings have timed life of 40 Seconds.


4) Overload

Icon Link:
Model Link:

Level 1 - Grows into double it's size and strength, summoning 5 weak zerglings.
Level 2 - Grows into double it's size and strength, summoning 6 Normal zerglings.
Level 3 - Grows into double it's size and strength, summoning 7 strong zerglings.
CONCEPT STATUS: REJECTED TILL UPDATED
REASON: Ability does not have appropriate description. Please add a description!
 
Last edited by a moderator:
Level 3
Joined
Aug 1, 2009
Messages
17
Spazztrops Hero Concept by Spazztrops

Hero Name:Spazz
Hero Class: Lone Warrior
Attack Range: Melee
Attribute Type: Strength

Biography

6p00lu.jpg


A lone warrior hidden deep within the ocean floor, awakened from slumber due to illidan's activity. Adept in melee combat, if done well the lone warrior can be a devastating force.

Spells


1)Tail Slam

Icon Link:War3's Sea giant war stomp
Model Link:War3's warstomp

Slams the ground with the lone warrior's tail stuning enemy foes around him as well as damaging them.

Level 1 - stun lasts for 1 second Dealing 60 damage
Level 2 - stun lasts for 1.20 second Dealing 70 damage
Level 3 - stun lasts for 1.25 second Dealing 80 damage
Level 4 - stun lasts for 1.30 second Dealing 90 damage
Level 5 - stun lasts for 1.25 second Dealing 100 damage


2)Critical Strike

Icon Link:War3's critical strike icon
Model Link:War3's critical strike effect

Allows the lone warrior to inflict more damage than usual.

Level 1 - 15% chance to 2x normal damage
Level 2 - 20% chance to 3x normal damage
Level 3 - 25% chance to 4x normal damage
Level 4 - 30% chance to 5x normal damage
Level 5 - 35% chance to 6x normal damage


3)Empower Trident

Icon Link:war3's bash research
Model Link:

Empowers trident with a certain amount of hits thus dealing more damage

Level 1 - every 15 hits +10 dmg
Level 2 - every 13 hits +12 dmg
Level 3 - every 11 hits +14 dmg
Level 4 - every 9 hits +16 dmg
Level 5 - every 7 hits +18 dmg


4)Finishing blow

Icon Link:war3's sacrifice icon
Model Link:

The lone warrior uses his brute force to inflict a great amount of damage, but cooldown increases every level.

Level 1 - inflicts 150 damage 60sec cooldown
Level 2 - inflicts 250 damage 120sec cooldown
Level 3 - inflicts 350 damage 170sec cooldown
CONCEPT STATUS: REJECTED
REASON: Only for those who contribute towards the project and been active/senior member of this site.
 
Last edited:
Level 1
Joined
Sep 16, 2009
Messages
1
Concept

Kitabatake
Attribute Strength: Int
Range 600
Class: L337 Sniper (or Elite Sniper)

Kitabatake was an elite sniper that never missed when shooting.
Now he's retired and forgot something about using his sniper.
Then one day he was recruited by the(forces of whatever side there is)and he started to regain his memories.

Model: Rifleman

Ability1: Headshot. Kitabatake remembers a little about shooting after the head.
LVL1 0,2 Chance of 3 times damage LVL2 0,3 Chance of 3 times damage LVL3 0,4 Chance of 3 times damage LVL4 0,5 Chance of 3 times damage. LVL5 0,5 Chance of 4 times damage.

Ability2: Camoflace. Kitabatake finds shrub and dirt to camoflace himself. LVL1 20 PCT Invisble LVL2 30 PCT Invisble LVL3 40 PCT Invisble LVL4 50 PCT Invisble LVL5 60 PCT Invisble

Ability3: Take Aim. Kitabatake gets a better scope so he can aim longer LVL1
+100 Atk Range LVL2 +150 Atk Range LVL3 +200 Atk Range LVL4 +250 Atk Range LVL5 +300

UltimateAbility: Execute. Kitabatake goes in close and executes the enemy
LVL1 Insta kills enemy with 10 PCT HP back LVL2 Insta kills enemy with 20 PCT HP back LVL3 Insta kills enemy with 30 PCT HP back.

Hope you like him :D

CONCEPT STATUS: REJECTED
REASON: Does not follow proper format and does not have permission from user itself.
 
Last edited by a moderator:
Level 11
Joined
Feb 14, 2009
Messages
884
Hero Concept

Hero Name: Kercyn
Hero Class: Tactical Mastermind
Attack Range: 600
Attack Model: Orb of Corruption
Attribute Type: Intelligence

Biography

After having spent 12 years in exile studying the art of stealth, Kercyn has answered the call of <side>. Using his unparalleled knowledge of stealth, he is able to eliminate the chance of his allies being caught off guard by tracking and harshly punishing even his most elusive enemies. Even when caught alone, Kercyn is hardly one to be taken lightly. Night is his ally, and his sick will is the only thing that matters.

attachment.php


Spells

icons_4602_btn.jpg

1) Stealthsbane

Kercyn uses his highened senses to track a unit for 30 seconds, even invisible ones. When attacked, the target will have his armour reduced for a set amount of time. Only one unit can be tracked at a time.

Icon Link: Click Here
Model Link: Abilities\Spells\Human\Banish\BanishTarget.mdl

Level 1 - Reduces armour by 2, lasts 3 seconds.
Level 2 - Reduces armour by 3, lasts 5 seconds.
Level 3 - Reduces armour by 4, lasts 7 seconds.
Level 4 - Reduces armour by 5, lasts 9 seconds.
Level 5 - Reduces armour by 6, lasts 11 seconds.

Additional information: The target cannot see that it's being tracked, and nor can its allies (which means no buff indicator). However, the caster and his allies can see the unit currently being tracked (maybe by using GetLocalPlayer, dunno. If anybody of you has ever played DotA, remember Barathrum's Charge of Darkness. The charged unit cannot see that it's being charged, but there's a special effect attached to its head that is only visible to Barathrum's allies). When the unit is attacked, a buff indicator will appear with the proper effect (Banish <target>)

icons_7095_btn.jpg

2) Conscious Insanity

Kercyn decreases his life total by a certain amount in order to reduce magical and physical damage taken for a specific duration. After that, he has his armour and base damage reduced for 6 seconds.

Icon Link: Click Here
Model Link: Click Here

Level 1 - Deals 30% of total HP to self. 50% reduction for 3 seconds. Reduces armour by 8 and base damage by 60%.
Level 2 - Deals 25% of total HP to self. 60% reduction for 3 seconds. Reduces armour by 7 and base damage by 55%.
Level 3 - Deals 20% of total HP to self. 70% reduction for 4 seconds. Reduces armour by 6 and base damage by 50%.
Level 4 - Deals 15% of total HP to self. 80% reduction for 4 seconds. Reduces armour by 5 and base damage by 45%.
Level 5 - Deals 10% of total HP to self. 90% reduction for 5 seconds. Reduces armour by 4 and base damage by 40%.

icons_8412_pas.jpg

3) Moonlight (Night only, Passive)

Kercyn draws strength from moon rays. During the night, he increases his movement speed and can evade attacks. Also, when hit, he has a chance of rendering himself ethereal for 4 seconds, which allows him to move freely, ignoring obstacles.

Icon Link: Click Here
Model Link: Click Here

Level 1 - +20 MS, 10% evasion, 5% chance to disable collision.
Level 2 - +30 MS, 12.5% evasion, 7.5% chance to disable collision.
Level 3 - +40 MS, 15% evasion, 10% chance to disable collision.
Level 4 - +50 MS, 17.5% evasion, 12.5% chance to disable collision.
Level 5 - +60 MS, 20% evasion, 15% chance to disable collision.

Additional information: During night time, the spheres of the Blood Mage should be replaced with orbiting moons, using the model linked.

icons_7646_btn.jpg

4) Hope's Reach

Icon Link: Click Here
Model Link: Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl

Kercyn targets a wounded ally. After channeling for 3 seconds, the targeted ally is teleported to your base, with Kercyn getting teleported to his location. Kercyn cuts a specific amount of his own life in order to use this spell. If the targeted ally dies while this spell is being channeled, Kercyn dies too. The targeted ally must have less than 20% of his total HP. Unlimited range.

Level 1 - Deals 20% of total HP to self.
Level 2 - Deals 17.5% of total HP to self.
Level 3 - Deals 15% of total HP to self.
CONCEPT STATUS: PENDING
REASON: Rule #10 is taking his place, give me a reason to approve.
 

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Level 16
Joined
Oct 31, 2008
Messages
561
zadelim's Hero Concept (Zadrex)
icons_5039_btn.jpg

Hero Name: Zadrex the Frostspawn
Hero Class: Frostmancer Hunter
Attack Range: 128 (Melee)
Attack Model: None
Attribute Type: Agility
Sound Set: Naga Myrmidon

Biography

attachment.php


Zadrex, the blue dragonspawn that stay with Malygos since Zadrex still growing up. He has the power of ice. The power was Malygos given to him since Zadrex still small. After Zadrex grew up to adult, he was received a message from Malygos. The message told him go to Moonrest Garden to protects Goramosh from his ritual. Until Goramosh success, he ordered Zadrex go back to Malygos there for a report. After that, Zadrex was gained more power and trained by Malygos. Now he has the half of Malygos's power. After few years, he join a clan. The clan name is "The Hive Workshop". Zadrex was zadelim's guardian and... He is the top hunter in the clan.

Spells

icons_6486_btn.jpg

1)Freezing Blast

Icon Link: http://www.hiveworkshop.com/forums/icons-541/btncrfrostshock-113159/
Model Link: Blizzard Eruption, "Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdx"

Slam the ground with his power of ice and causing the land to blast all enemies nearby him. Deals damage to all enemies around him and slowing their movement speed and attack rate. He has 10% chance to freeze enemies from any movements for 2 seconds. Last 6 seconds.

Level 1 - 100 damage, 15% movement speed, 10% attack rate.
Level 2 - 125 damage, 20% movement speed, 15% attack rate.
Level 3 - 150 damage, 25% movement speed, 20% attack rate.
Level 4 - 175 damage, 30% movement speed, 25% attack rate.
Level 5 - 200 damage, 35% movement speed, 30% attack rate.

icons_12011_btn.jpg

2)Frost Burning

Icon Link: http://www.hiveworkshop.com/forums/icons-541/btncrdeath-174904/
Model Link: "Abilities\Spells\Undead\FrostArmor\FrostArmorTarget.mdx", "Abilities\Spells\Undead\FrostArmor\FrostArmorDamage.mdx"

Zadrex use his power of ice to cover himself like a shield. Every seconds drain 1% of his mana, reduce armor and deals small amount of hp to nearby enemies in every 2 seconds.

Level 1 - -2 armor, 0.2% of max hp.
Level 2 - -3 armor, 0.4% of max hp.
Level 3 - -4 armor, 0.6% of max hp.
Level 4 - -5 armor, 0.8% of max hp.
Level 5 - -6 armor, 1.0% of max hp.

icons_6898_pas.jpg

3)Frostbane (Passive)

Icon Link: http://www.hiveworkshop.com/forums/icons-541/btnfrostmourneon-117781/
Model Link: "Abilities\Spells\Items\AIob\AIobTarget.mdx", "Abilities\Spells\Undead\FrostArmor\FrostArmorDamage.mdx"

Zadrex had 15% chance to enchants his weapon with the frost power. When the weapon enhanced, every attacks increase its damage on his weapon and slowing down enemy attack rate. When he stop attack, the effect will vanish in 4 seconds. Max. 60 charges.

Effect of attack rate does not stack!
Effect of damage only work on attack enemies!


Level 1 - 2 damage per stack, 5% slow attack rate.
Level 2 - 3 damage per stack, 10% slow attack rate.
Level 3 - 4 damage per stack, 15% slow attack rate.
Level 4 - 5 damage per stack, 20% slow attack rate.
Level 5 - 6 damage per stack, 25% slow attack rate.

icons_4909_btn.jpg

4)Power of Malygos

Icon Link: http://www.hiveworkshop.com/forums/icons-541/btn_azuredragonelementalist-58938/
Model Link: "Abilities\Spells\Undead\FreezingBreath\FreezingBreathMissile.mdx", "Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdx"

Zadrex uses the power of Malygos and release his power to send a wave of frost around him, dealing pure damage and slowing their 20% movement speed to all nearby enemies. It had 15% chance to freeze enemies from any movements for 2 seconds. Last 15 seconds. When under the effects on him, it will have additional effects.

Freezing Blast
Deals additional damage. (Physical damage)
Frost Burning
Reduce more armor to enemy units.
Frostbane
Immune enemy units incoming attack.

Effect of armor can be stack!
Effect of movement speed can stack!


Level 1 - 200 pure damage, 66 additional damage [Freezing Blast], -3 armor [Frost Burning], 1.75 seconds [Frostbane].
Level 2 - 250 pure damage, 98 additional damage [Freezing Blast], -5 armor [Frost Burning], 2 seconds [Frostbane].
Level 3 - 300 pure damage, 135 additional damage [Freezing Blast], -7 armor [Frost Burning], 2.5 seconds [Frostbane].
I made this hero concept has a buff stack with another buff, like stackable buff.
His skill is a combination of slowing enemies attack rates and movement speed. This hero need skill to play him. (No skill = useless)
His ultimate skill are useful under any buff of his skills. His ultimate make his skills more effective than he use or additional effects.

Skills Combination
Lv5 Freezing Blast
icons_6486_btn.jpg
+ Lv5 Frostbane
icons_6898_pas.jpg

Effect:
Freezing Blast
35% movement speed
30% attack rates
Frostbane
25% attack rates
Total
35% movement speed
55% attack rates (Stacked both effects together)


Formula:
25% (Frostbane) + 30% (Freezing Blast) attack rates.


+ Lv3 Power of Malygos
icons_4909_btn.jpg

Effect:
Freezing Blast+Frostbane
35% movement speed
55% attack rates
Ultimate
20% movement speed
Total
55% movement speed (Stacked with Freezing Blast and Frostbane)
55% attack rates


Formula:
35% (Freezing Blast) + 20% (Power of Malygos) movement speed.
25% (Frostbane) + 30% (Freezing Blast) attack rates.

Lv5 Frost Burning
icons_12011_btn.jpg
+ Lv3 Power of Malygos
icons_4909_btn.jpg

Effect:
Frost Burning
-6 armor
Every 2 second deals enemies 1.0% of their max hp.
Ultimate
-7 armor
Total
-13 armor (Stacked with Frost Burning effect)
Every 2 second deals enemies 1.0% of their max hp.


