- Joined
- Jul 5, 2010
- Messages
- 1,132
First off, I'd like to thank you for even taking time too look at this thread. I guess I wouldn't I mean, 'Zombie Arena' ? Seriously?
Well, yeah, Zombie Arena. But it's not like any other arena here. It's very inovative. Although this version is very simple, I'm posting it just to be sure that no one steals my idea. Yeah, I'm kind of paranoid
So, here we go now:
Version: 0.03
What makes this arena so special? Look at it's features!
Bored with the text? Here are some screenies!
Look at the arsenal of weapons.
And this is only a beginning
Btw, you might need to restart the map a lot
Important!!! This map is in early alpha stage, so don't expect much from it!
Well, yeah, Zombie Arena. But it's not like any other arena here. It's very inovative. Although this version is very simple, I'm posting it just to be sure that no one steals my idea. Yeah, I'm kind of paranoid
So, here we go now:
Version: 0.03
What makes this arena so special? Look at it's features!
1. Advanced inventory system: maybe I didn't make a full 3D inventory, but normal inventory is more than enough for this map to work; you can equip armor, helmet, boots gloves and weapons; weapons are generally divided into two groups: One-handed and Two-handed; you can dual-wield one-handed weapons; my system will automatically regulate your weapons and add you abilities depending on the hand you are wielding weapon in;
2. Custom combat system: maybe not so innovative at the moment, nothing you haven't already seen; you don't have a normal attack, but abilities instead, and they include melee, ranged and special attacks and blocks.
3. Dismemberment system: every time you get hit, my system calculates the part of your body where you got hit; there are four areas: Front which is the widest, being 120o wide; Left and Right, each being 90o wide, and Back being only 60o wide;
if you get enough damage on left or right side, you will lose an arm; YEAH THAT'S RIGHT! An arm flies off and your model actually loses an arm; therefore, you can't use it anymore xD
4. Blood'n'Gore: this map is full of blood and gore, so if you find it disgusting, don't bother trying it
2. Custom combat system: maybe not so innovative at the moment, nothing you haven't already seen; you don't have a normal attack, but abilities instead, and they include melee, ranged and special attacks and blocks.
3. Dismemberment system: every time you get hit, my system calculates the part of your body where you got hit; there are four areas: Front which is the widest, being 120o wide; Left and Right, each being 90o wide, and Back being only 60o wide;
if you get enough damage on left or right side, you will lose an arm; YEAH THAT'S RIGHT! An arm flies off and your model actually loses an arm; therefore, you can't use it anymore xD
4. Blood'n'Gore: this map is full of blood and gore, so if you find it disgusting, don't bother trying it
Bored with the text? Here are some screenies!
- Weapon Arsenal
- Mace and Katana
- Sniper
- Rondache without Left Hand
Look at the arsenal of weapons.
- Mace
- Cleaver
- Katana
- Wakizashi
- Chainsaw
- Machete
- Odachi
- Tetsuba
- Naginata
- Pistol
- Sub-machine Gun
- AK47
- Shotgun
- Sniper
- Rondache
- Buckler
And this is only a beginning
Btw, you might need to restart the map a lot
Important!!! This map is in early alpha stage, so don't expect much from it!
Attachments
Last edited: