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Zephyr Contest #9 ~ The Poll

Which skill did you find the most appealing?


  • Total voters
    36
  • Poll closed .
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Assassination

Contestants had to create a skill that would fit an assassin. The skill could vary from a single camouflage skill to the use of daggers.

Additional notes that were given included: Notice the use of "skill"; skill or talent would accompany the assassination theme. A spellcaster would hardly be called 'assassin' in the fantasy world. Based on this, the concept might be defective the other way around.




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Judge #1
-Kobas-
Spiked Strike

Increases powers of the Impale ability.
Burrow hero to target position, blasting spikes
in all directions, there is 15% chance that
targets below 100 hit points explode and die
instantly.

- Damage and stun values equal to ones from
Impale ability.

Options
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mckill2009
Obscuration

The hero will be invisible but can't attack and use other spells.
In this state, he has a sub ability to teleport an enemy ground
unit to the caster's position.
The target is invulnerable and can't move when teleported state
and stuns nearby enemy units for 5 seconds.
After teleporting, 6 firebolts will hit the target, dealing damage and stun.

Options
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Jazztastic
Fan of Knives

Launches a flurry of knives into random spots
at target location. Each knife deals 10 damage.

Options
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defskull
Stringed Shuriken

The Assassin hurls a shuriken that is dipped with poison and
is tied to a string that is only visible when it gets too close
to the target. It will stick to the target causing initial damage
and starts to damage over time. She will drag the unit forcefully.
It will stun the unit if the shuriken hits target from its back. If
the spell is casted at night, she will become permanently invisible
throughout the duration, also, the invisibility will wear off
once it hits daytime.

Options
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chukkyjr
Phantom Glaive

Hurls a poisoned, darkness-shrouded glaive to an enemy.
Any enemy that gets into contact will be damaged by and
slowed and enemy takes double damage if it is damaged
from behind. Upon finishing the spell, assassin will gains
invisibilty for 2 seconds and leave behind an after image.

Options
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bowser499
Dash'n'Slash

Forces the hero to targeted enemy, When the hero is close
enough, this force endsm some damage will be dealt and
some shadow copies of the hero will appear around this
hero and nearby enemies dealing damage equal to the
percentage of damage dealt to the primary target.

Options
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Xiliger
Nether Dagger

Hurls a Nether Dagger at a target location. When the
dagger pierces an enemy unit, it creates a void through
the Nether, allowing the assasin to shadow step to the
target, hiding in the shadows for 6 seconds afterwards.

Options
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Radamantus
Shadow Shroud


The Assasin wears a mystical coat from the depths of the abyss,
which is said to collect souls.Shadow Shroud has Passive
and Active Effects:

Passive:

If there are any enemy hero units nearby, Assasin will gain 100%
transparency and disables minimap icon viewing for enemies
of the Assasin.If the life of the Assasin drops to 200/250/300,
Assasin will gain Shadow Walk for 5 seconds if there are any
charges left else will lost a charge.Also gains charges every
15 seconds.

Active

Activate to apply Shadow Walk to the Assasin for 5 seconds.
Decreases a charge.If there are no charges left,Shadow Walk
wont be applied.

Effects

Shadow Walk:

Allows the Assasin to gain Collision off,1/3/5% MP and HP
regeneration based on max life and mana of the Assasin,
Permanent Invisibility without Fading and deals 1/1.5/2 x Agi
of the Assasin for every attack made by the Assasin.

Options
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InfinateAnswers
Deceive

Allows an Assassin to slip into the shadows, becoming
completely undetected by enemies, but moving slower for
some seconds. If the Assassin attacks a unit, the unit is
killed and the Assassin disguises himself as the unit. He
cannot target heroes or strong units.

Assassinate: The Assassin attacks his target within his
disguise, he may assassinate the target dealing 300 damage.
If the target is facing away from the Assassin, it dies instantly.
Being attacked by your disguise's allies will reveal your true
identity. After you have Assassinated someone, you must be
out of combat for 5 seconds.

Options
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Dr.Killer
Hunter's Instict

The Warden uses her unatural instincts to locate wounded
enemies. Then, she gains bonus movement speed and the
ability to become invisible. She inflicts bonus damage upon
her victim based on her distance from her farthest target
at the time of casting.

Options
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Kingz
Kraken Shell

The assasin fires of a deadly shot aimed to kill a group
of enemies quickly. The shell splits into chains upon
impact draging nearby enemies towards the target.

Options
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DeathChef
Spasm

Teleports you in a very short distance, stunning enemies
around the casting unit for a very short time and creating
an illusion of anything close to it, resulting in the effected
unit(s) attacking a random one within 130 range of it. Also
takes a slight amount of damage.

Options
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Level 15
Joined
Jul 6, 2009
Messages
889
My relatively uninteresting thoughts (inconsistent in depth) about each spell.

Xiliger's Nether Dagger

Me likes. I particularly like the pretty effects and concept.

Dr.Killer's Hunter's Instinct

My Wind Walk was removed when I attacked the enemy but stopped it immediately to avoid hitting them D: To me, the concept is meh.

Bowser499's Dash and Slash

Boring.

-Kobas-'s Spiked Strike

The effects looked pretty. The only letdown would be the hero animation. The Crypt Lord should actually use the burrow animation to make it look like he burrowed. Other then this, it looked pretty.

defskull's Stringed Shuriken

The pulling doesn't look smooth when the target is moving, which lets the pretty lightning and shuriken down. I like the concept.