Formula:
-6 Armor (Frostbane) + -7 Armor (Power of Malygos)

Lv5 Frostbane
icons_6898_pas.jpg
+ Lv3 Power of Malygos
icons_4909_btn.jpg

Effect:
Frostbane
-25% attack rates
+120 hero damage (max)
Ultimate Effect
-25% attack rates (Stack with Frostbane effect)
Immune enemies attack for 2.5 seconds

Total
-50% attack rates
+120 hero damage (max. 60 charges)
Immune enemies attack for 2.5 seconds

Lv5 Freezing Blast
icons_6486_btn.jpg
+ Lv3 Power of Malygos
icons_4909_btn.jpg

Effect:
First Cast
200 damage (Freezing Blast)
Ultimate
300 pure damage (Ultimate)
135 damage (Additional damage with Freezing Blast buff)

Total: 635 damage. (Maybe this need to be balance)


Formula:
(200*45%) damage (Freezing Blast) + 300 damage. (Power of Malygos)

This is my concept making about those stackable skills. It will be powerful with all skills combine together with ultimate.


Fixed some description.
Added reasons.
Frost Burning icon changed.


CONCEPT STATUS: PENDING
REASON: What's your reason for me approving your hero?
 

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Level 14
Joined
Jan 5, 2009
Messages
1,127
Hero Concept
attachment.php

Hero Name: Crazed Seal
Hero Class: The Crazed One
Attack Range: 500
Attack Model: Abilities\Weapons\VengeanceMissile\VengeanceMissile.md
Attribute Type: Intelligence
Model: units\critters\Seal\Seal.mdl

Biography
Years ago before the start of time... Seals had mastered the art magick... It was they who made existence possible as they created it... But with creating the universe they had forged their own doom... The Titans... The Titans were created with the most powerful magick ever seen and so they started a war with the seals and eventually won! The Titans tried to hunt the seals to extinction but this was stopped by one seal who locked the Titans away... He created more seals but the seals he created could not weld magick so he was still the last of his kind... He hid amongst his creations waiting for something to happen

attachment.php


Spells


1) Drain Life (Channeling)
[CHANNELING]. The Crazed Seal starts draining the life energy out of nearby enemies into himself

Icon Link: ReplaceableTextures\CommandButtons\BTNScourgeBuild.blp
Model Link:

Level 1 - Drains 3 life per second
Level 2 - Drains 5 life per second
Level 3 - Drains 7 life per second
Level 4 - Drains 7 life and 1 mana per second.
Level 5 - Drains 7 life and 3 mana per second


2) Star Fire (Instant)
The Crazed One calls upon his powers to drag 1 or more meteor(s) from space and which falls down withen a radius of the Crazed One.

Icon Link:ReplaceableTextures\CommandButtons\BTNFarSight.blp
Model Link:

Level 1 - Meteors: 1, Radius: 300.
Level 2 - Meteors: 2, Radius: 350
Level 3 - Meteors: 3, Radius: 400
Level 4 - Meteors: 3, Radius: 500
Level 5 - Meteors: 5, Radius: 750


3) Chill of the North
The Crazed One summons small frost balls that go around damaging enemies.

Icon Link:
Model Link:

Level 1 - 5 damage. Lasts 10 seconds
Level 2 - 10 damage. Lasts 15 seconds
Level 3 - 15 damage. Lasts 15 seconds
Level 4 - 15 damage. Lasts 20 seconds
Level 5 - 20 damage. Lasts 30 seconds


4) Lock of Power (Instant)
The Crazed One locks everyone around him causing them unable to attack, move or cast spells. Warning: There is a 1% chance that it kills...

Icon Link:
Model Link:

Level 1 - 5 seconds.
Level 2 - 10 seconds.
Level 3 - 15 seconds. 3% chance.

CONCEPT STATUS: REJECTED
REASON: The model violates the rules. Some spells look ridiculous.
 

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Level 16
Joined
Dec 29, 2008
Messages
1,361
JokeMaster Hero Concept

berserker.gif

Hero Name:Jok'Master
Hero Class:Impaler
Attack Range:450
Attack Model:abilities\weapons\huntermissile\huntermissile.mdl
Attribute Type:Agility

Biography
Born in a small troll village, the young troll had no other way as to get in his fathers steps and become a mercenary. Unfortunately 2 days before he got a man his home was destoryed by an unknown force. No one beside him has surwived. Now seeking for revenge the young troll spent 15 years in the jungle learning how to throw with deadly precision and kill his enemies with one shot. Now he works as an elite marksman for the horde.
berserker.gif


Spells

berserkfortrolls.gif

1)Battle Stance

Jok'Master goes into a wild battle fenzy attacking all nearby targets with an additional strenght

Icon Link:ReplaceableTextures\CommandButtons\BTNBerserkForTrolls.blp
Model Link:Abilities\Spells\Orc\Bloodlust\BloodlustSpecial.mdl on his left and right hand.

Level 1 -He attacks 10% faster,does 5% more damage, but gets 75% more damage
Level 2 -He attacks 20% faster,does 7% more damage but gets 65% more damage
Level 3 -He attacks 30% faster,does 9% more damage but gets 55% more damage
Level 4 -He attacks 40% faster,does 12% more damage but gets 45% more damage
Level 5 -He attacks 50% faster,does 15% more damage but gets 35% more damage

envenomedspears.gif

2)Venom covered spears(autocast)

Trough those 15 long years Jok'Master has learned where to get the most dangerous poisions and how to use them. His razor spears are now even more dangerous.
Icon Link:ReplaceableTextures\PassiveButtons\PASBTNEnvenomedSpear.blp
Model Link:

Level 1 -The target is injured for 15 sec(7 for hero) and takes 3 dmg/s (1 for hero) Costs 15 mana per spear.
Level 2 -The target is injured for 20 sec(10 for hero) and takes 4 dmg/s (2 for hero)Costs 13 mana per spear.
Level 3 -The target is injured for 25 sec(13 for hero) and takes 5 dmg/s (3 for hero)Costs 11 mana per spear.
Level 4 -The target is injured for 30 sec(16 for hero) and takes 6 dmg/s (4 for hero)Costs 9 mana per spear.
Level 5 -The target is injured for 35 sec(19 for hero) and takes 7 dmg/s (5 for hero)Costs 7 mana per spear.

trollregeneration.gif

3)Battle healing

The impaler goes into a meditation stance slowly regeneraiting his health. Can not attack or move when activated.

Icon Link:ReplaceableTextures\CommandButtons\BTNRegenerate.blp
Model Link:Abilities\Spells\Undead\Sleep\SleepSpecialArt.mdl

Level 1 -Regenerates 2% of his maximal health amount per second. Duration 20 sec.
Level 2 -Regenerates 4% of his maximal health amount per second. Duration 20 sec.
Level 3 -Regenerates 6% of his maximal health amount per second. Duration 20 sec.
Level 4 -Regenerates 8% of his maximal health amount per second. Duration 20 sec.
Level 5 -Regenerates 10% of his maximal health amount per second. Duration 20 sec.

icons_8755_btn.jpg

4)Impale

The Impaler uses an ancient technique of throwing. He goes in a trance stance and begins to hurl spears in all directions.

Icon Link:http://www.hiveworkshop.com/forums/icons-541/btndapowa2-141779/?prev=search=spear&r=20&d=list&page=2
Model Link:A mix of Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdl and abilities\weapons\huntermissile\huntermissile.mdl


Level 1 -Hurls 8 spears around him, each dealing 350 dmg per target. Throws 1 spear per second. Duration 8 sec.
Level 2 -Hurls 12 spears around him, each dealing 450 dmg per target. Throws 1 spear per second. Duration 12 sec.
Level 3 -Hurls 16 spears around him, each dealing 600 dmg per target. Throws 1 spear per second. Duration 16 sec.
CONCEPT STATUS: PENDING
REASON: Waiting for Xarwin approval.
 
Last edited by a moderator:
Level 5
Joined
Mar 30, 2010
Messages
75
Arsenius by arsenio118


attachment.php

HeroName:Arsenius
HeroClass:Soul Bearer
AttackRange:Melee
AttackModel:None
PrimaryAttribute:Strength

Model:units\orc\Shaman\Shaman.mdl




attachment.php



For 1 whole year he lived alone in the mountains of Kil'Ton for most shamans called him a reject for using souls as his primary source of spells he sought to destroy all the shamans using his special magic of souls.


attachment.php

1)Soul Bomb


Icon Path:ReplaceableTextures\CommandButtons\BTNPurge.blp
Art(On Unit):Abilities\Spells\Other\Drain\ManaDrainTarget.mdl After Cast Time Units\NightElf\Wisp\WispExplode.mdl

Gathers souls from units in a 500 area and leaving them paused after a 2 second cast time unpauses the units and releases souls in a blast in his body and damaging nearby units = to the number of units whos souls were drained.

Level1 - 20 damage per unit
Level2 - 30 damage per unit
Level3 - 40 damage per unit
Level4 - 50 damage per unit
Level5 - 60 damage per unit

attachment.php


2)Soul Sharing

IconPath:ReplaceableTextures\CommandButtons\BTNManaBurn.blp
Art(Target and Caster):Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
MissileArt:units\creeps\BansheeGhost\BansheeGhost.mdl

He takes a part of his own soul and shares it to a unit he could either let the soul heal his allies or burst it when it enters the body of his enemies but damaging himself in the process as thesame hitpoints healed or damaged.

Level1 - 100 hitpoints
Level2 - 150 hitpoints
Level3 - 200 hitpoints
Level4 - 250 hitpoints
Level5 - 300 hitpoints


attachment.php

3)Soul Grab

IconPath:ReplaceableTextures\CommandButtons\BTNManaFlare.blp
Art(Lightning):Drain Life
Art(Target):Abilities\Spells\Undead\DarkSummoning\DarkSummonMissile.mdl

Calls the soul of his opponent and grabs it tightly dealing 40 damage per second to the target in the process

Level1 - lasts 2.25 seconds
Level2 - lasts 3.40 seconds
Level3 - lasts 4 seconds
Level4 - lasts 5 seconds
Level5 - lasts 6.20 seconds


attachment.php


4)Soul Release

IconPath:ReplaceableTextures\CommandButtons\BTNCharm.blp
Art(Caster Origin):Abilities\Spells\Orc\LightningBolt\LightningBoltMissile.mdl
Art(Target):Objects\Spawnmodels\Undead\ImpaleTargetDust\ImpaleTargetDust.mdl(on the pushback effect)

Soul Bearer unleashes all the power of the souls into 1 punch dealing damage = to #x strength and pushing back the target by a 400 distance away from him

Level1 - 7x strength
Level2 - 8x strength
Level3 - 9x strength
Arsenius by arsenio118

CONCEPT STATUS: REJECTED
REASON: Read rule #10 in the first post.
 

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Hero Concept

Hero Name: Anachron
Hero Class: Frost Magician
Attack Range: 550
Attack Model: Lich Missile
Attribute Type: Intelligent

Skill Set:
77928d1269346868t-hero-contest-3-avatar-skillset.jpg


Biography



Blargh, (To be written)

Spells

77906d1269335372-hero-contest-3-avatar-capsulation.jpg

1)

The magician casts a frozen shell on the target unit.
It's health and manaregeneration is frozen, however, for every damage
that the unit takes it will collect energy of it.
When the energy is overloading, an huge explosion will blend all enemy
units around and cause them to be stunned.
Blinded units get doubled damage and can't react on any user order.

Icon Link: Here
Model Link:

Level 1 -
Level 2 -
Level 3 -
Level 4 -
Level 5 -

77929d1269346868-hero-contest-3-avatar-auraoffrost.jpg

2)

This aura gives all units and heroes a good immunity.
Enemy meele attackers will freeze for a little time on touch and additionally they will take damage. If this aura is on an unit with mana, it will prevent some of it's taken damage, while that depends on the actual health it has.

Icon Link: Here
Model Link:

Level 1 -
Level 2 -
Level 3 -
Level 4 -
Level 5 -

77907d1269335372-hero-contest-3-avatar-frostshock.jpg

3)

The priest casts a frost nova on the target area,
shocking all enemy units around.
Shocked enemys are slown down and take damage over time, depending
on how much they are slown.
If the shocked enemy uses a spell it will get even more slown.
The effect will decrease automatically.

Icon Link: Here
Model Link:

Level 1 -
Level 2 -
Level 3 -
Level 4 -
Level 5 -

77905d1269335372-hero-contest-3-avatar-spells_chainoffrost.jpg

4)

With releasing this power it will cause a link between the caster and the target. The caster will send waves of frost to the target while these ways jump on enemy units around. Each wave does place a Frost Enchanted buff on the target. Each unit that has this buff gains damage from the next frost chain it takes, depending on the amount of chains it already got.

If an unit dies withing the effect of frost wave, it will get frozen and the frost will jump to the next target.

If the caster dies within this effect all units that have these buffs will fasten the cooldown.

Icon Link: Here
Model Link:

Level 1 -
Level 2 -
Level 3 -

(To be continued)

CONCEPT STATUS: PENDING
REASON: Awaiting update.
 
Last edited by a moderator:
Level 51
Joined
Dec 8, 2008
Messages
4,358
Manaseeker
BTNPandarenBrewmaster.jpg

Hero Name: Fan
Hero Class: Manaseeker
Attack Range: 650
Attack Model:
Attribute Type: Intelligence

Biography

His existence is mystified in legends. Until this days, no one would even think about the fact, that this mighty magician even lives. Century's he passed in isolation but now, the land of pandaria called to arms. And the Manaseeker enjoyes the fact, that he can finally burn down enemies with his mana-fire again.

BTNControlMagic.jpg
icons_8220_btn.jpg
icons_9590_btn.jpg
icons_8377_btn.jpg


Spells

BTNControlMagic.jpg

1) (Channeling)

Icon Link: ReplaceableTextures\CommandButtons\BTNControlMagic.blp
Model Link: Abilities\Spells\Other\Charm\CharmTarget.mdl

Binding an enemy unit with manachains, makes that the target enemy can't attack or move. While the target is bound, it gets X damage per second. The Manaseeker also can't move and attack while he is channeling the manachains.

