This is my own version of the 6.2 patch FURY OF HELLFIRE lore. It tells a NEW (and I pretend) INTERESTING STORYLINE. In fact, this is not a campaign. It is a single map. I put it in a campaign for this:
I am from Spain and I made the in spanish the first time. But because I wanted to upload to Hiveworkshop I translated it to english and I didn't want to delete and forget the spanish version, so I put the two maps, one in spanish and the other one in english in a campaign, so you can choose the language in the chapters selection screen.
The map is not very dificult. Easy-normal. And it takes 2 hours more or less to complete.
Please, don't use cheats, specially whosyourdaddy, because most of the bosses have mechanics and it will bug.
Credits to Zinematic for the skins of the heroes. And the terrain of the map is not mine. You will discover which one is at the half of the story.
STORYLINE:
Assume the heroes are trapped in Draenor. Assume that only Khadgar, Thrall, Maraad, Cordana, Rokhan, Liadrin and Ariok went through the portal at the beginning of the expansion and they cannot go back to Azeroth until the end of Warlords of Draenor. So assume too that the HUMAN units ARE DRAENEI and GREEN ORCS ARE BROWN ORCS
As the expansion goes on they have met Yrel, Velen, Durotan, Draka,... and fight Gul'dan and Grom as they did in the original lore. Velen sacrificed himself at Shadowmoon and Maraad fell in Talador. Now, as we all know, Gul'dan has kidnapp Grom and taken control of the Iron Horde, making of the Tanaan Jungle his fortress.
NOW BEGIN THE CHANGES: Instead of the hero (the player in wow) Khadgar, Thrall, Yrel, Liadrin, Durotan, Draka, Cordana and Rokhan set foot in Tanaan to fight the new Fel Horde and the demons and stop Gul'dan and the Legion from conquering Draenor.
GAMEPLAY:
The map is designed so you can play SINGLEPLAYER and MULTIPLAYER (2 players). I haven't found other way to make it work so, there are two players: RED and BLUE.
If you play Singleplayer you will control all the heroes, if you play Multiplayer too, but the player who control each hero will be specified by a help transmission.
At the beginning it will say in color red:
PLAYER 1: Thrall, Durotan, Draka
and in blue
PLAYER 2: Khadgar, Yrel, Liadrin
the player owner will change many times during the map, so each player can control more or less the same amount of time each hero.
I have work hardly repairing all the bugs I found myself and I think none remains. But if you find one, let me know.
I don't know if I miss something. So said this, I have only one thing to use: ENJOY so much as I have enjoyed creating the map and the STORYLINE.