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Corpsegrinder

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Perhaps my most rushed entry yet.
Contents

Corpsegrinder (Texture)

Level 17
Joined
Nov 12, 2016
Messages
780
Alongside the swamp creature, the meat wagon was one of the models that i always felt uneasy looking at it even though i liked what it does as a unit.

You just made a skin of a model that i found weird to look MORE bloody, but this time around i like looking at it. A beautiful blend of metal and blood with a little wood in there that doesn't pop off immidately (and for good reason). And that is enough.

The distinct Metal shine and higher quality skin might make it so that its a very powerful standout among other classic textures, but make no mistake, bringing out the fundmental core design of the original meatweagon down to its most iconic features of blood and metal and amplifying them, the core concept of this skin is simply an outright improvement over the original.
 
It's perfect. But at the same time, this is also its disadvantage. I can't think of any maps that can be used at the moment. Because it's too delicate. Other models don't match him.
I am trying to use it in my map. But its color is too bright. Causing me to have to give up on it.

You can always edit it to reduce the saturation and the sharpness, it indeed doesn't look like a WC3 regular unit, as it stands out a lot but it is more meant to be a boss, it would look good in a Dungeon setting with all those red tiles and fire.
 
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