Level 1 - Deals 20 damage per second - Binds for 5 seconds
Level 2 - Deals 45 damage per second - Binds for 5 seconds
Level 3 - Deals 70 damage per second - Binds for 5 seconds
Level 4 - Deals 85 damage per second - Binds for 5 seconds
Level 5 - Deals 100 damage per second - Binds for 5 seconds

icons_8220_btn.jpg

2)

Icon Link: Click Here
Model Link: Abilities\Spells\Other\Tornado\TornadoElemental

Puts the enemy target in a mana-storm, that burns X mana per second. The mana-storm lasts X seconds. The target can't move or attack while it is in the manastorm and if the units gets attacked, the manastorm ends.

Level 1 - Burns 20 mana per second - Lasts for 8 seconds
Level 2 - Burns 30 mana per second - Lasts for 8 seconds
Level 3 - Burns 40 mana per second - Lasts for 10 seconds
Level 4 - Burns 50 mana per second - Lasts for 10 seconds
Level 5 - Burns 60 mana per second - Lasts for 12 seconds

icons_9590_btn.jpg

3)

Icon Link: Click Here
Model Link: buildings\other\BridgeObelisk\BridgeObelisk.mdl

Places an mana-crystal on the ground, that gives all nearby friendly units in X range X mana regeneration. The mana-crystal has X live and can attack with X damage. The mana crystal dissaperas when he has no life or his time ran out.

Level 1 - Mana Reg.: 0.01 - Range: 500 - Live: 150 - Damage: 12
Level 2 - Mana Reg.: 0.02 - Range: 550 - Live: 300 - Damage: 19
Level 3 - Mana Reg.: 0.03 - Range: 600 - Live: 450 - Damage: 26
Level 4 - Mana Reg.: 0.04 - Range: 650 - Live: 600 - Damage: 33
Level 5 - Mana Reg.: 0.05 - Range: 700 - Live: 750 - Damage: 40

icons_8377_btn.jpg

4)

Icon Link: Click Here
Model Link:

Creates an mighty mana-lightning at the air, that hits every enemy target with a lightning strike, that leaves an buff on the units that sets the armor to 0.
Level 1 - Deals 350 damage - Dot lasts for 8 seconds
Level 2 - Deals 500 damage - Dot lasts for 12 seconds
Level 3 - Deals 750 damage - Dot lasts for 14 seconds
CONCEPT STATUS: PENDING


Voice of Pandaren Brewmaster should fit perfectly :p

Well, I'm a friendly member, I always try to help the community what's within my powers. (Not to sound "..." :p)

Xarwin: Are you still active around here? (checking)
 
Last edited by a moderator:
Level 7
Joined
Dec 23, 2009
Messages
1,434
Jaret Hero Concept by Jaret

Hero Icon: ReplaceableTextures\CommandButtons\BTNMedivh.blp
Hero Name: Jaret
Hero Class: Blessed one
Attack Range: 500
Attack Model: Abilities\Weapons\FaerieDragonMissile\FaerieDragonMissile.mdl
Attribute: Inteligence

Biography

184657-albums2894-picture29156.jpg

While not one of those combat focused mages, Jaret can still hold on to a fight. He was raised on the Go'Shek farm in the Aralhi Highlands, and had a great talent for light magic. He offered his life to the research of the, so called, Ultimate light, calling forth an Angel to save him from death. He put a lot of effort into his magical powers, even if many times it almost costed him his life. He invented the "Blessed ones" class of mages, that are only using light as their source of magic, other than mana.

Spells


1) Heroic offer

Icon Link: ReplaceableTextures\CommandButtons\BTNBearBlink.blp
Model Link: Abilities\Spells\Human\Feedback\SpellBreakerAttack.mdl

When Heroic offer is casted, Jaret loses a certain amount of health, but another player gets a certain amount of health healed. This spell has a cooldown of 60 seconds.

Level 1 - Jaret loses 5% of his whole health, the selected one gets 5% of his whole health back.
Level 2 - Jaret loses 10% of his whole health, the selected one gets 10% of his whole health back.
Level 3 - Jaret loses 5% of his whole health, the selected one gets 10% of his whole health back.
Level 4 - Jaret loses 10% of his whole health, the selected one gets 20% of his whole health back.
Level 5 - Jaret loses 5% of his whole health, the selected one gets 20% of his whole health back.

icons_6153_pas.jpg

2) Light guiding (Passive)

Icon Link: Link
Model Link: Link

When it's daylight, Jaret's arms render in bright light, and for that, he and his companions get a certain amount of health healed, and increased attack speed.

Level 1 - Heals 1 health per second, attack speed increased by 5%
Level 2 - Heals 2 health per second, attack speed increased by 7%
Level 3 - Heals 3 health per second, attack speed increased by 9%
Level 4 - Heals 4 health per second, attack speed increased by 11%
Level 5 - Heals 5 health per second, attack speed increased by 15%

/IMG][/CENTER]

3) Change of heart

Icon Link: ReplaceableTextures\CommandButtons\BTNHeal.blp
Model Link: Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl

When Change of Heart is activated, the chosen enemy unit (non hero) becomes an unit of Jaret for a certain amount of time.

Level 1 - Control an unit for 30 seconds, cooldown of 120 seconds
Level 2 - Control an unit for 60 seconds, cooldown of 110 seconds
Level 3 - Control an unit for 90 seconds, cooldown of 90 seconds
Level 5 - Control an unit until it dies, cooldown of 90 seconds

[CENTER][IMG]http://www.hiveworkshop.com/forums/resource_images/9/icons_8511_pas.jpg

4) Ultimate light (Passive)

Icon Link: Link
Model Link: Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl,
some explosion model.

When Jaret dies, he comes back to life with some powerups. When Jaret returns from the dead, He grows stronger and causes an explosion of the purest light, hitting all enemies within the range of him, weaking them.

Level 1 - Returns with 30% of whole health, gets 10 bonus in attack and 4 in defense that lasts 60 seconds, all units in range of 400 of Jaret get stunned for 3 seconds, cooldown: 600 seconds
Level 2 - Returns with 60% of whole health, gets 15 bonus in attack and 5 in defense that lasts 60 seconds, all units in range of 500 of Jaret get stunned for 4 seconds, cooldown: 600 seconds
Level 3 - Returns with whole health, gets 20 bonus in attack and 6 in defense that last 60 seconds, all units in range of 600 of Jaret get stunned for 5 seconds, cooldown: 600 seconds


-This hero isn't the normal everyday hero you see around other maps. He isn't the unbeatable monster no one can harm. He is meant to be a team-player.
-He uses only one element: light, And I don't see that much light units/heroes nowadays.
-His second spell, Light guiding, is a passive spell that renders one group of people stronger while it's day. I don't know many heroes in AoS-es that have a similar ability (Well, exept the Nightstalker in DotA. Only that mine one is group based, not just one hero, and is working only while it's day.)
-I showed my interests and ideas I would like to see in the map.
-I'm just a really nice person :D (I'm not kidding. I really am).
-I would like this to be much more popular than other maps that are AoS. I think this hero would be like a great addon to the Good side :D.


CONCEPT STATUS: OUT
XARWIN COMMENTS: You are banned.

SEPTIMUS COMMENT:
 
Last edited by a moderator:
Level 6
Joined
Apr 18, 2009
Messages
224
Hero Concept
170273-albums3355-picture29593.jpg

Hero Name:Ashbringer
Hero Class:Energy Guardian
Attack Range:melee
Model:units\human\TheCaptain\TheCaptain
Attribute Type:Strength
Icon:ReplaceableTextures\CommandButtons\BTNTheCaptain.blp

Biography

170273-albums3355-picture29592.jpg

During the war of the ancients, Ashbringer was a comrade of Illidan, He had stolen and absorbed a vial containing water from the well of eternity. After the exile of the Quel'Dorei, He was assigned as a holy Guardian of the Sunwell. After having failed to his task during the Scourge's invasion. He joined the ranks of the hiveworkshop instead of collaborating with the Prince Kael'tas Sunstrider, to remain pure and fulfill his duty to punish all evil, especially the undead who devastated his "homeland".


Spells


1)Implosion

Icon Link:http://www.wc3c.net/showthread.php?t=102092 (fourth icon)
Model Link:http://www.hiveworkshop.com/forums/...-52822/?prev=d=list&r=20&u=JetFangInferno&t=8 \chance model : http://www.hiveworkshop.com/forums/...search=blue%20missile%20shockwave&d=list&r=20

The Energy Guardian releases a wave of pure energy, dealing damage to units surrounding him, and slowing their attack and movement speed of enemy units.
There is also a 50% chance that the Energy Guardian invokes sunwell energies , ripping out waves pure mana, to all units surrounding him in aoe 500.

Level 1 - 60 damage, 15% slow , 20 bonus damage
Level 2 -100 damage 20% slow , 40 bonus damage
Level 3 -140 damage 25% slow , 60 bonus damage
Level 4 -180 damage 30% slow , 80 bonus damage
Level 5 -220 damage 35% slow , 100 bonus damage


2)Energy Strike

Icon Link:http://www.hiveworkshop.com/forums/...56076/?prev=search=arcane&d=list&r=20&u=mc%20!
Model Link:http://www.hiveworkshop.com/forums/...v=search=blue%20phoenix%20missile&d=list&r=20

Caster strikes the targeted unit with his sword. If targeted unit is under effect of Implosion it will suffer more damage. Deals damage depending on the Energy Guardian's Strength. Mana cost increases with level.

Level 1 - 2x strength,3x strength if affected by Implosion
Level 2 - 3x strength,5x strength if affected by Implosion
Level 3 - 4x strength,7x strength if affected by Implosion
Level 4 - 5x strength,9x strength if affected by Implosion
Level 5 - 6x strength,11x strength if affected by Implosion


3)Arcane Devotion(passive)

Icon Link:ReplaceableTextures\CommandButtons\BTNMagicalSentry.blp
Model Link:http://www.hiveworkshop.com/forums/...r-50263/?prev=search=ice%20shield&d=list&r=20
Gives a chance when taking any damage to block 50% of that damage and restore mana.
Level 1 - 10% chance, 20 mana
Level 2 - 15% chance, 30 mana
Level 3 - 20% chance, 40 mana
Level 4 - 25% chance, 50 mana
Level 5 - 30% chance, 60 mana


4)Imbued Armor

Icon Link:http://www.hiveworkshop.com/forums/...56077/?prev=search=arcane&d=list&r=20&u=mc%20!
Model Link:http://www.hiveworkshop.com/forums/...l-53036/?prev=search=ice%20shield&d=list&r=20 target model: http://www.hiveworkshop.com/forums/...?prev=search=blue%20poison%20sting&d=list&r=2
0
The Energy Guardian imbues his armor with arcane energy, causing damage to nearby enemy land units, Drains mana until deactivated.

Level 1 -35 damage
Level 2 -50
Level 3 -65

CONCEPT STATUS: REJECTED
REASON: Please check rule #10.
 
Last edited by a moderator:
The World Is Round (Before Flattening)

Hero Concept

Hero Name: pending
Hero Class:
Attack Range:
Attack Model:
Attribute Type:

Biography



Spells


1)

Icon Link:
Model Link:

Level 1 -
Level 2 -
Level 3 -
Level 4 -
Level 5 -


2)

Icon Link:
Model Link:

Level 1 -
Level 2 -
Level 3 -
Level 4 -
Level 5 -


3)

Icon Link:
Model Link:

Level 1 -
Level 2 -
Level 3 -
Level 4 -
Level 5 -


4)

Icon Link:
Model Link:

Level 1 -
Level 2 -
Level 3 -

CONCEPT STATUS: REJECTED UNTIL UPDATED
REASON: Fill in your data!
 
Last edited by a moderator:
Level 12
Joined
Aug 31, 2008
Messages
1,121
Hero Concept

Hero Name: Vosty
Hero Class:
Attack Range: 100
Attack Model:
Attribute Type: Strength

Biography


Once a rich polygamist living in Ancient Egypt, Vosty sought all knowledge that ever existed. When he discovered that his life was fading, he confronted the Gods asking for immortality, a brutal mistake. He was then enslaved to a terrible form, causing grief to any who see him. If Vosty wins the war, can he receive the aid he needs to steal power from the Gods to undo his past?

Spells


1) Killing in the Name of (Passive)

Icon Link:
Model Link:

When killing an enemy unit, Vosty honors it to the gods, who in return grant him power. Every time he offers the gift he is given health and a chance to reset all cooldowns.

Level 1 - 25hp regain. 2% chance to reset all cooldowns.
Level 2 - 35hp regain. 3% chance to reset all cooldowns.
Level 3 - 50hp regain. 4% chance to reset all cooldowns.
Level 4 - 65hp regain. 5% chance to reset all cooldowns.
Level 5 - 75hp regain. 7% chance to reset all cooldowns.


2)Warp Shift

Icon Link:
Model Link:

Vosty opens a portal, teleporting him to a nearby enemy. Coming out the portal, he releases a bolt of energy pulled out of the nether which strike the enemy for major damage.

Level 1 - Bolt deals 75 damage.
Level 2 - Bolt deals 125 damage.
Level 3 - Bolt deals 175 damage.
Level 4 - Bolt deals 225 damage.
Level 5 - Bolt deals 275 damage.


3)

Icon Link:
Model Link:


Level 1 -
Level 2 -
Level 3 -
Level 4 -
Level 5 -


4)Total Eclipse

Icon Link:
Model Link:

Vosty asks the Gods to move the moon in order to create a lunar eclipse. This then makes all other players unable to see anything, and also highly increases their chance to miss attacks buy 80%.

Level 1 - Effect lasts 5 seconds.
Level 2 - Effect lasts 10 seconds.
Level 3 - Effect lasts 15 seconds.

I am not done with this. I will finish it soon.

CONCEPT STATUS: REJECTED UNTIL UPDATED
REASON: Fill in your data!
 
Last edited:
Level 9
Joined
Jun 25, 2009
Messages
427
Hero Concept
Morphling.gif

Hero Name:Tiche
Hero Class:Mineral Water
Attack Range:500
Attack Model:Abilities\Weapons\SeaElementalMissile\SeaElementalMissile.mdl
Attribute Type:Agility

Biography
People tried to dig an underground water place to take some mineral water, but they found the creature that was protecting it: Tiche, now they try to compromise with him.

