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Attack on Turret 1.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Alucard1944

Attack on Turret 1.0
Created by Alucard1944

Map Info:

To be honest with you, I never really liked Tower Defense games.
So I thought about something "new" or "different". I ended up with the idea, that every enemy unit should be able to attack your turrets.
Like in every Tower Defense, the goal is to reach the last round and to finish the game. I hope i didn't make it too hard or too easy ;)

Features:

--> 62 Rounds
--> Air Units
--> Land Units
--> Boss Units
--> Unique special Rounds
--> Did I already mention that every unit attacks your turrets?

Screenshots:



236161-albums7239-picture100662.jpg




236161-albums7239-picture100496.jpg




236161-albums7239-picture100494.jpg


Change Log:



Version 1.0
-Updated Terrain
-Fixed "some" triggers
-Early waves easier
-Added Ground Tower lvl 3
-Changed Money of some Towers



Credits:

Special Thanks to my friends who played it with me on lan parties, -Kobas-,Ardenian

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
TD, Tower defense, Attack on Titan, Attack on Turret, Eren, Mikasa
Contents

Attack on Turret 1.0 (Map)

Reviews
18:23, 6th Aug 2015 Shadow Fury: Ardenian's review already mentions everything you should fix. By the way, the frost tower's description is not in English. Translate that please.

Moderator

M

Moderator

18:23, 6th Aug 2015
Shadow Fury: Ardenian's review already mentions everything you should fix.
By the way, the frost tower's description is not in English. Translate that please.
 

Ardenian

A

Ardenian

The concept is very interesting, but the whole game is very unbalanced.
I would say you made it definitely to hard. Not 'challenging hard', but 'nearly impossible hard'.

I suggest you post this map project in the map development section to receive feedback and balance it.
This could be, highly recommended, different difficulties.

The terrain of the map could be improved, too. You shouldn't fill unused areas simply with trees, but be a bit more creative. If you take a look on other TD maps, like Nightstalker TD, they have a good design around their map, even if it is totally unimportant to the gameplay itself.

Also, your triggers are leaking, take a look on the leak information threads on Hive to fix them. They are also inefficient. You could make them efficient and have 10% of the triggers you have now.

Additionally, you could add a better quest log, it feels very empty at the moment.
Add a valid creator, too, please.
 
Level 4
Joined
Feb 15, 2014
Messages
27
Hello and thanks for your feedback + ideas :) I updated the terrain and tried to fix leaks at "Wave 1" and "Pick Move". Would be awesome if you could check out if i've done it right so far. Then I'll try to fix the leaks in Wave 2-62 asap.
Question: At what point of the game was it too difficult? The Ending?
 
Last edited:
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