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- Dec 14, 2005
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Zephyr Challenge #3 Poll
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![]() Contest Theme: Dual Effect Each contestant had to create a spell that alternated between two effects, depending on a condition. |
- 50% of the contestants' final score will be judged by the judges. The other 50% is to be determined in this poll
- 35% of the 50% will be determined using a Ballot system. You are to fill out the ballot located at the bottom of this post, and post it in this thread. If your ballot is valid then your vote will be logged.
- The other 15% will be determined by a simple choose-and-click poll, with no reasoning, etc, required.
- The 50% judge score, plus the judges' votes, will be revealed at the closure of the poll.
Voting for oneself is not permitted. Any votes for oneself will be disqualified.
The Entries
Mass Worp - DesKaladA
Tooltip (from level 1, if applicable):
Turnes A Creep into a chosen unit
Makes a chosen unit a shosen unit(yo'll get it when you use ir)
Original Post
Arboreal Osmosis - HINDYHat
Tooltip (from level 1, if applicable):
Arboreal Osmosis - [Level 1]
Once cast, the nature revenant absorbs all arboreal essence within 600 range, drawing transfer lines between the caster and each tree. If a tree is blighted or dead, the caster loses 10 HP/second, else he gains 20 HP/second. A tree dies after a certain time of it's essence being drained. Lasts 8 seconds.
Original Post
FrostBurn - AussieLauren
Tooltip (from level 1, if applicable):
Frostburn [Level 1]
Summons the elemental spirits to destroy surrounding enemies
If the user is under the effect of fire, the elements become enraged!
Level 1 - 70 damage, 300 AoE
Original Post
Elemental Smite - rulerofiron99
Tooltip (from level 1, if applicable):
Elemental Smite
Strong elemental energies surge through an area, striking units above you with lightning and units below you with crumbling rocks.
The Lighting does area damage at the position of each unit in the area.
Earth damage has a large splash and slows down enemies.
Original Post
Ancient Spirit Wolves - Mini-Me
Tooltip (from level 1, if applicable):
Ancient Spirit Wolves - [Level 1]
The caster releases a pack of ancient spirit wolves who will tear down your enemies and protect your allies.
Damage inflicted and healing power will increase every level. Cooldown decreases and manacost increases. The effect doesn't stack.
Original Post
Open Grounds - DiscipleOfLife
Tooltip (from level 1, if applicable):
Open Ground - [Level 1]
Cracks the ground wide open either causing flaming rocks to burst out of it or surrounding waters to stream into it. Deals 15 damage per rock or 2 damage per water particle.
Original Post
Rays of Life and Death - Bobo_The_Kodo
Tooltip (from level 1, if applicable):
Rays of Life and Death - [Level 1]
The Shadow Hunter starts channeling his energy to Leech life from enemies in the target area and to Redirect his life to allies in the area gaining 25 life a second and dealing 25 damagfe a second to targets in the area and losing 25 life and healing 25 life a second to allies in the area.
The hero will only gain/lose 66% of the life lost/gained by the targets
Original Post
The poll will open on September 15th, 2007 and close on September 29th, 2007, at 00:00:00 GMT
Copy and paste the ballot below to vote in this thread.
[RAINBOW]BEGIN COPY >===>[/RAINBOW]
[center][size=4][b]Zephyr Challenge #3 - Official Ballot[/b][/size][/center]
[size=4][b]Chosen entry:[/b][/size] (write the name of your elected entry here)
[b]This entry was chosen because...[/b]
(write stuff here)
[b]How I would rate this spell...[/b]
(rate this spell however you wish here. You can use a judge voting system or your own, or just talk about what made it good (among other comments) in your eyes)
[b]Other comments...[/b]
(write comments on other entries here, if you so desire)
[RAINBOW]<===< END COPY[/RAINBOW]
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