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Triggers
Attack on Turret 1.0.w3x
Variables
Initialisierung
How to play Money Beute Vision
Lose
Pick Move
---------------------------
Wave 1
Wave 2
Wave 3
Wave 4
Wave 5
Wave 6
Wave 7
Wave 8
Wave 9
Wave 10
Wave 11
Wave 12
Wave 13
Wave 14
Wave 15
Wave 16
Wave 17
Wave 18
Wave 19
Wave 20
Wave 21
Wave 22
Wave 23
Wave 24
Wave 25
Wave 26
Wave 27
Wave 28
Wave 29
Wave 30
Wave 31
Wave 32
Wave 33
Wave 34
Wave 35
Wave 36
Wave 37
Wave 38
Wave 39
Wave 40
Wave 41
Wave 42
Wave 43
Wave 44
Wave 45
Wave 46
Wave 47
Wave 48
Wave 49
Wave 50
Wave 51
Wave 52
Wave 53
Wave 54
Wave 55
Wave 56
Wave 57
Wave 58
Wave 59
Wave 60
Wave 61
Wave 62
CAM
CAM
Leave
Leave R
Leave B
Leave T
Leave P
Not playing
Not playing
Destroy
Destroy
Commands
AIR
BOSS
EVENT
Questlog
Questlog
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Blue
location
No
Group
group
No
Purple
location
No
Red
location
No
Teal
location
No
How to play Money Beute Vision
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: This game isn't a normal tower defense!Every single unit is going to attack you!--> You may close the way to the middle!
Player - Set Player 1 (Red) . Current gold to 45
Player - Set Player 2 (Blue) . Current gold to 45
Player - Set Player 3 (Teal) . Current gold to 45
Player - Set Player 4 (Purple) . Current gold to 45
Player - Turn Gives bounty On for Player 12 (Brown)
Camera - . Apply . gg_cam_Camera_001_Kopieren for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001_Kopieren_2 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001_Kopieren_3 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001_Kopieren_4 for Player 4 (Purple) over 0 seconds
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Vision_1 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Vision_2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Vision_1 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Vision_2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Vision_1 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Vision_2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Vision_1 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Vision_2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Vision_1 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Vision_2 <gen>
Lose
Events
Unit - Basement 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Pick Move
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Set Variable Set Group = (Units in (Playable map area) owned by Player 12 (Brown))
Unit Group - Pick every unit in Group and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack-Move To . (Center of Center <gen>)
Custom script: call DestroyGroup(udg_Group)
Wave 1
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 1
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Set Variable Set Red = (Center of Spawn_1 <gen>)
Unit - Create 15 . Level 1 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Custom script: call RemoveLocation(udg_Red)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Set Variable Set Blue = (Center of Spawn_2 <gen>)
Unit - Create 15 . Level 1 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Custom script: call RemoveLocation(udg_Blue)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Set Variable Set Teal = (Center of Spawn_3 <gen>)
Unit - Create 15 . Level 1 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Custom script: call RemoveLocation(udg_Teal)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Set Variable Set Purple = (Center of Spawn_4 <gen>)
Unit - Create 15 . Level 1 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Custom script: call RemoveLocation(udg_Purple)
Else - Actions
Wave 2
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 2
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 2 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 2 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 2 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 2 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 3
Events
Time - Elapsed game time is 90.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 3
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 3 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 3 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 3 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 3 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 4
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 4
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 4 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 4 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 4 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 4 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 5
Events
Time - Elapsed game time is 150.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 5
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 5 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 5 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 5 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 5 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 6
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 6Pause
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 6 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 6 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 6 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 6 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 7
Events
Time - Elapsed game time is 250.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 7
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 10 . Level 7 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Level 7 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 10 . Level 7 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 5 . Level 7 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 10 . Level 7 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 5 . Level 7 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 10 . Level 7 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 5 . Level 7 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 8
Events
Time - Elapsed game time is 290.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 8Air
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 8 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 8 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 8 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 8 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 9
Events
Time - Elapsed game time is 330.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 9
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 9 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 9 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 9 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 9 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 10
Events
Time - Elapsed game time is 370.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 10
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 10 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 10 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 10 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 10 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 11
Events
Time - Elapsed game time is 410.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 11BossPause
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Level 11 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Level 11 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Level 11 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Level 11 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 12
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 12
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 12 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 12 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 12 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 12 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 13
Events
Time - Elapsed game time is 520.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 13
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 13 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 13 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 13 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 13 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 14
Events
Time - Elapsed game time is 560.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 14
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 14 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 14 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 14 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 14 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 15
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 15
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 15 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 15 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 15 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 15 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 16
Events
Time - Elapsed game time is 640.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 16AirTip: Save some Money!
