Hey Guys,
thanks for your great feedback. I didn't actually intend to work on this map any further, but your points of improvement were too convincing to ignore them.
@Rufus
Holy Sh**, I always knew texturing wasn't exactly my strength, but I didn't realize, how bad it actually was. I started allover again and hope, I have stepped up my texturing quite a bit now
@Thing_I
Base-design is quite tricky. Of course, you need enough space to build. But on the other hand, you don't want the trees to be too far away because of harvesting and tactical base building. I removed 3-4 trees from each starting position and hope that I have found a better balance now.
Also, I added a few tiles here and there, to prevent plain areas
The biggest change is that I have reworked the map design. Originally it were two crossing rivers, which looked quite artificial, because crossing rivers are not possible in the real world. The changes only affected blocked areas though. Balance-wise everything should be the same.
Now the map should have way more flavour, without changing anything important.
I hope you enjoy it!