Suggested stats grow: Strength:17+0.9, Agility:5+5, Intelligence:17+0.9. Starting damage:15 (Without attributes) (Numbers of dice:2, sides per die:4)

character.gif


Spells

skill-0.gif

1) Crushing Wave (Target):Tiche sends a gigantic wave which deals damage in a line and knockbacks units by 200 range.

Icon Link:ReplaceableTextures\CommandButtons\BTNCrushingWave.blp
Model Link:Abilities\Spells\Other\CrushingWave\CrushingWaveMissile.mdl (Missile art), Abilities\Spells\Other\CrushingWave\CrushingWaveDamage.mdl (Special)

Level 1 - 75 Damage
Level 2 - 150 Damage
Level 3 - 225 Damage
Level 4 - 300 Damage
Level 5 - 375 Damage


BTNWellSpring.png

2) Hidro Blast (AoE target):Tiche purges mineral water that is underground to one spot creating a huge blast dealing damage in 200 AOE and slowing the units. Casting range of 2000. Slow lasts 3 seconds.

Icon Link:ReplaceableTextures\CommandButtons\BTNWellSpring.blp
Model Link:Abilities\Spells\NightElf\Blink\BlinkTarget.mdl, (Effect) Objects\Spawnmodels\Naga\NagaDeath\NagaDeath.mdl (Special)

Level 1 - 150 Damage, 20% Movement and attack speed slow.
Level 2 - 200 Damage, 25% Movement and attack speed slow.
Level 3 - 250 Damage, 30% Movement and attack speed slow.
Level 4 - 300 Damage, 35% Movement and attack speed slow.
Level 5 - 350 Damage, 40% Movement and attack speed slow.

BTNMoonStone.png

3) Mineral Extraction (Passive):Tiche has an aura that creates minerals for his allies in 500 AOE, restoring their mana and healing their life.

Icon Link:ReplaceableTextures\CommandButtons\BTNMoonStone.blp
Model Link:Abilities\Spells\NightElf\MoonWell\MoonWellTarget.mdl (Target)

Level 1 - 0.25% Maximum mana and health.
Level 2 - 0.50% Maximum mana and health.
Level 3 - 0.75% Maximum mana and health.
Level 4 - 1% Maximum mana and health.
Level 5 - 1.25% Maximum mana and health.

icons_8951_btn.jpg

4) Crystalization (Single Target):Tiche cristalizes all water in targeted unit's cells and makes him unable to move dealing damage per second.

Icon Link:http://www.hiveworkshop.com/forums/icons-541/btncrystalization-143898/?prev=search%3Dcrystalization%26d%3Dlist%26r%3D20
Model Link:Abilities\Spells\Undead\FreezingBreath\FreezingBreathTargetArt.mdl

Level 1 - 100 Damage per second, lasts 2 seconds.
Level 2 - 150 Damage per second, lasts 3 seconds.
Level 3 - 200 Damage per second, lasts 4 seconds.

CONCEPT STATUS: PENDING
REASON: It will depend on your help in order to approve your hero.
 
Last edited by a moderator:
Level 6
Joined
Apr 1, 2009
Messages
220
Jargalhurts Hero Concept by Jargalhurts

Hero Name: Jargalhurts
Hero Class: FWB Experiment
Attack Range: Melee
Attribute Type: Intellegence

Biography
An experiment for the FWB that escaped from a lab of an unknown planet. Appearance of this being is unknown but people who have encountered it said that it has the ability to "break the fourth wall" or something like that. Rumors say that thte appearance of the mutant and it's powers will be decided by a greater being. COUGHSeptimusCOUGHxarwinCOUGH


Spells


1)Nerfomantic Curse

Icon Link:
Model Link:

The mutant sends a bolt of chrono energy that weakens the enemy in all stats for 8 seconds.

Level 1 - -5% attack speed, movement speed, damage, armor, hitpoint and mana.
Level 2 - -7% attack speed, movement speed, damage, armor, hitpoint and mana.
Level 3 - -9% attack speed, movement speed, damage, armor, hitpoint and mana.
Level 4 - -11% attack speed, movement speed, damage, armor, hitpoint and mana.
Level 5 - -13% attack speed, movement speed, damage, armor, hitpoint and mana.


2)Imbamantic Bless

Icon Link:
Model Link:

The exact opposite of Nerfomancy Curse instead of weakening an enemy it strengthens an ally.

Level 1 - +5% attack speed, movement speed, damage, armor, hitpoint and mana.
Level 2 - +7% attack speed, movement speed, damage, armor, hitpoint and mana.
Level 3 - +9% attack speed, movement speed, damage, armor, hitpoint and mana.
Level 4 - +11% attack speed, movement speed, damage, armor, hitpoint and mana.
Level 5 - +13% attack speed, movement speed, damage, armor, hitpoint and mana.


3)Banning Touch

Icon Link:
Model Link:

Jargalhurts' unexplaibale power enchants his strikes so sometimes the enemy that was injured by him often disappears from existence and return after a moment with an undescribable shock.

Level 1 - Has 10% chance to disappear on attack. Disappears for 2 seconds and will be stunned for 1 second.
Level 2 - Has 12% chance to disappear on attack. Disappears for 3 seconds and will be stunned for 2 seconds.
Level 3 - Has 14% chance to disappear on attack. Disappears for 4 seconds and will be stunned for 3 seconds.
Level 4 - Has 16% chance to disappear on attack. Disappears for 5 seconds and will be stunned for 4 seconds.
Level 5 - Has 18% chance to disappear on attack. Disappears for 6 seconds and will be stunned for 5 seconds.


4)Lag

Icon Link:
Model Link:

Using all of his knowledge, sorcery and power to impede multiple Hero's vision causing the game to lag for the unlucky Hero.

Level 1 - Lags for 5 seconds.
Level 2 - Lags for 7.5 seconds.
Level 3 - Lags for 10 seconds.

I can't believe i'm posting this.
CONCEPT STATUS: REJECTED
REASON: INBALANCE AND RIDICULOUS SPELLS (REFER TO THE ULTIMATE ABILITY) AND PLEASE READ THE RULES.
 
Last edited by a moderator:
Level 9
Joined
Jan 7, 2010
Messages
642
Hero Concept

Hero Name: Newominus
Hero Class: Skebbiton Kebing
Attack Range: Melee
Attack Model: None
Attribute Type: Body

Biography
King Leoric's reign was over after having been destroyed. But there was a far greater superior to The Skeleton King. It was Newominus, he had claimed throne of the Skeleton King years later. Many had forgotten that he had existed at all but now, all know his name. However, tragedy struck when he was decommissioned because everyone found out that King Leoric was back and still undead, but this does not stop him from being the Skebbiton Kebing.

skeleton.gif


Spells


1)Skeletal Grip

Icon Link:
Model Link:
Newominus grips the enemy tightly with the aid of fallen warriors, this grip will slow the target down, taking damage along with this.

Level 1 - 60-Movement Speed, 10DamageOverTime,
Level 2 - 80-Movement Speed, 20DamageOverTime,
Level 3 - 100-Movement Speed, 30DamageOverTime,
Level 4 - 120-Movement Speed, 40DamageOverTime,
Level 5 - 150-Movement Speed, 50DamageOverTime,


2)ExoSkeletal Formation

Icon Link:
Model Link:
Armor forms onto himself or allies, reducing the damage taken from each attack that connects. However the extra weight slows them down slightly.

Level 1 - 5Damage reduction, -20Movement Speed
Level 2 - 7Damage reduction, -20Movement Speed
Level 3 - 10Damage reduction, -25Movement Speed
Level 4 - 15Damage reduction, -25Movement Speed
Level 5 - 20Damage reduction, -30Movement Speed


3)Terrible Migraine

Icon Link:
Model Link:
The Skebbiton Kebing sends out a wave of negative energy, those hit will be unable to cast spells and will lose mana.

Level 1 - Silence for 2secs, -10/40MP over time
Level 2 - Silence for 2.5secs, -20/50MP over time
Level 3 - Silence for 3secs, -30/70MP over time
Level 4 - Silence for 3.5secs, -40/90MP over time
Level 5 - Silence for 4secs, -50/115MP over time

(first set of digits is initial mana loss)


4)Skeletal Chains (channeling)

Icon Link:
Model Link:
The Skebbiton Kebing flays the area around him with a giant bone flail, those caught in the whirlwind will be unable to mobilize quickly out of this.
Level 1 - 500Area Of Effect, 150Damage/40Damage Over Time, -100Movement Speed
Level 2 - 550Area Of Effect, 250Damage/60Damage Over Time, -150Movement Speed
Level 3 - 600Area Of Effect, 350Damage/90Damage Over Time, -200Movement Speed

(If you can/want/must, give it another name.)

(hero himself is a bit slower than average)

29/11/10: Hero that would create lots of challenge, especially on the movement department.
9/12/10: Updated for full spelling.

CONCEPT STATUS: PENDING
REASON: Please work the descriptions out better (example not dmg but damage, "dot", etc)


Ahaww QQ
 
Last edited:
Level 5
Joined
Jun 14, 2010
Messages
169
Hero Concept

icons_6665_btn.jpg

Hero Name: O'Really
Hero Class: Phoenix Druid
Model: Furion (the TFT one, with bear mantle but without stag)
Attack Range: 600
Attack Model: Priest missile (if its the one with the holy bird)
Attribute Type: Inteligence

Biography
Druids of Stonetalon mountains are teached to use nature magic and forms of different animals. But there was one druid, that wanted to use the opposite = Fire Magic. They said: "You are mad! You cannot be druid and use fire magic!". But his answer on this question was always the same:
"Oh really?"
So they started to call him O'really. After burning down forests of Stonetalon, with words: "I've GOT the POWA!", he left Stonetalon. Some people says he is now vandering around the world, seeking fire and calling himself Phoenix Druid. And some people says he is actually evil now, seeking only destrucion. Is that true? Who knows? He would have probably tell you only two words:
"O rly?"



Spells
icons_5581_btn.jpg
(1) Phoenix Seed
Icon: Here
Model: Phoenix's rebirth model and Phoenix model.

O'Really will summon an Phoenix Seed to the target location. After 2 seconds, the seed will explode, releasing Phoenix, which will fly in area of 600 Range around the Remains of Seed, dealing damage in area.

Level 1 - 75 damage in area
Level 2 - 125 damage in area
Level 3 - 200 damage in area
Level 4 - 250 damage in area
Level 5 - 325 damage in area

icons_7744_btn.jpg

(2) Phoenix Spirit
Icon: Here
Model: Phoenix normal model

O'Really will focus his power into his staff, releasing Phoenix Spirit in target direction. The Phoenix Spirit travels 1000 range till it crashes with something, stunning 200 AOE for time based of the distance he traveled.

Level 1 - 250 distance = 0.4 second (maximum 1.6 sec)
Level 2 - 250 distance = 0.5 second (maximum 2.0 sec)
Level 3 - 250 distance = 0.6 second (maximum 2.4 sec)
Level 4 - 250 distance = 0.7 second (maximum 2.8 sec)
Level 5 - 250 distance = 0.8 second (maximum 3.2 sec)

icons_11543_btn.jpg

(3) Mark of Phoenix
Icon: Here
Model: The actual Soulburn (or how is the Firelord spell called) effect, placed on target.

Using the Phoenix Fire, O'Really can burn a mark into enemies skin. With this mark, the Phoenixes will try to destroy the target at all costs. Every Phoenix that hits the target will have more power. Last 10 seconds.

Phoenix Seed: Deals damage over time with everburning Phoenix Fire:

Level 1 Mark of Phoenix - Deals 50 damage over 5 sec.
Level 2 Mark of Phoenix - Deals 80 damage over 4 sec.
Level 3 Mark of Phoenix - Deals 100 damage over 4 sec.
Level 4 Mark of Phoenix - Deals 130 damage over 4 sec.
Level 5 Mark of Phoenix - Deals 160 damage over 4 sec.

Phoenix Spirit: After the enemy awakens, he will be binded with volcanic chains, slowing him for 2 seconds.

Level 1 Mark of Phoenix - 20% Slow
Level 2 Mark of Phoenix - 25% Slow
Level 3 Mark of Phoenix - 30% Slow
Level 4 Mark of Phoenix - 35% Slow
Level 5 Mark of Phoenix - 40% Slow

icons_10113_btn.jpg

Ultimate: Final Summon

Model: Here
Icon: Here

O'Really will focus all of his power, to call four Phoenixes - Northern, Southern, Western and Eastern - To swoop into target location. Each Phoenix will swoop from each World Side, traveling 500 range, and pushing enemies before themselves. When the Phoenixes hits themselves, they will Explode, leaving only ash and destruction behind them.

Level 1 - Damage when hit by phoenix 100, in explosion 250.
Level 2 - Damage when hit by phoenix 150, in explosion 325.
Level 3 - Damage when hit by phoenix 200, in explosion 400.

Hero Concept
CONCEPT STATUS: REJECTED UNTIL UPDATED
REASON: I DON'T QUITE GET IT, ESPECIALLY THE 3RD ABILITY. BY THE WAY, THE DESCRIPTION OF THE 3RD ABILITY SEEMS TO BE WAY TOO MUCH AND CANNOT BE FIT INTO ABILITY DESCRIPTION.
 
Last edited by a moderator:
Level 16
Joined
Nov 30, 2009
Messages
2,073
Dead-Man-Walking Hero Concept by Dead-Man-Walking
BTNSkeletonMage.png

Hero Icon Link: ReplaceableTextures\CommandButtons\BTNSkeletonMage.blp
Hero Name: Walking Dead-man
Hero Class: Lord of Lies
Attack Range: Melee
Attack Model:
Attribute Type: Agility
Model Link: units\undead\SkeletonMage\SkeletonMage

Biography

Skeletal_mage.gif


Lies. A powerful tool of chaos. Available to everyone, mastered only by few. The Walking Dead-man is one of these.

Unlike many, the Walking Dead-man embrace lies as his weapon. A single sentence dripping with venom from his tongue can cause chaos, hurt more than the sharpest sword, and even tricking Gods.

Which is exactly what he did to be able to come back as an undead. He tricked the escorts of underworld to get back to his already rotting body. Not wanting to appear again as a zombie, he waited. And waited. Until his skin, flesh and organs are completely gone before entering the lifeless skeleton, becoming one once more.

Spells

icons_11107_btn.jpg

1)Scathe

Icon Link: Wave of Terror
Model Link:

Insults a unit deeply. Damaging it and slowing its attack down for 30 seconds. 100 mana cost and 30 seconds cooldown on all levels. Can target friendly creeps (Still cripples, but heals you by half the current level's damage amount instead of damaging).

Level 1 - 80 Damage, 20% attackspeed penalty, 15% movespeed bonus
Level 2 - 100 Damage, 24% penalty, 17% bonus
Level 3 - 120 Damage, 28% penalty, 19% bonus
Level 4 - 150 Damage, 30% penalty, 24% bonus
Level 5 - 160 Damage, 40% penalty, 30% bonus



icons_8172_btn.jpg

2)Entice

Icon Link: Devour
Model Link:

Convinces non-Hero units on an area of 500AoE that they aren't quite fit for his/her current faction. Makes non-Hero units in that area uncontrollable for a set duration (The unit still belongs to the player, just uncontrollable, as in attacks random units nearby, friend or foe). Stuns Heroes in that area for 0.5 seconds.

Level 1 - 15 second duration, 90 mana cost, 45 second cooldown
Level 2 - 18 second duration, 95 mana cost, 45 second cooldown
Level 3 - 21 second duration, 100 mana cost, 40 second cooldown
Level 4 - 24 second duration, 110 mana cost, 20% attackspeed bonus, 40 second cooldown
Level 5 - 30 second duration, 130 mana cost, 25% attackspeed bonus, 35 second cooldown



icons_12494_btn.jpg

3)Emotion Sap

Icon Link: Dark Trinity
Model Link:

Feeds on one's negative emotion. Saps health away from one unit by a set amount and bonus according to the number of debuffs the target has. 35 seconds cooldown on all levels. Can target friendly units. Maximum bonus from debuff is halved on Heroes.

Level 1 - 60 base, 20 bonus per debuff up to 200. 75 mana cost.
Level 2 - 80 base, 20 bonus per debuff up to 200. 80 mana cost.
Level 3 - 100 base, 25 bonus per debuff up to 300. 95 mana cost.
Level 4 - 120 base, 25 bonus per debuff up to 300. 105 mana cost.
Level 5 - 130 base, 30 bonus per debuff up to 300. 120 mana cost.

silence.gif

4)The Ultimate Lie

Icon Link: ReplaceableTextures\CommandButtons\BTNSilence.blp (Silence, in case if you wonder)
Model Link:

Once you lie to a God, you can never go wrong. Gave out a tormenting fact lie to one unit, enticing to a reckless hate. Reduces target's accuracy greatly and damages it over time, but also triples its attack speed. 150 mana cost and 90 seconds cooldown on all levels

Level 1 - 50% accuracy penalty, 300 DoT, 30 seconds duration
Level 2 - 60% accuracy penalty, 450 DoT, 45 seconds duration
Level 3 - 75% accuracy penalty, 750 DoT, 60 seconds duration

Yes, most don't have eyecandy.

Reasons to be approved:
Complication and full harassing support makes him a strong hero in teams. Although he can still go toe-to-toe against one hero on his own.

Tell me if imdoinrong, though.

CONCEPT STATUS: PENDING
REASON: I'm not sure, this hero looks way too overpowered and is just based for hero killing. You know, I balance these assheroes.


Made him more of a double-edged crippler now.
 
Last edited:
Hero Concept


BTNSpiritWalker.jpg
Hero Name: Shamanyouranus
Hero Class: Tauren Shaman
Attack Range: Melee
Attack Model: -none-
Attribute Type: Intelligence
Model Link: Spirit Walker

Biography


Spells


BTNOrbOfVenom.jpg
BTNOrbOfFire.jpg
BTNNeutralManaShield.jpg
BTNOrbOfDarkness.jpg

X) Elementary Mastery (Innate)

Icon Link:
Model Link:

Level N/A - A master of manipulating elements, the Shaman can change his abilities to...uh....description needs help.
Earth
BTNEarthquake.jpg

1) Earthbind

Icon Link: BTNEarthquake
Model Link:

The Shaman causes the earth around the target to erupt, trapping them and leaving them vulnerable. Stuns and reduces armor.

Level 1 - Stuns and reduces armor by 6. Lasts 2 seconds.
Level 2 - Stuns and reduces armor by 12. Lasts 2.5 seconds.
Level 3 - Stuns and reduces armor by 18. Lasts 3 seconds.
Level 4 - Stuns and reduces armor by 22. Lasts 3.5 seconds.
Level 5 - Stuns and reduces armor by 30. Lasts 4 seconds.

BTNEntrapmentWard.jpg

2) Stonegrip Totem

Icon Link: BTNEntrapmentWard
Model Link: Earth Totem

Summons an elemental totem at the Shaman's feet. The totem will taunt nearby enemies to attack it every 2 seconds. Last 16 seconds.

Level 1 - Takes 6 hits to kill. 500 AoE.
Level 2 - Takes 9 hits to kill. 520 AoE.
Level 3 - Takes 12 hits to kill. 540 AoE.
Level 4 - Takes 15 hits to kill. 560 AoE.
Level 5 - Takes 18 hits to kill. 580 AoE.

BTNSpiritOfVengeance.jpg

3) Nature's Might

Icon Link: BTNResistantSkin
Model Link:

The Shaman is imbued with the strength of earth, increasing his armor and attack damage for 12 seconds.

Level 1 - Increases armor by 6 and damage by 12.
Level 2 - Increases armor by 12 and damage by 24.
Level 3 - Increases armor by 18 and damage by 36.
Level 4 - Increases armor by 24 and damage by 48.
Level 5 - Increases armor by 30 and damage by 60.

Fire
BTNFireBolt.jpg

1) Flameshock

Icon Link: BTNFireBolt
Model Link:

The Shaman engulfs the target in flames, dealing damage every second for 8 seconds.

Level 1 - 12 damage per second.
Level 2 - 24 damage per second.
Level 3 - 36 damage per second.
Level 4 - 48 damage per second.
Level 5 - 60 damage per second.

BTNGnollCommandAura.jpg

2) Magma Totem

Icon Link: BTNGnollCommandAura
Model Link: Fire Totem

Summons an elemental totem at the Shaman's feet. The totem will release a burst a magma 2 seconds, dealing damage to all enemies in a 300 AoE. Last 16 seconds. Takes 2 hits to kill.

Level 1 - 12 damage per burst.
Level 2 - 24 damage per burst.
Level 3 - 36 damage per burst.
Level 4 - 48 damage per burst.
Level 5 - 60 damage per burst.

BTNBloodLust.jpg

3) Blazing Fury

Icon Link: BTNBloodLust
Model Link:

The Shaman is imbued with the fury of fire, increasing his attack and movement speed for 12 seconds.

Level 1 - Increases attack speed by 24% and movement speed by 8%.
Level 2 - Increases attack speed by 32% and movement speed by 12%.
Level 3 - Increases attack speed by 40% and movement speed by 14%.
Level 4 - Increases attack speed by 48% and movement speed by 16%.
Level 5 - Increases attack speed by 54% and movement speed by 18%.

Water
BTNBreathOfFrost.jpg

1) Frostshock

Icon Link: BTNBreathOfFrost
Model Link:

The Shaman freezes the target, reducing attack and movement speed for 8 seconds. Target will slowly regain movement speed over the duration.

Level 1 - 20% attack speed, 40% movement speed.
Level 2 - 30% attack speed, 55% movement speed.
Level 3 - 40% attack speed, 70% movement speed.
Level 4 - 50% attack speed, 85% movement speed.
Level 5 - 60% attack speed, 100% movement speed.

BTNWandOfCyclone.jpg

2) Refreshing Totem

Icon Link: BTNWandOfCyclone
Model Link: Water Totem

Summons an elemental totem at the Shaman's feet. The totem increases health and mana regeneration of nearby friendly units in a 500 AoE. Last 16 seconds. Takes 2 hits to kill.

Level 1 - Increases health regen by 6 and mana regen by 4.
Level 2 - Increases health regen by 9 and mana regen by 8.
Level 3 - Increases health regen by 12 and mana regen by 12.
Level 4 - Increases health regen by 15 and mana regen by 16.
Level 5 - Increases health regen by 18 and mana regen by 20.

BTNCrushingWave.jpg

3) Water Shield

Icon Link: BTNCrushingWave
Model Link:

The Shaman is imbued with the tranquility of water, increasing his mana regeneration for 12 seconds. If the shaman is attacked, he regains some mana.

Level 1 - 3 mana per second. 5 mana per attack.
Level 2 - 4 mana per second. 10 mana per attack.
Level 3 - 5 mana per second. 15 mana per attack.
Level 4 - 6 mana per second. 20 mana per attack.
Level 5 - 7 mana per second. 25 mana per attack.

Wind
BTNFeedBack.jpg

1) Wind Shear

Icon Link: BTNFeedBack
Model Link:

The Shaman causes wind to whip around the target, dealing damage and silencing the target.

Level 1 - 60 damage and 2 second Silence.
Level 2 - 140 damage and 2 second Silence.
Level 3 - 220 damage and 3 second Silence.
Level 4 - 280 damage and 3 second Silence.
Level 5 - 340 damage and 4 second Silence.

BTNWandOfNeutralization.jpg

2) Flurry Totem

Icon Link: BTNWandOfNeutralization
Model Link: Wind Totem

Summons an elemental totem at the Shaman's feet. The totem increases attack speed of friendly units in a 600 AoE. Last 16 seconds. Takes 2 hits to kill.

Level 1 - Increases attack speed by 8%.
Level 2 - Increases attack speed by 12%.
Level 3 - Increases attack speed by 16%.
Level 4 - Increases attack speed by 20%.
Level 5 - Increases attack speed by 24%.

BTNCyclone.jpg

3) Dust Cloud

Icon Link: BTNCyclone
Model Link:

The Shaman is imbued with the swiftness of wind, giving him a chance to avoid attacks for 12 seconds.

Level 1 - 15% to avoid attacks.
Level 2 - 22.5% to avoid attacks.
Level 3 - 30% to avoid attacks.
Level 4 - 37.5% to avoid attacks.
Level 5 - 45% to avoid attacks.

Ultimate

BTNEtherealFormOn.jpg

X) Elemental Awakening

Icon Link: BTNEtherealFormOn
Model Link:

The Shaman channels the power of the Earth Mother. After a short delay multiple elemental totems will be summoned around the Shaman and the Shaman will be healed for a percent of his maximum health. The Shaman is stunned for a short time afterwards. Destroys existing totems and puts all totem spells into cooldown.

Level 1 - Summons two random totems. 3 second delay. 2 second stun. 12% of health regained.
Level 2 - Summons three random totems. 3 second delay. 1 second stun. 24% of health regained.
Level 3 - Summons all four totems. 2 second delay. 1 second stun. 36% of health regained.


-Elemental Mastery is a Spell Book ability. Its icon depends on what form the Shaman is currently in (earth icon for earth form, fire for fire, etc.)

-Stonegrasp Totem's taunt will have to be coded to prevent players from ending the effect prematurely by giving their units other orders. All units affected by the taunt should ignore all other orders until the totem is destroyed.

-Only one totem can be present at a time. Using a totem ability while a totem of yours already exists will destroy the existing totem. The exception to this rule is when Elemental Awakening is used. When Elemental Awakening is used, existing totems will be destroyed and all Totem spells will go into cooldown. If they're are already in cooldown, the cooldown will be reset.

-All corresponding abilities have shared cooldowns.
Examples:
Magma Totem is used and goes into cooldown. The Shaman morphs into Water Form. Refreshing Totem will be in the same state of cooldown that Magma Totem was in.
Wind Shear is used and goes into cooldown. The Shaman morphs into Earth Form. Earthbind will be in the same state of cooldown that Wind Shear was in.
etc.
etc.


-Elemental Awakening cannot summon two of the same totems.

Well hi there, just thought I'd submit a hero.
I totally think this hero should be approved and all that jazz because it would provide a very different style of play, and it's complicated as hell, so it HAS to be good.
This hero may need some of his spells to be balanced a little.

CONCEPT STATUS: Death
REASON: shamanyouranus is going to re-create his hero.
 
Last edited by a moderator:
Hero Concept
i-shaman.gif

Hero Icon Link: http://www.hiveworkshop.com/forums/icons-541/btnskeletonfiremage-63526/
Hero Name: -Kobas-
Hero Class: Messenger of Death
Attack Range: 128 (melee)
Attack Model: /
Attribute Type: Strength
Model Link: http://www.hiveworkshop.com/forums/models-530/skeleton-king-95759/

Biography

-Should be added soon-

-Kobas-
icons_4963_btn.jpg

Messenger of Death
models_5740_screenshot_tnb.jpg

Spells

icons_11557_btn.jpg

1) Death Pulse

-Hero release mighty pulse of death, dealing damage to enemy units and reducing their armor for 5 seconds. There is 25% chance to destroy enemy unit mana equal to taken damage!

Aoe: 350

Cooldown: 15/14/13/12/11 Seconds


Icon Link: http://www.hiveworkshop.com/forums/icons-541/btnplaguenova-169709/
Model Link: http://www.hiveworkshop.com/forums/models-530/earth-nova-50406/

Level 1 - Deals 60 damage, reduce armor by 2.
Level 2 - Deals 120 damage, reduce armor by 4.
Level 3 - Deals 180 damage, reduce armor by 6.
Level 4 - Deals 240 damage, reduce armor by 8.
Level 5 - Deals 300 damage, reduce armor by 10.

icons_12001_pas.jpg

2) Aura of Darkness

-Hero movement speed will be increased for each dead enemy unit on ground by 1% and for each killed enemy unit by hero by 2%.
If -Kobas- kill enemy hero he will permanently steal 1 movement speed point.

Aoe: 600/750/900/1050/1200

Cooldown: /


Icon Link: http://www.hiveworkshop.com/forums/...se-174693/?prev=search=death&d=list&r=20&t=14
Model Link: http://www.hiveworkshop.com/forums/models-530/timeaura-50173/

Level 1 - MS bonus last for 15 seconds.
Level 2 - MS bonus last for 20 seconds.
Level 3 - MS bonus last for 25 seconds.
Level 4 - MS bonus last for 30 seconds.
Level 5 - MS bonus last for 35 seconds.

icons_11915_pas.jpg

3) Soul Hunter


-There is small chance that will hero increase it's attributes after each kill.
If -Kobas- kill hero he will permanently steal 1 point of dying hero main attribute!

