(20 ratings)
I very like your two other campaign :d , i will test this campaign , have you done the epilogue of March of the horde ?
Alright, here is my review for the first chapter
Grammar problems
- "Notice: Sylvanas will get abilities when she grows her level"
-Main Quest: "...has taken her body..."
"What the? Who said that?"
"...we heard about what happened here..."
"My lady, there are more corpses..."
"What the hell? Where did this creature come from?"
Optional Quest Ressurection: "...Raise them and they will serve you..."
"My lady, there are two bases...if we destroy their halls it will slow them down."
Optional Quest Stop the Death: "...to reduce them in this land."
"My lady, there are more undead... they are coming towards us now."
Gameplay
-In the opening cinematic, fix the camera position when Sylvanas starts saying her second phrase, when she hears a noise
-Raise Dead should have W hotkey instead of E
-Why does Sylvanas use her 'Animate Ability' whenever she raises her warriors during the Optional Quest?
My review for Chapter Two
Gameplay
-Fix the game cache - There is no game cache in this chapter
-The Skeleton Troll and Crypt Beast have no fixed portrait - Not my models, so not my fault
-The third group of risen undead warriors are visible even before I raise them - I will fix this
-So if these dead were humans sent by Dalaran, how come there are trolls, mammoths and wolves among them? - use your imagination
-Once we enter the boss room, the buried Crypt Fiends are vulnerable, so my units attack and kill them while the cinematic is happening. You should make them invulnerable during the cinematic - I will fix this
this complete as a campaign of it's own?
Presentation
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Your terrain is using decent tile variation and doodads but many places are just too empty in my opinion. Larger areas feel rather empty. I am not saying that you need to fill everything with tons and tons of doodads, but Chapter One and Chapter Three could use more of them. Chapter Two does not suffer too much from this, but I'd still say that it could benefit from more terrain work - I find the fact that living spiders live among the undead nerubians a bit weird but it did not bother me too much. I cannot say too much about the Forsaken faction that is added here and therefore will not consider them in my score. One because you do not play too much with the faction to get a real feel for it, so the player does not get to the later tiers and two because it reminds me way too much of tomoraider's Forsaken faction. 2/5 |
Story
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The campaign does not really have much story in it - apart from Sylvanas escaping from Northrend and wanting to take revenge on Arthas. Apart from that, there is not much to remember here. Of course, this is a demo with only three missions so there not being too much of a story is expected. I would have liked to see more use of ingame dialogue. The maps feel a bit quiet. Again, I am not saying that you should force too much into it, but especially in Chapter Three, some ingame dialogue could help with it. The grammar, however, needs some work. I suggest starting with what @LISBOAH suggested so far. 2/5 |
Gameplay
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This short demo campaign consists of two micro missions and one defensive macro map. I liked the first mission's design around Sylvanas slowly coming to power, personally, I would have prefered seeing this utilized more for the other chapters. Sure, she has recovered her body, but after slowly getting spirit powers, I'd have expected her to take at least one more chapter to really "get used" to her new powers. I do understand why you might have chosen not to do it like that and instead change back to the original leveling up so that is just me throwing an idea around. The maps' difficulty felt easy to me. I think Chapter One can pretty much stay the way it is, for Chapter Two I'd suggest some tweaks for the boss fight - I am not talking about difficulty, I mean trying to make it more dynamic. Here's a link for a tutorial on how to do that. Chapter Three could need some more "special" waves, maybe use triggers for that, to add gameplay variety. 2/5 |
Bugs
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I do not have much to add to what @LISBOAH already said. There's some bugs here that need to be fixed. I will add that I suggest simply pausing (and afterwards unpausing) Sylvanas in Chapter One when she animates new warriors so that the Animate Dead thing does not happen once she gains that ability. |
Overall
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I think that this campaign needs some work before it can be approved. Fix the bugs & the grammar, improve the gameplay and the terrain and I can approve this. 2/5 Set to Awaiting Update! |
It doesn't appear to have been updated. It seems to be the same campaign I played in January,
without any changes.
Hive does not display it being updated either.
No changes still, moved to Substandard.
As I said earlier, if this is still in deep development, I suggest using the Map Development forum instead.
You are going to get your feedback there as well & the Map Section is supposed to be used for finished campaigns/maps.
Also the issues I mentioned in my review sadly still remain unfixed.
If you fix them, I can move this to Approved, even if it is still being developed.
As I mentioned earlier, if this is in development and you want feedback, you should go to Map Development.
We can keep this map in Substandard until you are finished.
You just need a more "finished" product for Approval, I can review this again when it is ready, no problem.
Please, do not make another upload. Update this one.If this problematic, I will delete the demo and upload when the campaign will be ready (my english isn't good, so sorry about that)
Not sure if intentional or not, but the screenshots do not have the permission level to allow other users to view them.
Moved back to Pending for remoderation.
Is this full version ?
Hello, so at first I'd like to say I overal like this campaing, it's nice and fun, even though the grammar is a little bit on the bad side but I can still get the meaning just fine.
However in the 7th chapter I collected all the moonstones, got to the gate, killed all the guards but then nothing, not to mention that the moonstones did not combine which is a bit annoying as they take 3 spaces in your inventory that way. This leaves me to wonder that either it's a bug on the trigger event, or all the pieces are actually the same which would explain why they don't combine and don't actually create the moonkey.
in chapter ten the force wall that protect antonides did not disappear even after destroying the power generator
can you help me?? in chapter 10 i already destroy the generator but the force field is still there, what should i do
what do i have to do? do i need to redownload the campaign??? i'm new with this sorryI updated the campaign and fixed this... I know that is upset, sorry
Yes, and you should try making the chapter you were on visible with the editor (campaign editor) and start/play it again.what do i have to do? do i need to redownload the campaign??? i'm new with this sorry
Yes, and you should try making the chapter you were on visible with the editor (campaign editor) and start/play it again.
i have the exact same problem I have the pieces with anub'arak and it didn't combineHello, so at first I'd like to say I overal like this campaing, it's nice and fun, even though the grammar is a little bit on the bad side but I can still get the meaning just fine.
However in the 7th chapter I collected all the moonstones, got to the gate, killed all the guards but then nothing, not to mention that the moonstones did not combine which is a bit annoying as they take 3 spaces in your inventory that way. This leaves me to wonder that either it's a bug on the trigger event, or all the pieces are actually the same which would explain why they don't combine and don't actually create the moonkey.
i have the exact same problem I have the pieces with anub'arak and it didn't combine
is this campaign will be the last campaign or will be there a nightelf campaign
Fantastic news.but maybe I will make campaign about the Demon and then the Night Elf
Just a minor tip, for the force field not disappear in chapter 10 , took me half hour to gather all armies at the gate and use meat wagon corpses and necromancer skeleton spawn to spawn a skeleton army on the other side of the gate to trigger the event (Sorry for the bad english.
This campaign was a lot of fun to play. There were a few grammatical errors but it doesn't bother der fuhrer. I do want to ask though. Is there a prequel campaign to this? The beginning part didn't really show what happened before the events of the campaign