Radamantu's Shadow Shroud

Pity that I've already seen part of the concept before... infact, to me, it's just a combination of DotA skills o.o If I hadn't, I would probably find it a pretty interesting concept. I don't like how the Wind Walk sound plays even if the spell fails. I also don't like how the shadow trail is slightly ajar. I made it look pretty by changing the movement type of the shadows to Fly, so they aren't as.. offset. I do particularly like the shadow trail. It'd probably look better if it was shorter and didn't appear when the invisible unit was stationary. I suppose it is very assasin like - I do like the concept.

mckill2009's Obscuration

Boring.

DeathChef's Spasm

The fog hurts my eyes :( You lie, the spell doesn't stun the units. The green effect also has a shadow, which looks weird (I mean, why is there a shadow if it's light?) I don't know about this one. The concept is interesting, I just don't think it was implemented as well as it could have been.

Kingz's Kraken Shell

Initially I was going to pass this off as boring. I expected something more interesting since I don't particularly test the one spell for too long. I ended up changing the area of effect to a higher value as well as the max chain count, and I must say I do like it. It's pretty.

InfinateAnswers's Decieve

Hauu auu~ I love it. The concept is amazing.

chukkyjr's Phantom Glaive

The glaive effect looks pretty. The concept is meh, not that bad, not that interesting.

Jazztastic's Fan of Knives

Me like.

I voted for InfinateAnswers. That person is amazing.
 
DeathChef's Spasm

The fog hurts my eyes :( You lie, the spell doesn't stun the units. The green effect also has a shadow, which looks weird (I mean, why is there a shadow if it's light?) I don't know about this one. The concept is interesting, I just don't think it was implemented as well as it could have been.
Ahh guess that I didn't do well on the description. :(
How the spell works is that what targeted area you targeted, when in range you will teleport there. When so spreads an invisible gas, that effects enemies in range of the casting unit. When the enemy units breve it in they cough it out like some kind of magic dust(as appears so). This gas would be like some kind of drug that creates illusions that appear for that unit as if it would appear as your ally. This effect due to the confusion and brain fuzz the unit is stunned(no not like the default one in Wc3), but more realistically. (Hope this made anymore sense lol)

With the actual description of the spell I just tried to shorten it. :\

nice to always have criticism so thanks anyway. :)
 
Last edited:
Level 15
Joined
Jul 6, 2009
Messages
889
Ahh guess that I didn't do well on the description. :(
How the spell works is that what targeted area you targeted, when in range you will teleport there. When so spreads an invisible gas, that effects enemies in range of the casting unit. When the enemy units breve it in they cough it out like some kind of magic dust(as appears so). This gas would be like some kind of drug that creates illusions that appear for that unit as if it would appear as your ally. This effect due to the confusion and brain fuzz the unit is stunned(no not like the default one in Wc3), but more realistically. (Hope this made anymore sense lol)

With the actual description of the spell I just tried to shorten it. :\

nice o always have criticism so thanks anyway. :)

I sort of just saw it as a Blink, make enemies attack each other whilst you run away o_O Oh yes, I also forgot to add that I didn't really like the terrain deformation. But I suppose that it's easier to just Thunder Clap then manually cast slow on each unit. I understand 'stun' as it is with Warcraft III, so yes, I found it strange that you slowed by 98% instead of stunning them. Good effort anyway.
 
Level 5
Joined
Aug 16, 2010
Messages
97
I hope I'm not gonna be the last contestant in ranking... And my vote goes for Deceive. I LOVE the concept.

Dr.Killer's Hunter's Instinct

My Wind Walk was removed when I attacked the enemy but stopped it immediately to avoid hitting them D: To me, the concept is meh.

I think I should have increased the WINDWALK_REMOVAL_INTERVAL constant. Set it to 1 or so and it'll work fine.
 
Level 5
Joined
Aug 16, 2010
Messages
97
WHAT THE HELL? IGNORE? WHERE IS JUSTICE? I WOULD'VE WON WITH THAT VOTE RESET. YOU ..........................BLA BLA BLA...........................(really bad words)..............................................
....oh wait, now that I think about it, I decide to ignore it too.
 
Level 17
Joined
Jun 17, 2010
Messages
2,275
Huh thats interesting, i didnt take that actuality into consideration. But that should not happen since the unit cannot attack himself...

Edit: Ohhh that you mean, yeah i noticed that but its nothing problematic, you still have control over the unit. There really isnt much i can do about that its just wc3's response to emo's lol. (Attacking oneself)
 
You know, judging is slow here because sometimes, I get confused :l
For example, this guy has a tooltip that says the spell does something, but it doesn't, so I don't know if that's a bug, or if the tooltip is wrong, and I can't decide whether I should deduct points in the "Bugs" field of the Coding or the "Tooltips" field of the Visuals.

I might deduct from both in the end because I am one baaaaaaaaaad judge.
 
Level 5
Joined
Aug 16, 2010
Messages
97
You know, judging is slow here because sometimes, I get confused :l
For example, this guy has a tooltip that says the spell does something, but it doesn't, so I don't know if that's a bug, or if the tooltip is wrong, and I can't decide whether I should deduct points in the "Bugs" field of the Coding or the "Tooltips" field of the Visuals.

I might deduct from both in the end because I am one baaaaaaaaaad judge.
Come on you're not that evil... :ogre_hurrhurr:
 
Level 25
Joined
Jun 5, 2008
Messages
2,573
The amount of votes is too little to make such assumptions.
If there was a large amount of data you could make statistics and then come with such a result.

Thinking it comes to graphics because someone has 1-3 more votes than you is wrong.

However the current amount of votes hardly make up for the statistic so you are free to belive what you want.
 
Guys, I apologize for my failure to judge this contest before the deadline.
I'm an incompetent, lazy kid.

You don't have to worry about waiting any longer though.
I've already given the results to Pharaoh_ 8 hours ago.

edit
Also, this is my 5000th post.
Wooohooo!

edit
The highest coding grade given was a 17.5. :D
 
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