- Joined
- Nov 6, 2008
- Messages
- 8,316
"(...) The ground was emitting magical energies as if they were coming from beneath. Slowly degenerating the environment around them, they were coherently forming a shape that looked like a rune. I realized that it was unfathomable to me, because it was a representation of the sorcerer's mind, an aura of his own existence. (...)"
Create an aura ability, which is either passive, active or toggle. The aura can affect yourself and your allies, your enemies or everyone in your presence.
- No submission may violate any of the site rules.
- If a submission does not follow the spell submission rules, the result will be heavy downgrading up to disqualification.
- Your submission must be posted before the deadline. The post containing your final submission must also contain the following:
- An in game screenshot showing your submission in action.
- The file in the appropriate format.
- Your submission may not be started/made before the official launch of the contest.
- The spell can be of any type, active/passive/toggle/single target/area of effect (and any of the previous combined).
- Judges may not participate.
- Teamwork is not allowed; however, finding testers to help you with your submission is not considered teamwork.
- Imports may be used in the map, however they must all be credited.
- Any submission must follow a Work In Progress (WiP), before it is published and labelled as the final piece.
- The ability can be followed by a maximum of one (1) sub-ability, but the latter must not be more effective and/or powerful than the super-ability.
- Either GUI or JASS may be used to create your spell; you will not be penalized if you use GUI over JASS.
- Convenience over effort won't be an excuse to make use of third party programs (exception: Jass New Gen Pack). GUI actions that do not exist in the vanilla editor's database may lead to disqualification. WEU (World Editor Unlimited) and UMSWE fall into this category.
- All spells must have documentation, regarding the use of each variable and/or actions (if needed). This will ensure readability and easier configuration for testing purposes.
- You can use any enhancing system (xe, IsDestructableTree, Damage detection systems, etc.), as long as the judge(s) and/or host give(s) consent to its usage.
- First Place: 45 reputation points and a special award icon
- Second Place: 30 reputation points
- Third Place: 15 reputation points
- Remaining entries: 5 reputation points for each submission (for users wth final entries who made it to the public poll)
- Judge: 10 reputation for each assigned judge.
Uniqueness | How creatively was the ability executed? | /10 |
Coding | Is the skill bug- and leak-free? Does it support multiple instances? Is there any documentation and are there any configurable variables to fit the needs of any user? Does it cause performance issues upon effect? | /20 |
Visuals | How does the skill look? Is it overloaded with special effects? How explanatory is the tooltip/description of its functionality? | /10 |
- IcemanBo
- Contact me if you want to judge.
The contest shall begin on 1st of July and conclude on 1st of August.
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