- Joined
- Jul 29, 2008
- Messages
- 9,781
Heck yeah. Beautiful work
true, although I don't think it's that big of an issue inside the actual gameSword clips through the head. I think the attack animation needs to change. It looks very odd and that's sad because it's a beautiful model.
Sure, sounds goodHey Gluma, those updated versions look really nice.
I happen to have an idea for another bascient version, which involves the gryphon or eagle.
May I have your permission to make this creation and show you?
I am also hoping to see what you come up with hereHey Gluma, those updated versions look really nice.
I happen to have an idea for another bascient version, which involves the gryphon or eagle.
May I have your permission to make this creation and show you?
I started out with relatively normal proportions, but it would look way too tall and thin compared to other models in game. Wc3 has units designed this way to better read from top-down view. Plus I couldnt use typical Blizzard wide pauldrons with TC because the idea was always a relatively realistic armor design that still fits wc3 art style, a bit of a difficult compromise.Your models are something else man. Truly great work! But one thing about the model is that I think it's a bit short; it looks like a dwarf to me, and also some clipping, but that's just my opinion. I will give it a 10/10 as all of your models.
I get that from the top view it looks normal, kind of like a footman. When I first saw it from the picture, I thought it's going to have the same proportions as your Plate Armor Knight model, tall and thin.I started out with relatively normal proportions, but it would look way too tall and thin compared to other models in game. Wc3 has units designed this way to better read from top-down view. Plus I couldnt use typical Blizzard wide pauldrons with TC because the idea was always a relatively realistic armor design that still fits wc3 art style, a bit of a difficult compromise.
Changing a unit's proportions is still pretty easy in Retera's model studio
I cannot wait to see what you will do!Hey Gluma, those updated versions look really nice.
I happen to have an idea for another bascient version, which involves the gryphon or eagle.
May I have your permission to make this creation and show you?
Oh man, good job with this Bezier(?) animations, it looks awesome, you showed off the characters' charisma very nicely. Can't stop admiring the warcraftyness of textures in terms of colors, resolution and some other details. Love the characters' design, their similarities and differences, beautifully doneAlso love that you've done a neat and clever thing by making 'Spell', 'Spell Throw' and 'Slam' sequences inherit the pose from 'Stand Ready' because these guys are close-range (and won't jump through 'Stand' when in battle). In addition, this is a really solid base for modelers who want their two-handed warriors but lack experience in animation. Take points!
You might want to change a thing here:
Unlike on your previews there's no two-sided tag for the helmet's material:
View attachment 485628View attachment 485629
I'm guessing it went away when you merged its geoset with TC materials to save space.
You can make material twosidedsomething strange happenned to the helmet's inner side of the helmet because I had it modeled, like, with polygons. And the unit version still has it too. I have no idea why it would just go away like that, gonna fix
fixed thoseYour unit variants still has their Dissipate sound event object active on Spell Throw. One of the evil knights also lacks sphere collision shapes.
The model didn't appear to want to work for me.
Says it 'could not load file: "war3imported/zwei_knight.mdl".
I imported both the BLP and MDX but nothing showed up save for a stupid green and black box. It always sucks when the best work is so close to use, yet so far for me. ;-;
Removing the "war3imported/" worked. Thanks.it should work alright. Have you tried re-doing the whole process from zero? Also try removing "war3imported/" from the file name, maybe that will work
Up to you reallyHey Gluma, what kind of abilities do you recommend for your Zweihander troops?
No really, I use bash, cleaving attack, and critical strike. Are there changes you recommend?Up to you really
sound fine to meNo really, I use bash, cleaving attack, and critical strike. Are there changes you recommend?