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 16 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 16 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 16 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 16 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 17
Events
Time - Elapsed game time is 680.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 17CatapultsPause
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 9 . Level 17 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 9 . Level 17 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 9 . Level 17 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 9 . Level 17 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 18
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 18
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 30 . Level 18 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 30 . Level 18 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 30 . Level 18 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 30 . Level 18 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 19
Events
Time - Elapsed game time is 760.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Game - Display to (All players) the text: Wave 19Basement RaceLong Pause
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Level 1 for Player 12 (Brown) at (Center of Base_Race_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Level 2 for Player 12 (Brown) at (Center of Base_Race_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Level 3 for Player 12 (Brown) at (Center of Base_Race_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Level 4 for Player 12 (Brown) at (Center of Base_Race_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Level 5 for Player 12 (Brown) at (Center of Base_Race_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Level 6 for Player 12 (Brown) at (Center of Base_Race_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Level 7 for Player 12 (Brown) at (Center of Base_Race_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Level 7 for Player 12 (Brown) at (Center of Base_Race_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Level 8 for Player 12 (Brown) at (Center of Base_Race_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Level 9 for Player 12 (Brown) at (Center of Base_Race_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Level 10 for Player 12 (Brown) at (Center of Base_Race_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Level 11 for Player 12 (Brown) at (Center of Base_Race_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Level 12 for Player 12 (Brown) at (Center of Base_Race_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Level 13 for Player 12 (Brown) at (Center of Base_Race_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Level 14 for Player 12 (Brown) at (Center of Base_Race_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Level 15 for Player 12 (Brown) at (Center of Base_Race_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Level 16 for Player 12 (Brown) at (Center of Base_Race_Red <gen>) facing Default building facing degrees
Unit - Create 1 . Level 17 for Player 12 (Brown) at (Center of Base_Race_Red <gen>) facing Default building facing degrees
Unit - Create 2 . Level 18 for Player 12 (Brown) at (Center of Base_Race_Red <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Level 1 for Player 12 (Brown) at (Center of Base_Race_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Level 2 for Player 12 (Brown) at (Center of Base_Race_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Level 3 for Player 12 (Brown) at (Center of Base_Race_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Level 4 for Player 12 (Brown) at (Center of Base_Race_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Level 5 for Player 12 (Brown) at (Center of Base_Race_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Level 6 for Player 12 (Brown) at (Center of Base_Race_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Level 7 for Player 12 (Brown) at (Center of Base_Race_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Level 7 for Player 12 (Brown) at (Center of Base_Race_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Level 8 for Player 12 (Brown) at (Center of Base_Race_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Level 9 for Player 12 (Brown) at (Center of Base_Race_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Level 10 for Player 12 (Brown) at (Center of Base_Race_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Level 11 for Player 12 (Brown) at (Center of Base_Race_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Level 12 for Player 12 (Brown) at (Center of Base_Race_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Level 13 for Player 12 (Brown) at (Center of Base_Race_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Level 14 for Player 12 (Brown) at (Center of Base_Race_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Level 15 for Player 12 (Brown) at (Center of Base_Race_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Level 16 for Player 12 (Brown) at (Center of Base_Race_Blue <gen>) facing Default building facing degrees
Unit - Create 1 . Level 17 for Player 12 (Brown) at (Center of Base_Race_Blue <gen>) facing Default building facing degrees
Unit - Create 2 . Level 18 for Player 12 (Brown) at (Center of Base_Race_Blue <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Level 1 for Player 12 (Brown) at (Center of Base_Race_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Level 2 for Player 12 (Brown) at (Center of Base_Race_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Level 3 for Player 12 (Brown) at (Center of Base_Race_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Level 4 for Player 12 (Brown) at (Center of Base_Race_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Level 5 for Player 12 (Brown) at (Center of Base_Race_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Level 6 for Player 12 (Brown) at (Center of Base_Race_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Level 7 for Player 12 (Brown) at (Center of Base_Race_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Level 7 for Player 12 (Brown) at (Center of Base_Race_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Level 8 for Player 12 (Brown) at (Center of Base_Race_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Level 9 for Player 12 (Brown) at (Center of Base_Race_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Level 10 for Player 12 (Brown) at (Center of Base_Race_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Level 11 for Player 12 (Brown) at (Center of Base_Race_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Level 12 for Player 12 (Brown) at (Center of Base_Race_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Level 13 for Player 12 (Brown) at (Center of Base_Race_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Level 14 for Player 12 (Brown) at (Center of Base_Race_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Level 15 for Player 12 (Brown) at (Center of Base_Race_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Level 16 for Player 12 (Brown) at (Center of Base_Race_Teal <gen>) facing Default building facing degrees
Unit - Create 1 . Level 17 for Player 12 (Brown) at (Center of Base_Race_Teal <gen>) facing Default building facing degrees