Aoe: /

Cooldown: /


Icon Link: http://www.hiveworkshop.com/forums/icons-541/btnskullspirits-173207/
Model Link: NONE

Level 1 - 2%
Level 2 - 3%
Level 3 - 4%
Level 4 - 5%
Level 5 - 6%

icons_560_btn.jpg

4) Death Touch

-Hero cast powerful ancient spell at target enemy hero dealing massive damage to it, and deals minor damage to all nearby enemy units.

Aoe: /

Cooldown: 150/120/90


Icon Link: http://www.hiveworkshop.com/forums/icons-541/btnspell_shadow_fingerofdeath-54586/
Model Link: http://www.hiveworkshop.com/forums/models-530/evilmissileofshadowydoom-98656/

Level 1 - Deals 1/4 of target hero max hp to target hero.
Also deals (hero main attribute + hero movement speed) * 0.5 to all other units including target hero.
Level 2 - Deals 1/3 of target hero max hp.
Also deals (hero main attribute + hero movement speed) * 1 to all other units including target hero.
Level 3 - Deals 1/2 of target hero max hp.
Also deals (hero main attribute + hero movement speed) * 1.5 to all other units including target hero.

CONCEPT STATUS: [rainbow]PENDING[/rainbow]
REASON: We already have a shaman unit model.
 
Last edited:
Level 5
Joined
Aug 1, 2010
Messages
126
Gutrot the Legend Hero Concept
BTNThrall.png

Hero Icon Link: ReplaceableTextures\CommandButtons\BTNThrall.blp
Hero Name: Gutrot
Hero Class: Summoner Of Legends
Attack Range:1200
Attack Model:Abilities\Weapons\FireBallMissile\FireBallMissile.mdl
Attribute Type: Intelligence
Model Link: units\orc\Thrall\Thrall

Biography:
Brought up in the cold, dark caves of northrend, Gutrot became a very good warrior soon after birth, one fateful day, a lone human came wandering by Gutrot's home, holding an icy sword in his hand, and soon slaughtered Gutrot's parents, leaving him to fend for himself. Many years have passed since that day, and Gutrot is still out there, hell bent on revenge...

Thrall2war3.JPG


Spells

BTNChaosGrunt.png

1)Spirits of legend:
The Summoner Brings forth invulnerable spirits to serve him.
Note: This is a Feral spirit based spell and summons the following unit: Legendary Spirit, This uses the Fel orc Grunt shape file and all of the fel orc grunt's stats.
Icon Link:ReplaceableTextures\CommandButtons\BTNChaosGrunt.blp
Model Link:
Base ability: Feral spirit

Level 1 -Summons 1 Legenday spirit, Lasts 120 seconds
Level 2 -Summons 2 Legendary spirits, Lasts 120 seconds
Level 3 -Summons 2 Legendary spirits with critical strike, Lasts 120 seconds
Level 4 -Summons 2 Legendary spirits with critical strike, Lasts 180 seconds
Level 5 -Summons 2 Legendary spirits With critical strike and poisoned weapons, Lasts 180 seconds

BTNMonsoon.png

2)Dark Lightening:
The summoner strikes his foes with powerful lightening, causing damage and when above, but not including, level 3, stun.
Icon Link: Monsoon
Model Link: Abilities\Spells\Demon\DemonBoltImpact\DemonBoltImpact.mdl
Lightening effect: Finger of Death
Base ability: Chain lightening (Jump removed)

Level 1 -100-200 damage.
Level 2 -150-250 damage.
Level 3 -200-300 damage.
Level 4 -250-350 damage, 10 second stun.
Level 5 -300-400 damage, 20 second stun.

PASBTNSeaGiantPulverize.png

3)Legendary Strength (passive)
Gutrot calls on the power of legends to support him and Increase his strength.

Icon Link:Sea Giant Pulverise
Model Link: N/A

Level 1 - +2 Strength
Level 2 - +4 Strength
Level 3 - +6 Strength
Level 4 - +8 Strength
Level 5 - +10 Strength


4)Rain of lightening.
The summoner brings ball lightening down from hell to strike his foes.
Icon Link:
Model Link:Abilities\Weapons\VengeanceMissile\VengeanceMissile.mdl
Base ability: Starfall

Level 1 -Each wave deals 120 damage, Lasts 120 seconds.
Level 2 -Each wave deals 150 damage, Lasts 120 seconds.
Level 3 -Each wave deals 180 damage, Lasts 120 seconds

Not Finished as yet
I'm not entireley sure about my spelling, sorry.
Where are the pictures? (Icons/Models)

CONCEPT STATUS: PENDING
REASON: Fill in your data, check rule #10, why should we approve it?


Reason to approve:
In regards to rule#10, I was awaiting a response to this post, I will now help the project by giving Ideas.
 
Last edited:
Level 19
Joined
Oct 12, 2007
Messages
1,821
Hero Concept
herod.jpg

Hero Icon Link: ReplaceableTextures\CommandButtons\BTNSylvanusWindrunner.blp
Hero Name: Teuncreemers
Hero Class: Forest Ranger
Attack Range: 650
Attack Model: Abilities\Weapons\MoonPriestessMissile\MoonPriestessMissile.mdl
Attribute Type: Agility
Model Link: units\creeps\SylvanusWindrunner\SylvanusWindrunner

Biography

Not many people know about the Forest Ranger. Hidden deep within the forests she uses the magic of the sun and moon to keep intruders away. Many people have tried to find the Forest Ranger but withoud any succes. Nobody knows what her purposes are, but those that enter her forest have never been able to come out of it again.

archert.jpg


Spells

nieuw.jpg

1)
Name: Solar Arrow
Cooldown: 13.00 seconds
Cast Time: Instant
Description: The Forest Ranger shoots a Solar arrow to the target; marking it with Mark of the Sun. Mark of the Sun makes it unable for the target to become invisible and deals 50 damage per second.

Icon Link: ReplaceableTextures\CommandButtons\BTNSearingArrows.blp
Model Link: Abilities\Weapons\SearingArrow\SearingArrowMissile.mdl
Buff Link: Abilities\Spells\Orc\SpiritLink\SpiritLinkTarget.mdl

Level 1 - Lasts for 2 seconds.
Level 2 - Lasts for 3 seconds.
Level 3 - Lasts for 5 seconds.
Level 4 - Lasts for 7 seconds.
Level 5 - Lasts for 9 seconds.

moonxh.jpg

2)
Name: Moonstrike
Cooldown: 13.00 seconds
Cast Time: Instant
Description: The Forest Ranger calls upon the power of the moon to strike the target; stunning it and marking it with Mark of the Moon. Mark of the Moon reduces the mana regeneration.


Icon Link: ReplaceableTextures\CommandButtons\BTNElunesBlessing.blp
Model Link: Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Buff Link: http://www.hiveworkshop.com/forums/models-530/spiritlinktarget-49968/?prev=search=haste&d=list&r=20

Level 1 - Stuns for 1 second and reduces mana regeneration by 20% for 5 seconds.
Level 2 - Stuns for 1.5 seconds and reduces mana regeneration by 35% for 5.5 seconds.
Level 3 - Stuns for 2 seconds and reduces mana regeneration by 50% for 6 seconds.
Level 4 - Stuns for 2.5 seconds and reduces mana regeneration by 65% for 6.5 seconds.
Level 5 - Stuns for 3 seconds and reduces mana regeneration by 80% for 7 seconds.

passive.jpg

3)

Name: Arrows of Starpower
Cooldown: Passive
Cast Time: Passive
Description: The Forest Ranger has a 15% chance to shoot a magically enhanced arrow every time she uses her bow to shoot. The arrow will have an effect based on the time of the day. At daytime the enhanced arrows will deal bonus damage while at nights the enhanced arrows will drain mana.


Icon Link: ReplaceableTextures\PassiveButtons\PASBTNTrueShot.blp
Model Link1: Abilities\Weapons\SearingArrow\SearingArrowMissile.mdl
Model Link2: Abilities\Spells\Other\BlackArrow\BlackArrowMissile.mdl

Level 1 - 35 bonus damage or 30 mana drained.
Level 2 - 55 bonus damage or 45 mana drained.
Level 3 - 75 bonus damage or 60 mana drained.
Level 4 - 95 bonus damage or 75 mana drained.
Level 5 - 115 bonus damage or 90 mana drained.

eclipsec.jpg

4)
Name: Eclipse
Cooldown: -
Cast Time: -
Description: Whenever the Forest Ranger buffs a target with both Mark of the Sun and Mark of the Moon an eclipse will occur. The eclipse will blind the target; reducing it's sight range and giving it a chance to miss with every attack. The eclipse effect lasts until Mark of the Moon or Mark of the Sun wears of.

Icon Link: ReplaceableTextures\PassiveButtons\PASBTNGenericSpellImmunity.blp
Buff Link: Abilities\Spells\Human\ManaFlare\ManaFlareTarget.mdl

Level 1 - Reduces sight range by 20% and gives a 45% chance to miss attacks.
Level 2 - Reduces sight range by 40% and gives a 60% chance to miss attacks.
Level 3 - Reduces sight range by 60% and gives a 75% chance to miss attacks.

Why this model and all?
I've been a huge fan of this model and Rangers. So far I always had an icon of a hidden forest ranger as my avatar. I recently changed it, but my favorite classes have always been elven forest rangers.

CONCEPT STATUS: PENDING
REASON: Bad boy, are you going to be a girl? Anyway, are you still around?
 
Last edited by a moderator:
Level 13
Joined
May 11, 2008
Messages
1,198
Updated:
Some minor Redesigning to the hero.
Will update with a new pastebin file later.
Please scrap any old version of the pastebin file.
Will add some screenshots also.
I might completely redesign Tamper Tantrum as i don't really like the ability that much anymore.
But right now I'm not sure what to do with it.

Hero Concept

Hero Icon Link:
icon.gif

Hero Name: SanKakU
Hero Class: Magic Crusher
Attack Range: Melee
Attack Model: N/A
Attribute Type: Str
Model Link: units\other\DranaiAkama\DranaiAkama.mdl

Biography



Spells


1) Strength of Bonds

Icon Link:
skill-0.jpg

Model Link:

Active Ability. Strength of a team united. Magic Crusher's strength rises when in combat with other allied heroes. The strength gain is proportional to the strength of the allied heroes. The benefit is also applied to each allied hero.
Level 1 - Str + 10%, 10 seconds duration.
Level 2 - Str + 15%, 15 seconds duration.
Level 3 - Str + 20%, 20 seconds duration.
Level 4 - Str + 25%, 25 seconds duration.
Level 5 - Str + 30%, 30 seconds duration.
Cooldown: 45 seconds.
Manacost: 45


2) Antagonizing Spirit

Icon Link:
skill-1.jpg

Model Link:

Depending on the spell cast, either on the Crusher directly, or in an area within 1000 range of the Crusher, there is a chance the spell is either directed back at the caster, or to a random area within 500 range of the targeted area. Has no effect on no-target abilities.
Level 1 - 1/6 chance to displace, 1/5 chance to reflect
Level 2 - 1/5 chance to displace, 1/5 chance to reflect
Level 3 - 1/5 chance to displace, 1/4 chance to reflect
Level 4 - 1/4 chance to displace, 1/3 chance to reflect
Level 5 - 1/3 chance to displace, 1/3 chance to reflect


3) Triangle of Terror

Icon Link:
skill-0.gif

Model Link: (Effect) http://www.hiveworkshop.com/forums/...er-49941/?prev=search=dark&r=20&d=list&page=3
models_3641_screenshot_tnb.jpg


Crusher draws a triangle on the ground, and all enemies caught within it are stunned with terror for a short moment, until they get their wits about them.
Level 1 - Stunned for 1.0 seconds.
Level 2 - Stunned for 1.5 seconds.
Level 3 - Stunned for 2.0 seconds.
Level 4 - Stunned for 2.5 seconds.
Level 5 - Stunned for 3.0 seconds.
Cooldown: 25 seconds.
Manacost: 125


4) Tamper Tantrum

Icon Link:
Model Link:

Ability is currently scrapped and awaiting new design idea.

 
Last edited:
Level 30
Joined
Jan 31, 2010
Messages
3,551
Hero Concept
BTNSylvanusWindRunner.png

Hero Icon Link:
Hero Name: Aphera Lucent
Hero Class: Arcane Markswoman
Attack Range: 600
Attack Model:
Attribute Type: Agility
Model Link:

Biography
attachment.php


Considered to be the most precise woman in every way, Aphera Lucent can even smile to desired degree. As the only woman under the protection of both Elrath and Elune, she grips enlightening enchantments and lunar blessings to her side. When loosed upon escaped criminals or persons who try to tell her a joke about blondes, Aphera employs a waste number of supernatural powers to her aid. It has been said that her arrows pierce right through her enemies, and her bow is enchanted with twilight curse. One thing is certain, for a blonde, she is indeed a challenge to joke with.

attachment.php


Spells

BTNTheBlackArrow.png

1) Moonchant Shot

Icon Link:
Model Link: http://www.hiveworkshop.com/forums/models-530/dark-blade-137581/?prev=search=arrow&d=list&r=20

Aphera calls upon twilight strength, shooting out a deadly arrow to fly down a straight line. As the arrow travels, it implodes at the first enemy unit it encounters, reducing armor and dealing magical damage. Armor reduction lasts for 6 seconds.

Level 1 - Deals 90 damage, 2 Armor.
Level 2 - Deals 145 damage, 4 Armor.
Level 3 - Deals 200 damage, 6 Armor.
Level 4 - Deals 255 damage, 8 Armor.
Level 5 - Deals 320 damage, 10 Armor.

BTNFaerieFire.png

2) Touch of Retribution

Icon Link:
Model Link: http://www.hiveworkshop.com/forums/models-530/starfall-caster-65886/?prev=search=moon&d=list&r=20

Hastens moves of a single allied unit, giving it increased attack speed and damage. Whenever it takes damage while the blessing lasts, bonuses will decrease by 12%. After 4 seconds of not taking any damage, bonuses will reset to maximum. Lasts for 10/13/16/19/22 seconds.

Level 1 - 10% Damage, 5% Speed.
Level 2 - 15% Damage, 10% Speed.
Level 3 - 25% Damage, 10% Speed.
Level 4 - 30% Damage, 15% Speed.
Level 5 - 40% Damage, 15% Speed.

BTNUsedSoulGem.png

3) Avenging Step

Icon Link:
Model Link:

Using Elrath's enchantments, Aphera can cause a field of force to surround her, rendering her immune to magical abilities. While the field lasts, she will slowly pull nearby enemy units to her position.

