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Please explain why this might be useful. I picture it is somehow, but I don't see how it is any different than setting the Far Z to 10000, and setting the camera bounds to a smaller region, then making some hills.
If I'm missing something here, I would really like to know. I'm very curious.
I just extracted this from beta. This could be useful to those who want to have more realism, example: use this sky and then make your mountains near boundries. It will have a good result.
Dude I think you should upload the entire beta MPQ instead of uploading all things separately. It will be more convenient.
If not then please upload some of the unit models!
Exactly. Posting the actual MPQ on the forums (here, perhaps) would also allow other users to extract and use/analyze some assets which you may or may not be aware of.
Please explain why this might be useful. I picture it is somehow, but I don't see how it is any different than setting the Far Z to 10000, and setting the camera bounds to a smaller region, then making some hills.
If I'm missing something here, I would really like to know. I'm very curious.
Exactly. Posting the actual MPQ on the forums (here, perhaps) would also allow other users to extract and use/analyze some assets which you may or may not be aware of.
Really useful but I think the animations won't do anything. Could you use this model for all skys by changing the texture path? You could add some more info about that to the description! Btw. only one side as model would be great, too.
The sky textures seem to move with you at a fixed distance. This makes the model hard to be used.
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