Unit - Create 2 . Level 18 for Player 12 (Brown) at (Center of Base_Race_Teal <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Level 1 for Player 12 (Brown) at (Center of Base_Race_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . Level 2 for Player 12 (Brown) at (Center of Base_Race_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . Level 3 for Player 12 (Brown) at (Center of Base_Race_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . Level 4 for Player 12 (Brown) at (Center of Base_Race_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . Level 5 for Player 12 (Brown) at (Center of Base_Race_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . Level 6 for Player 12 (Brown) at (Center of Base_Race_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . Level 7 for Player 12 (Brown) at (Center of Base_Race_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . Level 7 for Player 12 (Brown) at (Center of Base_Race_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . Level 8 for Player 12 (Brown) at (Center of Base_Race_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . Level 9 for Player 12 (Brown) at (Center of Base_Race_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . Level 10 for Player 12 (Brown) at (Center of Base_Race_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . Level 11 for Player 12 (Brown) at (Center of Base_Race_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . Level 12 for Player 12 (Brown) at (Center of Base_Race_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . Level 13 for Player 12 (Brown) at (Center of Base_Race_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . Level 14 for Player 12 (Brown) at (Center of Base_Race_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . Level 15 for Player 12 (Brown) at (Center of Base_Race_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . Level 16 for Player 12 (Brown) at (Center of Base_Race_Purple <gen>) facing Default building facing degrees
Unit - Create 1 . Level 17 for Player 12 (Brown) at (Center of Base_Race_Purple <gen>) facing Default building facing degrees
Unit - Create 2 . Level 18 for Player 12 (Brown) at (Center of Base_Race_Purple <gen>) facing Default building facing degrees
Else - Actions
Wave 20
Events
Time - Elapsed game time is 850.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 20
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 20 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 20 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 20 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 20 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 21
Events
Time - Elapsed game time is 890.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 21
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 21 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 21 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 21 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 21 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 22
Events
Time - Elapsed game time is 930.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 22Boss
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Level 22 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Level 22 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Level 22 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Level 22 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 23
Events
Time - Elapsed game time is 970.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 23
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 23 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 23 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 23 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 23 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 24
Events
Time - Elapsed game time is 1010.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 24Air
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 24 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 24 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 24 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 24 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 25
Events
Time - Elapsed game time is 1050.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 25
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 25 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 25 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 25 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 15 . Level 25 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 26
Events
Time - Elapsed game time is 1090.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 26Info: There are now spawning 20 Units, not 15
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 26 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 26 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 26 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 26 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 27
Events
Time - Elapsed game time is 1140.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 27
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 27 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 27 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 27 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 27 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 28
Events
Time - Elapsed game time is 1190.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 28
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 28 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 28 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 28 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 28 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 29
Events
Time - Elapsed game time is 1240.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 29
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 29 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 29 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 29 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 29 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 30
Events
Time - Elapsed game time is 1290.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 30
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 30 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 30 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 30 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 30 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 31
Events
Time - Elapsed game time is 1340.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 31
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 31 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 31 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 31 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 31 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 32
Events
Time - Elapsed game time is 1390.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 32AirPause
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 32 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 32 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 32 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 32 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 33
Events
Time - Elapsed game time is 1460.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 33Boss
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Level 33 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Level 33 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Level 33 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Level 33 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 34
Events
Time - Elapsed game time is 1510.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 34
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 34 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 34 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 34 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 34 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 35
Events
Time - Elapsed game time is 1560.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 35
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 35 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 35 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 35 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 35 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 36
Events
Time - Elapsed game time is 1610.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 36
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 36 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 36 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 36 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 36 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 37
Events
Time - Elapsed game time is 1660.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 37
