Dear "Ultimate_MapCreator",
I am sorry that you could not yet find the enjoyment and awesomeness of Southfury Banks in your early game experiences. To alleviate your judgement, please let me share a few tips on how to deal with the problems you adressed:
.: STUN :.
A rogue / death stalker can only stun you for 10 seconds, when this unit is stealthed. There are several ways to deal with rogue stealth. One, have a lv3 hunter with you (6 tomes of wind). He has an ability named "Flare" which unstealthes rogues. Second, the Warrior's Thunder Clap ability and the hunter's and priest's DoTs prevent a rogue of re-stealthing.
.: MONEY :.
With gold, you can:
- repick your class
- buy tomes for yourself or teammates to upgrade your unit
- buy tomes for yourself or teammates to adjust to the current tactical situation
- upgrade your graveyard guards
- revive slain tome seller NPCs
.: EARLY UPGRADE = WIN :.
There are several and easy ways to catch up in Southfury Banks. One, you can butcher swine and sheep as a peon unit for 100g/each. You can creep monsters close to your starting area. You can sell tomes of slain enemies. Capturing a graveyard grants a steady stream of income plus the reward of killing the enemy NPCs. Slaying an enemy faction officer grants a few thousand gold. You never have to worry, however, that your enemy team will greatly outnumber you in terms of stats, as there are no items within this game and as the maximum number of levels you can obtain is 3. Overall, I can assure you from various Southfury Banks gameplay sessions, that the formula "early upgrade = win" applies comparably much less than the formula "good teamplay = win (and fun!)"
(Same of course accounts for "
Capture the Egg", where this formula is brought to the next level.)