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Horn gor

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Goat man with an extra horn. Has spell and stand channel anims
Previews
Contents

goricon_horn (Icon)

Horn gor (unit) (Model)

Horn gor (hero) (Model)

Reviews
ILH
ILH
Similar quality to your Gors bundle. Changes made. Works in-game. Approved!
They’re in the woods, you know. Always there. Any time you go in the woods, chances are you’re no more than a few leagues from a Beastman camp. Mostly ’ey just takes foresters and charcoal burners, but every so often a band of ’em will come out of the trees and take a village or a town, burning and killing and looting. They’s not so thorough as t’ Ratmen, you’ll usually find one or two folk o’ the village—either hid, or fled an’ come back, or sometimes left by t’ Beastmen to tell t’ tale to t’ other villages.

ArcticHorribleKite-size_restricted.gif
 
I really love this alternate color of this texture that made this unit look more destinctive. Another amazing model I want to give five big and shiny stars ⭐

By the way, alternatively, to enhance the difference, I'd flip the model horizontally.

P.S. I'd take a look at the 'Slam' sequence: there's something wrong with the transparency or translation of the effect unlike in Gors models.
 
Level 32
Joined
Oct 26, 2014
Messages
369
I really love this alternate color of this texture that made this unit look more destinctive. Another amazing model I want to give five big and shiny stars ⭐

By the way, alternatively, to enhance the difference, I'd flip the model horizontally.

P.S. I'd take a look at the 'Slam' sequence: there's something wrong with the transparency or translation of the effect unlike in Gors models.
Something must have screwed geoset visibility. Wc3 tools work in mysterious ways

Good find
 
Level 32
Joined
Oct 26, 2014
Messages
369
Ye, and seems like the eyelids translation in 'Portrait-2' cucked up, like you can see how they slide and don't fully cover the eyes
it looks ok in the camera angle

magis wc3 model editor wil lchange geoset animation visibility to 0 or near 0 if yo uuse default value instead of animated instructions.
the problem is visibility seems extended, probably it switched to 1 in the end of the sequence or whatever
 
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