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 37 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 37 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 37 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 37 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 38
Events
Time - Elapsed game time is 1710.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 38Goblin
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Level 38 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Level 38 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Level 38 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Level 38 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 39
Events
Time - Elapsed game time is 1760.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 39GoblinsPause
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 39 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 39 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 39 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 39 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 40
Events
Time - Elapsed game time is 1830.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 40 Air
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 40 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 40 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 40 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 40 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 41
Events
Time - Elapsed game time is 1880.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 41
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 41 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 41 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 41 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 41 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 42
Events
Time - Elapsed game time is 1930.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 42
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 42 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 42 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 42 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 42 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 43
Events
Time - Elapsed game time is 1980.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 43
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 43 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 43 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 43 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 43 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 44
Events
Time - Elapsed game time is 2030.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 44
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 44 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 44 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 44 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 44 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 45
Events
Time - Elapsed game time is 2080.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 45
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 45 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 45 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 45 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 45 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 46
Events
Time - Elapsed game time is 2130.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 46
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 46 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 46 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 46 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 46 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 47
Events
Time - Elapsed game time is 2180.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 47
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 47 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 47 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 47 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 47 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 48
Events
Time - Elapsed game time is 2230.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 48 Air
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 48 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 48 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 48 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 48 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 49
Events
Time - Elapsed game time is 2280.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 49
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 49 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 49 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 49 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 49 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 50
Events
Time - Elapsed game time is 2330.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 50
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 50 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 50 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 50 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 50 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 51
Events
Time - Elapsed game time is 2380.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 51
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 51 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 51 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 51 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 51 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 52
Events
Time - Elapsed game time is 2430.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 52
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 52 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 52 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 52 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 52 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 53
Events
Time - Elapsed game time is 2480.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 52 Event
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 50 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 20 . Level 51 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 20 . Level 52 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 50 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 20 . Level 51 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 20 . Level 52 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 50 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 20 . Level 51 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 20 . Level 52 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 50 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 20 . Level 51 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 20 . Level 52 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 54
Events
Time - Elapsed game time is 2550.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 54
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 54 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 54 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 54 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 54 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 55
Events
Time - Elapsed game time is 2600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 55Boss
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Level 55 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Level 55 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Level 55 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 . Level 55 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 56
Events
Time - Elapsed game time is 2600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 56Air
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 56 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 56 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 56 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 56 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 57
Events
Time - Elapsed game time is 2650.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 57It's going to be hard now. Noobs should leave this game immediately!The Units are getting exponentionally stronger!