Level 1 - Lasts 3 seconds, 50 range per second.
Level 2 - Lasts 3.5 seconds, 75 range per second.
Level 3 - Lasts 4 seconds, 100 range per second.
Level 4 - Lasts 4.5 seconds, 125 range per second.
Level 5 - Lasts 5 seconds, 150 range per second.

PASBTNImpalingBolt.png

4) Strikethrough

Icon Link:
Model Link:

With deadly precision and intense dexterity, some of Aphera's regular attacks will pierce through her enemies and seek another, dealing 75% of her own damage. This can happen to piercing arrows as well, and it applies to Moonchant Shots.

(Maybe: Overrides orb effects.)

Level 1 - 30% on normal attacks, 30% on Moonchant Shot which deals 30% lower damage.
Level 2 - 40% on normal attacks, 35% on Moonchant Shot which deals 25% lower damage.
Level 3 - 50% on normal attacks, 40% on Moonchant Shot which deals 20% lower damage.

Note: If occurs on Moonchant Shot, it will go to a random enemy units in sight.

If you need help with textual content, call me :)

CONCEPT STATUS: PENDING
REASON: There is another model already pre-defined: http://www.hiveworkshop.com/forums/...ept-submission-163857/index2.html#post1681989
 

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Last edited by a moderator:
Level 17
Joined
Nov 11, 2010
Messages
1,974
Hero Concept Submission

Here you go.

WORK IN PROGRESS :)

Hero Concept

Hero Icon Link: Storm Panda
Hero Name: SteveanatoR
Hero Class: Earth Brawler
Attack Range: Melee
Attack Model: None
Attribute Type: Strength
Model Link: Storm Panda

Biography



As a kid, SteveanatoR always watched from the sidelines. But now upon the call of war he shall crush and destroy anything that comes into his path!

Spells


1) Energy Thrust

The brawler release a thrust of earthen energy that can pierce through units on ground level, reaching up to 700 range.

Icon Link:
Model Link:

Level 1 - Pierces through units dealing 90 damage.
Level 2 - Pierces through units dealing 180 damage.
Level 3 - Pierces through units dealing 270 damage.
Level 4 - Pierces through units dealing 360 damage.
Level 5 - Pierces through units dealing 450 damage.


2) Thunder Clap

Can release a damaging effect around the Earthen Brawler dealing damage and slowing their attack rate and movement speed over time.

Icon Link:
Model Link:

Level 1 - 60 damage, reduces enemy speed by 50%.
Level 2 - 100 damage, reduces enemy speed by 50%.
Level 3 - 150 damage, reduces enemy speed by 50%.
Level 4 - 210 damage, reduces enemy speed by 50%.
Level 5 - 280 damage, reduces enemy speed by 60%.


3) Panda Aura

Causes all allied units within 700 range to gain a defensive boost based on the level of the Panda's Aura.

Icon Link:
Model Link:

Level 1 - Increases defense by 1.50.
Level 2 - Increases defense by 3.00.
Level 3 - Increases defense by 4.50.
Level 4 - Increases defense by 6.00.
Level 5 - Increases defense by 7.00, gives an additional +2 damage increase to allied units.


4) Earthen Smite

A powerful area of effect that brings out thunder claps in all 4 directions reaching up to 700 range - you may need some life insurance to survive this.

Icon Link:
Model Link:

Level 1 - Each thunder clap deals 100 damage, and slows the enemy by 30%.
Level 2 - Each thunder clap deals 250 damage, and slows the enemy by 40%.
Level 3 - Each thunder clap deals 430 damage, and slows the enemy by 55%.

Changed model to Storm Panda. I'll make my own spells and attach to post when finished.
 
Last edited:
Hero Concept


BTNSpiritWalker.jpg
Hero Name: Shamanyouranus
Hero Class: Tauren Shaman
Attack Range: Melee
Attack Model: -none-
Attribute Type: Strength
Model Link: Spirit Walker

Biography


Earth
BTNOrbOfVenom.jpg

1) Might of Earth

Icon Link: BTNOrbOfVenom
Model Link:

The Shaman becomes imbued with the might of earth, gaining bonus armor for 5 seconds. He also summons an earth totem to stun his enemies. Totem lasts 15 seconds.

Level 1 -
Level 2 -
Level 3 -
Level 4 -
Level 5 -

BTNOrbOfFire.jpg

2) Ferocity of Flame

Icon Link: BTNOrbOfFire
Model Link:

The Shaman becomes imbued with the ferocity of flame, gaining bonus attack speed for 5 seconds. He also summons a fire totem to damage his enemies. Totem lasts 15 seconds.

Level 1 -
Level 2 -
Level 3 -
Level 4 -
Level 5 -

BTNNeutralManaShield.jpg

3) Wisdom of Water

Icon Link: BTNNeutralManaShield
Model Link:

The Shaman becomes imbued with the wisdom of water, gaining bonus mana regeneration for 5 seconds. He also summons a water totem to heal his allies. Totem lasts 15 seconds.

Level 1 -
Level 2 -
Level 3 -
Level 4 -
Level 5 -

BTNOrbOfDarkness.jpg

4) Swiftness of Wind

Icon Link: BTNOrbOfDarkness
Model Link:

The Shaman becomes imbued with the swiftness of wind, allowing him to pass through other units for 5 seconds. He also summons a wind totem to increase his allies' movement speed. Totem lasts 15 seconds.

Level 1 -
Level 2 -
Level 3 -
Level 4 -
Level 5 -


-This hero has no ultimate. He has 4 abilities that can all be learned from the start. Get over it.
-The shaman can have multiple elemental buffs on him at one time. Such as casting Swiftness of Wind, then right afterwards casting Might of Earth.
-Only one totem can be out at a time. Summoning a totem will destroy the last summoned totem.

Work in Progress
 
Last edited:
Level 19
Joined
Nov 16, 2006
Messages
2,165
Hero Concept

Hero Icon Link: ReplaceableTextures\CommandButtons\BTNHeroPaladin.blp
Hero Name: Xarwin
Hero Class: Not decided yet.
Attack Range: melee.
Attack Model: HAMMAR!
Attribute Type: Not decided yet.
Model Link: units\human\Uther\Uther.

Biography



Spells


1)

Icon Link:
Model Link:

Level 1 -
Level 2 -
Level 3 -
Level 4 -
Level 5 -


2)

Icon Link:
Model Link:

Level 1 -
Level 2 -
Level 3 -
Level 4 -
Level 5 -


3)

Icon Link:
Model Link:

Level 1 -
Level 2 -
Level 3 -
Level 4 -
Level 5 -


4)

Icon Link:
Model Link:

Level 1 -
Level 2 -
Level 3 -

Reserved spot.
I just thought I'd show mine too soon (WIP).
 
Might as well give it a try >__>

Hero Concept
BTNArachnathid.png

Hero Icon Link: http://images3.wikia.nocookie.net/__cb20090111122436/wowwiki/images/5/5e/BTNArachnathid.png
Hero Name: Tank-Commander
Hero Class: Mishas' Scorpion
Attack Range: Melee
Attack Model: None
Attribute Type: Agility
Model Link: Units\Creeps\ArchnathidGreen\ArchnathidGreen

Biography

arachnathid.gif


Tank-Commander - A cybernetically enhanced scorpion - roamed the world for strong opponents, he spent years searching. He slayed millions of opponents with little effort until he finnaly found a match in Misha whom was immune to his deadly poison, now he spends every night awaiting Mishas' arrival to meet him on the battlefield.

Spells

icons_9801_btn.jpg

1) Cyanide sting (Active)

Icon Link: http://www.hiveworkshop.com/forums/icons-541/btnpoisonsting-150431/?prev=search=Sting&d=list&r=20
Model Link: Abilities\Weapons\PoisonSting\PoisonStingTarget.mdl

Tank-Commander injects stored cyanide into the target causing them to slow down and lose hp over five seconds.

Level 1 - 10% attack speed 5% movement speed 5 dps.
Level 2 - 15% attack speed 10% movement speed 10 dps.
Level 3 - 20% attack speed 15% movement speed 15 dps.
Level 4 - 25% attack speed 20% movement speed 20 dps.
Level 5 - 30% attack speed 25% movement speed 25 dps.

icons_1101_btn.jpg

2) Land mine (Active)

Icon Link: http://www.hiveworkshop.com/forums/...bomb_05-a-55127/?prev=search=bomb&r=20&d=list
Model Link: units\creeps\GoblinLandMine\GoblinLandMine

Tank-Commander drops a land mine onto the ground, upon an enemy coming into the nearby proximity it explodes dealing damage in a large AoE.

Level 1 - 100 Damage 200 AoE.
Level 2 - 200 Damage 250 AoE.
Level 3 - 300 Damage 300 AoE.
Level 4 - 400 Damage 350 AoE.
Level 5 - 500 Damage 400 AoE.

icons_4065_btn.jpg

3) Nanobots (Passive)

Icon Link: http://www.hiveworkshop.com/forums/icons-541/btnautorepairbots-58094/?prev=search=repair&d=list&r=20
Model Link: Abilities\Spells\Other\ANrm\ANrmTarget.mdl

Nanobots within Tank-Commander repair damage dealt, but they cannot be interuppted thus do not activate while taking damage.

Level 1 - 2 hp/s 20 seconds without damage.
Level 2 - 3 hp/s 18 seconds without damage.
Level 3 - 4 hp/s 16 seconds without damage.
Level 4 - 5 hp/s 14 seconds without damage.
Level 5 - 6 hp/s 12 seconds without damage.

icons_9443_btn.jpg

4) Take a stab

Icon Link: http://www.hiveworkshop.com/forums/icons-541/btnimpale-147756/?prev=search=Impale&d=list&r=20
Model Link: Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl

Tank-Commander burrows into the ground and fires out spines from the ground in random directions stunning and damaging enemies for 10 seconds.

Level 1 - 2 Direction per second, 50 damage, 3 second stun.
Level 2 - 3 Directions per second, 100 damage, 5 second stun.
Level 3 - 4 Directions per second, 150 damage, 7 second stun.


- Made it as balanced as I could (regardless of me sucking at it I think it's pretty fair)
- Didn't use any complex spells which would take ages to make
- I am one of the most active members as far as the chatroom is concerned as well as contributing a few spell spells/systems to the hive, so I feel that I derserve a spot >__>
 
Hero Concept

Hero Icon Link:
Hero Name: Tankeh
Hero Class: Scorpion Tank Tank
Attack Range: Ranged
Attack Model: Mortar
Attribute Type: Strength
Model Link: Those white arachnid things, recolored dark grey.

Biography

The mighty Scorpion tank came from the sky, and it brought much fire, and much death, and much firepower to the hive. and its mighty overseer had great skill and he directed the tank with much propensity, and he was tankeh, and the hive saw tht it was good, so he gave tankeh a special weapon to use in dark times, and he did, and it was good. and that goodness is what caused him to crusade in ralles name. And he did. and so it was good. very good.



Spells


1) Siege Mode

The great Scorpion tank becomes an immobile barrager of doom. Has a medium minimum range and a massive regular range. Looses all armor and buffs transferring from and to this mode. Takes 5 seconds to transform, Health is reduced by 50% Cannot use abilities. Hurts Allies, longer cooldown.

Icon Link:
Model Link:

Level 1 - 2050 Maximum Range, 25 + 2*strength bonus damage, 200 splash.
Level 2 - 2250 Maximum Range, 25 + 2*strength bonus damage, 275 splash.
Level 3 - 2650 Maximum Range, 30 + 2*strength bonus damage, 325 splash.
Level 4 - 3000 Maximum Range, 25 + 2*strength bonus damage, 400 splash.
Level 5 - 3500 Maximum Range, 35 + 2*strength bonus damage, 500 splash.


2) TD-MEDIC

The Time-Delayed Micro Explosive Dimethyl Ether Implated Charge attaches to a target from a range of up to 450. It remains on the target unless dispelled. It can only be detonate remotly after 15 seconds have passed. The effect stacks.

Icon Link:
Model Link:

Level 1 - 50 Damage per charge, 15 second cooldown, Maxiumum of 3 charges at one time.
Level 2 - 50 Damage per charge, 13 second cooldown, Maxiumum of 4 charges at one time.
Level 3 - 50 Damage per charge, 11 second cooldown, Maxiumum of 5 charges at one time.
Level 4 - 50 Damage per charge, 8 second cooldown, Maxiumum of 6 charges at one time.
Level 5 - 50 Damage per charge, 4 second cooldown, Maxiumum of 8 charges at one time.


3) Dimensional Rift

Creates a rift to the alternate dimension of Starcraft, calling in several zergling allies that will guard the tank until killed.
Stats:
Zerglings: 35 hp, 6 attack, .45 cooldown. Fast.
Speedlings 45 hp, 9 attack, .35 cooldown, Very fast.
Cracklings 55 hp 13 attack .25 cooldown, Extremely fast.

Icon Link:
Model Link:

Level 1 - 4 Zerglings
Level 2 - 6 Speedlings
Level 3 - 8 speedlings
Level 4 - 8 Cracklings
Level 5 - 10 Cracklings


4) Tactical Nuke

Charges a fusion based nuclear laser, the longer you charge, the more damage will be dealt on impact. you may press the ability button at any time to end charging and fire, affects all units, reguardless of ownership, in a massive area.

Icon Link:
Model Link:

Level 1 - Maximum of 5 seconds, 450 aoe, massive damage.
Level 2 - Maximum of 10 seconds, 550 aoe, titanic damage.
Level 3 - Maximum of 15 seconds, 650 aoe, godlike damage.

Tank Commander Gave me and deo permissions to make concepts for him.

Still a wip, bit overpowered, comments?


Strategies:

Siege mode:
For long range fire support for other heroes, and sniping, can damage allies, so directing what to attack is a requiremnt. Cannot use abilities, so use sparingly. Dimensional rift can be used to spawn zerglings that will hold up the enemy for long enough for him to leave seige mode and retreat, vaunerable to sniping.

MEDIC Charges:
Useful for stacking on heroes, then detonating as they retreat, or when they are low on hp, stacking is useful, especially in conjunction with seige mode, where you can still detonate charges.

Dimensional Rift

Used before or after engaging in siege mode for some instant cover, or for hunting down and sniping a wounded hero, there is nothing faster.

