1. The Laboratory creeps might be a bit too near the base.
2. Somewhat a direct rush map.
3. Considering that both expansion mines have the same amount of gold and much like the same range of trees, I don't see why the closer mine is better guarded other than to force its occupation in a later phase of the game.
4. About trees, the expansions certainly don't have enough wood, none of them. Non-Night Elf players are kind of forced to send their workers for wood out of direct base protection. Maybe you'd want to switch places of the closest mines with the Merchants? However, considering this is a 1v1 map, matches don't usually last that long for wood to just deplete. That doesn't mean you shouldn't consider even find a way to correct this.
5. Fountain of Health are pretty near the base. Not saying it should be closer to the enemy but somewhere in between.
6. You could play a little more with terrain height variation.
Approved.
==================================================
Always check/recheck the Map Submission Rules! (
Map Submission Rules)
These will help make a better description:
Screenshots could attract more players to download your work. Make the best of them.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
If you want more reviews, come here:
The Grand Review Exchange!