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 57 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 57 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 57 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 57 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 58
Events
Time - Elapsed game time is 2710.00 seconds
Conditions
Actions
-------- 60 Sekunden ab jetzt --------
Game - Display to (All players) the text: Wave 58
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 58 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 58 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 58 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 58 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 59
Events
Time - Elapsed game time is 2770.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 59
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 59 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 59 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 59 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 59 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 60
Events
Time - Elapsed game time is 2830.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 60
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 60 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 60 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 60 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 60 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 61
Events
Time - Elapsed game time is 2890.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 61
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 61 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 61 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 61 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 20 . Level 61 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wave 62
Events
Time - Elapsed game time is 2950.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Wave 62Last Wave!
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 25 . Level 62 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 25 . Level 61 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 25 . Level 60 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 25 . Level 59 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 25 . Level 58 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 25 . Level 57 for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 25 . Level 62 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 25 . Level 61 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 25 . Level 60 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 25 . Level 59 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 25 . Level 58 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 25 . Level 57 for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 25 . Level 62 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 25 . Level 61 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 25 . Level 60 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 25 . Level 59 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 25 . Level 58 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 25 . Level 57 for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 25 . Level 62 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 25 . Level 61 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 25 . Level 60 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 25 . Level 59 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 25 . Level 58 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Wait 30.00 seconds
Unit - Create 25 . Level 57 for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Else - Actions
Wait 150.00 seconds
Game - Display to (All players) the text: Finish off the last Mobs and you have won the game!
CAM
Events
Player - Player 1 (Red) types a chat message containing cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing cam (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing cam (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for (Triggering player) over 0 seconds
Leave R
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit - Remove (Picked unit) from the game
Leave B
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit - Remove (Picked unit) from the game
Leave T
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit - Remove (Picked unit) from the game
Leave P
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit - Remove (Picked unit) from the game
Not playing
Events
Map initialization
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Not equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Not equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 2 (Blue)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Not equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 3 (Teal)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit - Remove (Picked unit) from the game
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Not equal to Is playing
Then - Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 4 (Purple)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit - Remove (Picked unit) from the game
Else - Actions
Destroy
Events
Unit - A unit owned by Player 1 (Red) . Finishes training a unit
Unit - A unit owned by Player 2 (Blue) . Finishes training a unit
Unit - A unit owned by Player 3 (Teal) . Finishes training a unit
Unit - A unit owned by Player 4 (Purple) . Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Destroy
Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Your turret has been destroyed
Unit - Remove (Trained unit) from the game
Unit - Remove (Triggering unit) from the game
AIR
Events
Player - Player 1 (Red) types a chat message containing -air (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -air (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -air (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -air (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: 8 , 16 , 24 , 32 , 40 , 48 , 56
BOSS
Events
Player - Player 1 (Red) types a chat message containing -boss (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -boss (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -boss (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -boss (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: 11 , 22 , 33 , 55
EVENT
Events
Player - Player 1 (Red) types a chat message containing -event (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -event (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -event (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -event (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: 18 - Catapults19 - Bacerace38 - Goblin39 - Goblins53 - Wave 50-52
Questlog
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Commands with the description -air-boss-eventCamera:Just type "cam" in the chat! , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Create a Required quest titled History with the description In year 1564 the human race started to explore the whole world. Some of their ships and men found a new continent with mysterious inhabitants. The humans are collecting ressources on the continent and they are trying to win the trust of the so called Night Elves. But not every start is easy. On their new discovered continent there are many different kinds of evil beings trying to get rid of the human race. It's their quest to defend the basement against the predators. , using icon path ReplaceableTextures\CommandButtons\BTNScroll.blp
Quest - Create a Required quest titled Creator with the description Warcraft ingame name: Alucard1944From: GermanyOther Map: Hide and SeekThank you for playing this map! I would thank you alot if you could give me some feedback + advices about the map :-) , using icon path ReplaceableTextures\CommandButtons\BTNPeasant.blp
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