Im trying to make a unit that does not move but can rotate to attack/cast (ie. a turret)
- Current best solution I have is to give it 1 movespeed
- Setting movespeed to 0 or adding the 'turret' ability simply causes the unit to be able to attack regardless of model facing.
- Current best solution I have is to give it 1 movespeed
- Setting movespeed to 0 or adding the 'turret' ability simply causes the unit to be able to attack regardless of model facing.