• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Transformer Siege Engine

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
I created my 2nd transformer model using Warcraft III resources as usual. Siege Engine version + Battle Golem, with the transform animation that I manually created using mdlvis, War3 Model Editor, and Matrix Eater. Compared to the last model idea, this one is better. :3

Update V1.1 [Content Optimizations]:
-Optimized death animation
-Removed 2 unnecessary objects in the decay animation.
-Added sprite ref attachments for the robot.
-Added decay animation for alternate (simple smoke effect).
-Rescaled the model output in comparison for the default siege engine unit by 25% (giving a metal giant vibe).
-Optimized attachment scaling outputs to 100%.

Update V1.2 [Adjustments]:
-Optimized animations
-Changed few model details
Previews
Contents

Transformer_SiegeEngineV1.2 (Model)

Reviews
ILH
ILH
Good job for the fixes. However, there are some issues left: The model needs a collision shape. The attachment points did not move with the current state of the unit. If the unit is in alternate mode and is on fire, you can see the fire floating on...
created using mdlvis, War3 Model Editor, and Matrix Eater
People told me in the past that they were not able to use the Matrix Eater animation transfer/import capabilities to handle camera animation to allow one model to have an Alternate camera similar to how you do. Did you create your DualCam using automation or did you have to manually hand edit the camera to be a copy of the Siege Engine in the alternate case and then do camera translations and rotations to match the Siege Golem in the base case?

Edit:
p.s. don't use Matrix Eater, use Retera Model Studio. The Retera Model Studio should be fully backwards compatible and have a superset of all features that Matrix Eater ever had in 95% of all cases.
 
Level 16
Joined
Aug 8, 2016
Messages
39
People told me in the past that they were not able to use the Matrix Eater animation transfer/import capabilities to handle camera animation to allow one model to have an Alternate camera similar to how you do. Did you create your DualCam using automation or did you have to manually hand edit the camera to be a copy of the Siege Engine in the alternate case and then do camera translations and rotations to match the Siege Golem in the base case?

Edit:
p.s. don't use Matrix Eater, use Retera Model Studio. The Retera Model Studio should be fully backwards compatible and have a superset of all features that Matrix Eater ever had in 95% of all cases.
I did manually created new camera instead of using in the golem model. I haven't been introduced to Retera Model Studio yet because I rarely go to the tool section. I'll try this war3 model editing app and try to learn it. I might want to enjoy the better uses that you have mentioned for my convenience as well. :3
 

ILH

ILH

Model Reviewer
Level 26
Joined
May 8, 2012
Messages
1,233
Good job for the fixes. However, there are some issues left:
  • The model needs a collision shape.
  • The attachment points did not move with the current state of the unit. If the unit is in alternate mode and is on fire, you can see the fire floating on the air. Overhead buffs are also affected.
  • By the end of Decay Alternate, there is a geoset still "visible".
 
Top