Description:
A 1v1 melee map.
3 expansions, 1 being obscure and difficult to hold.
Strong central creeps but weak border creeps, and overall above average drops.
There is a small amount of space to build but substantial enough to not be a bother until late game and if you have not expanded before then you are dead anyway.
The map has many open spaces but at the same time has a few choke points, this makes players have to micro the situation to have the choke work with them rather then against them.
Credits:
I tried to use a similar terrain style as oGre_,
@XGM forum, if you like my map then check out some of his work. Still I couldn't get my waterfalls as fluid as his...
I only tested this map with a computer, haven't tested it with players as of yet; had to test the pathing a lot and was a pain in the ass . . . things kept going through rock doodads...