Tactical NukeThe damage is insane, able to one shot most heroes at 50% or weaker heroes at 75% or totally when upgraded enough, charge before an enemy arives in a lane, and then shoot, releae lings, and move into siege mode, great lane sweeping cover.
 
Last edited:
Level 48
Joined
Apr 18, 2008
Messages
8,421
Hero Concept
BTNSeigeEngineWithMissles.png

Hero Icon Link: ReplaceableTextures\CommandButtons\BTNSeigeEngineWithMissles.blp
Hero Name: Tank Commander
Hero Class: Siege Pilot
Attack Range: 750
Attack Model: Abilities\Weapons\SteamTank\SteamTankImpact.mdx
Attribute Type: Strength
Model Link: units\human\WarWagon\WarWagon (TFT version, alternate\missile pod animations)


Tank Commander, or Tanky as some may call him, was a commanding officer in the 2nd Ironforge Steam Brigade. He was a legend among his fellow brigadiers for his courage in battle as well as his personal kill count. One day, Tanky was approached by a stranger. It was a human wearing strange, metallic red armor, wielding a rifle and carrying a metal shield. The human presented himself as private Wendell Sovens, a 'Dominion siege tank pilot' and 'marine'. The man granted Tanky weaponry, utilities and armor equipment the likes of which Tanky has never seen before. He then explained Tanky about the great battle in the lands of the Hive, the consequences of which could be powerful enough to destroy both Azeroth and the 'Korpulu Sector', the land from which Wendell Sovens hails. After a few weeks of work, Tanky managed to install the powerful equipment granted to him by the mysterious man on his siege engine, dubbing his vehicle the 'Siege Breaker'. He has since resigned from the Steam Brigade and now fights with his upgraded tank at the front lines on the Hive's Battlefield.

xc51cz.jpg


Spells

16abcc2.jpg

1) Calldown Reinforcements

Icon Link: ReplaceableTextures\CommandButtons\BTNRifleman.blp
Model Link: units\human\Rifleman\Rifleman.mdx
Requests ground reinforcements to be dropped down and fight at your side. A number of controllable Riflemen is dropped down by a drop-pod at the target location. Riflemen last for 30 seconds if not killed beforehand. Cooldown: 30 seconds.

Level 1 - Calls down 3 very weak riflemen.
Level 2 - Calls down 5 weak riflemen.
Level 3 - Calls down 7 decent riflemen.
Level 4 - Calls down 9 strong riflemen.
Level 5 - Calls down 11 powerful riflemen.

mr757s.jpg

2) Ram

Icon Link: ReplaceableTextures\CommandButtons\BTNImbuedMasonry.blp
Model Link: Abilities\Spells\Orc\Shockwave\ShockwaveMissile.mdx (Attach to the hero's front)
The hero moves quickly towards a target point, knocking back, damaging and slowing down any enemy units on the way. While ramming, the hero can not be attacked or be issued any commands. 500 range.

Level 1 - 50 damage, 25% movement speed and attack speed reduction.
Level 2 - 100 damage, 30% movement speed and attack speed reduction.
Level 3 - 150 damage, 35% movement speed and attack speed reduction.
Level 4 - 2500 damage, 40% movement speed and attack speed reduction.
Level 5 - 250 damage, 45% movement speed and attack speed reduction.

fljyn5.jpg

3) Medivac

Icon Link: ReplaceableTextures\CommandButtons\BTNGoblinZeppelin.blp
Model Link: units\creeps\GoblinZeppelin\GoblinZeppelin.mdx (Gyrocopter soundset)
Calls for aerial support from a Medivac. The Medivac is a light, weak unit with no attack that can load up to 6 player-owned units and heroes, can heal living, non-mechanical units and has a moderately large line of sight. Lasts 30 seconds. Cooldown: 15 seconds.

Level 1 - 50 hitpoints, 0 Medium armor, 150 mana, Healing Ray: Heals 2 hitpoints per second per 5 mana.
Level 2 - 100 hitpoints, 1 Medium armor, 200 mana, Healing Ray: Heals 3 hitpoints per second per 4 mana.
Level 3 - 150 hipoints, 2 Medium armor, 250 mana, Healing Ray: Heals 4 hitpoints per second per 3 mana.
Level 4 - 200 hipoints, 1 Heavy armor, 300 mana, Healing Ray: Heals 5 hipoints per second per 2 mana.
Level 5 - 250 hipoints, 2 Heavy armor, 350 mana, Healing Ray: Heals 6 hitpoints per second per 1 mana.

icons_6309_btn.jpg

4) Siege Mode

Icon Link: http://www.hiveworkshop.com/forums/icons-541/btncrpushbutton-111015/
Model Link: None(Add some sort of SFX and perhaps a different attack missile)
The Siege Pilot activates Siege Mode. In this mode, the tank cannot move and attacks more slowly, but gains highly increased splash damage and range. Drains 3 mana per second while active. Active until deactivated or mana runs out. Takes 5 seconds to switch between modes.

Level 1 - 300 bonus damage, 70% reduced attack speed, 1000 bonus range.
Level 2 - 400 bonus damage, 60% reduced attack speed, 1200 bonus range.
Level 3 - 500 bonus damage, 50% reduced attack speed, 1400 bonus range.

Notes and strategy:

Calldown Reinforcements:
  • Riflemen have Medium armor, Piercing attack and 400 range.
  • Riflemen are very useful during early game for money farming and shooting off creeps.
  • Later levels of Calldown Reinforcements are particularly effective for surrounding heroes, trapping them, or shooting them down when they are low on health.
  • Riflemen are also useful to provide backup for your hero while attempting to run away. (When low on health)

Ram:
  • Ram is useful for escape situations. When the hero is low on health, Ram towards the general direction of your base. If any enemies are caught in the way, their chances of catching you shall be reduced due to Ram's slowing effect.
  • Ram is equally useful to disable enemy units, run over enemy creeps or generally provide support for your allied heroes. The Knockback effect could prove useful to push back creep waves or melee heroes.

Medivac:
  • The Medivac is especially useful for providing line of sight in combination with Siege Mode. Once siege mode is activated, send a Medivac to scout ahead of the hero. If the Medivac is under attack, retreat.
  • Another use of the Medivac is to provide support for your Riflemen or transport them into surprise attacks versus enemy heroes.
  • Medivacs have a low attack priority. Anytime it is near allied creeps or heroes, it is safe to assume that creeps would not attack it.
  • Medivacs could also be used for a dangerous but quick escape route for the siege pilot if it comes under attack while in Siege Mode, quickly deactivate siege mode, summon a Medivac and load the hero into it, and retreat quickly.
  • The Medivac could be used as healing support for living, non-mechanical allied heroes.
  • If a Medivac is destroyed or runs out of summon time while it still has units inside, the units are dropped, and survive, but lose 30% of their maximum health.

Siege Mode:
  • The range of the hero with Siege Mode is smaller than the hero's line of sight. It is best combined with support from creeps, allied heroes or a Medivac.
  • Siege Mode is best used against groups of creeps or wounded heroes. If a hero is damaged enough for a single blast to kill it, target it immediately.
  • Creeps have high priority for siege pilots in Siege Mode. It is best used far away from any enemy creeps, best behind a tower or inside the base. Once deployed, however, the Siege Pilot will have absolutely no problems annihilating any creeps within range and line of sight.
 
Level 38
Joined
Jan 10, 2009
Messages
854
This looks interesting, here goes...

Hero Concept
BTNRevenant.jpg

Hero Icon Link: ReplaceableTextures\CommandButtons\BTNRevenant.blp
Hero Name: 67chrome
Hero Class: Dark Champion
Attack Range: 100 (Instant)
Attack Model: Abilities\Weapons\DemonHunterMissile\DemonHunterMissile.mdl
Attribute Type: Intellect
Model Link: units\other\BloodElfLieutenant\BloodElfLieutenant + my dark champion skin, or units\creeps\Revenant\Revenant

Biography

darkchampion.gif

Spells

genericspellimmunity.gif

1) Spiritfire Shroud

Causes all damage and healing to effect mana instead of health. Additionally, returns % damage taken back to the damaging source. Does not reflect damage back to structures.

Icon Link: ReplaceableTextures\PassiveButtons\PASBTNGenericSpellImmunity.blp
Icon Link (Research): ReplaceableTextures\CommandButtons\BTNGenericSpellImmunity.blp
Model Link (Retribution damage): Abilities\Spells\Human\Feedback\ArcaneTowerAttack.mdl

Level 1 - 0.60 mana per hp, returns 7% damage taken
Level 2 - 0.55 mana per hp, returns 12% damage taken
Level 3 - 0.50 mana per hp, returns 17% damage taken
Level 4 - 0.45 mana per hp, returns 22% damage taken
Level 5 - 0.40 mana per hp, returns 27% damage taken

13massteleport.gif

2) Inversion

Instantly swaps places with the target unit. May target any unit capable of moving.

Icon Link: ReplaceableTextures\CommandButtons\BTNMassTeleport.blp
Model Link: Abilities\Spells\Items\ScrollOfRejuvenation\ScrollManaHealth.mdl

Level 1 - 400 range
Level 2 - 550 range
Level 3 - 700 range
Level 4 - 850 range
Level 5 - 1000 range

10bdevourmagic.gif

3) Carnage

Empowers the dark champion and all nearby allies with a life-draining and mana-draining effect. Lasts 60 seconds.

Icon Link: ReplaceableTextures\CommandButtons\BTNDevourMagic.blp
Model Link (Cast): Abilities\Spells\NightElf\BattleRoar\RoarCaster.mdl
Model Link (Buff): Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl

Level 1 - 6% life drain, 6% mana drain
Level 2 - 9% life drain, 9% mana drain
Level 3 - 12% life drain, 12% mana drain
Level 4 - 15% life drain, 15% mana drain
Level 5 - 18% life drain, 18% mana drain

03advancedunholyarmor.gif

4) Juggernaut

Reduces all damage taken by 100% but also reduces attack speed by 35%.

Icon Link: ReplaceableTextures\CommandButtons\BTNAdvancedUnholyArmor.blp
Model Link: Abilities\Spells\Undead\AntiMagicShell\AntiMagicShell.mdl

Level 1 - lasts 5 seconds
Level 2 - lasts 7 seconds
Level 3 - lasts 9 seconds



Hero design is themed around being a tank. With any points in spiritfire shroud intellect will not only increase damage but health and grant a sudo-armor bonus that applies to spell damage as well with additional levels as the mana to hp ratio gets better. + intellect items will offer the greatest benefit to this hero, while an item with reincarnation could insure a very limited number of overall deaths. Mana, mana regeneration, armor, and items that grant resistances to abilities (such as spell shield) would benefit this hero to.

If this hero is played correctly it should get little to no kills but a lot of assists.

Spiritfire Shroud is based off of mana shield.
The 0.6 to 1 mana to health ratio of spiritfire shroud's initial level is their to compensate for the fact that intellect only increases mana by 15 points, while strength increases health by 25 points. The further bonuses essentially mimic armor's damage reduction with the added bonus of being able to reduce spell damage as well. Additionally, to compensate for the ranged carries that this hero will likely be pitted against the retributive damage does not discriminate between melee and ranged damage, and if a damage event could be found for magical damage it would reflect that damage back to the source as well.

Inversion applies ribbon effects before moving target and caster.
Inversion is intended to initiate fights or save focused allies. It may also be used to escape battles via targeting minions, creeps, and allied heroes (hopefully ones that will survive for the later).

Carnage targets the caster and all allies within a large radius.
carnage does not discriminate between melee and ranged damage as vampiric aura does, and allows ranged carries to gain life draining effects with their attacks. Due to the fact carnage's draining effects must be triggered it will not interfere with any orb-effect abilities, and thus will not be one itself. Also, as spiritfire shroud converts all healing to mana it will convert all life drained to mana while active, effectively doubling the survival boon granted to the dark champion comparative to other heroes.

Juggernaut may be easily accomplished through modifying the berserk ability.
While it does largely offer invulnerability it does not grant immunity to debuffs, and stuns and snares could shut this hero down. However, unlike invulnerability it does still allow units to attack this hero while this ability is active, allowing unskilled players, towers, and creeps to effectively waste their damage output.

 
Last edited:
Boredom spawns creativity.
Hero Concept

Hero Icon Link:
Hero Name: The_Silent
Hero Class:
Attack Range: 500
Attack Model: "Abilities\Weapons\Arrow\ArrowMissile.mdl"
Attribute Type: Agility
Model Link: "units\creeps\SkeletonArcher\SkeletonArcher.mdl"

Biography
Captured in his own mad mania about destroying the world, he is constantly experimenting with awaking the living dead through viral weaponry. With zombie movies as inspiration, he is now raising his undead army to overwhelm every opposition.

thesilent.jpg


Spells


1) Brainzz!

Icon Link: "http://www.hiveworkshop.com/forums/icons-541/btnzombie-135691/?prev=search%3Dzombie%26d%3Dlist%26r%3D20"
Model Link: "units\creeps\Zombie\Zombie.mdl"

Animates a swarm of zombies from corpses in 250 AOE of the hero's choice. Zombies have 150 hp and deal 7-8 damage, walk speed is 15o and attack rate is 1.5. They have a modified version of envenomed weapons which is called "Zombie Virus", which deals 2 damage per second for 60 seconds. If a unit is killed by a zombie, it awakes as a zombie itself.

Level 1 - max 3 zombies
Level 2 - max 4 zombies
Level 3 - max 5 zombies
Level 4 - max 6 zombies
Level 5 - max 7 zombies


2) Rage Syndrom

Icon Link: http://www.hiveworkshop.com/forums/icons-541/btndevour-135690/?prev=d=list&r=20&u=The_Silent
Model Link:

Causes all units within 150 AOE of the hero's choice moves and attacks faster for 10 second.

Level 1 - 55%
Level 2 - 65%
Level 3 - 75%
Level 4 - 85%
Level 5 - 95%


3) Hit em' in the Head

Icon Path:
Model Link:

Passive
Zombies and the hero get additional armor.

Level 1 - +4 armor
Level 2 - +6 armor
Level 3 - +8 armor
Level 4 - +10 armor
Level 5 - +12 armor


4) The Living Dead

Icon Path: "ReplaceableTextures\PassiveButtons\PASBTNRegenerationAura.blp"
Model Link:

Passive Aura
Units dying around the the hero rises as zombies (see above for reference)

Level 1 - 250 AOE
Level 2 - 300 AOE
Level 3 - 400 AOE

 
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