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You as a Hero

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Imagine yourself as a hero in Outlanders, The War II, which is already released.
If you want to be a selectable hero in the map, then you need to follow these steps:


Your Idea:

-Title

-Your Username will be used as the hero's name

-Abilities:

*First Ability -5 Levels

*Second Ability -5 Levels

*Third Ability -5 Levels

*Ultimate -1 Level

-Abilities may not be too strong, but can be stronger than the average.

-Ability Theme (Healing/Support/Damage) - Optional

-The Hero's Model must be a warcraft model, but if it really isn't possible, then a low file size model will be used!


So if you would like to be a hero in the map, just post your idea :)
 
Level 14
Joined
Jun 27, 2009
Messages
1,381
Hello.

My idea :
Extra notes :More spellcaster than damage dealer, although he can deal good damage. He gains mana by devouring souls... Ok?
Title : Devourer
Username :Herian

Abilities :

First ability : Devour Soul AUTOCAST
Icon : Orb of annihilation.
Graphic : Drain mana.
The devourer devours the soul of an enemy, stunning him for seconds, and dealing damage. Also gives mana.
Level 1: 100 damage. 1 second stun. 20 mana.
Level 2: 150 damage. 1.5 second stun. 30 mana.
Level 3: 200 damage. 2 seconds stun. 40 mana.
Level 4: 300 damage. 2 seconds stun. 60 mana.
Level 5(Max): 400 damage. 2 seconds stun. 60 mana.

Second ability :Shake and Tremble
Icon : Earthquake
Graphic : Earthquake/Volcano.
The Devourer uses up all his mana to create a powerful "Ground annihilation". It spawns some orbs of souls or "soul gems" in areas around him. After 1 second, the orbs launch an earthquake around them, to make the enemies tremble while the ground shakes at their feets.They recieve damage and get slowed.
Level 1: 2 orbs around. 50 damage. Slow for 3 seconds.
Level 2: 2 orbs again. 75 damage. Slow for 5 seconds.
Level 3: 3 orbs. 100 damage. Slow for 5 seconds.
Level 4: 4 orbs. 125 damage. Slow for 5 seconds.
Level 5(Max): 4 orbs. 200 damage. Slow for 5 seconds.

Third ability :Fiery Soul
Icon: Flame Strike
Graphic: Immolation
The Devourer's soul is icy. When this spell is cast, his souls becomes fiery as hell..He gains bonus mana regeneration, and bonus attack speed, but can't cast spells until the boost ends.
Level 1: boost for 4 seconds ; gains 25% bonus regeneration and attack speed
Level 2: boost for 4 seconds ; gains 30% bonus regeneration and attack speed
Level 3: boost for 5 seconds ; gains 40% bonus regeneration and attack speed
Level 4: boost for 6 seconds ; gains 50% bonus regeneration and attack speed
Level 5(Max): boost for 7 seconds ; gains 50% bonus regeneration and attack speed

Ultimate ability :Dance of Spirits
Icon: Black recolored flame strike..
Graphic: Wisps around him, the sonic waves can be something windy.
Devourer uses up all his mana to cast his final spell. His final move...His final dance : The dance of Spirits. He releases the souls he caught, and make them turn around him. Every second, the dancing spirits stop, and cast a bit powerful sonic waves around them. The waves deal 150 damage to all nearby enemies. Then they move again. Every 4 waves, one of the souls disappear. The devourer may not do anything while the spell is cast besides attacking (not casting spells or moving). Also give him the attachment "Fire". around him, or spheres if it works with all heroes (the effect Blood Mage got).
Level 1(Max): 1 soul for every 30 mana. The more souls, the more powerful the spell is (not more damage, or something.. :p)250 AoE waves.

EDIT: Model : Medivh..
 
Level 8
Joined
Dec 7, 2008
Messages
363
Jack Sprat
Bandit Warrior
Model: Bandit
Attack: Melee

Throw Spear (active, unit target)
Icon: Some form of arrow or spear, find something (maybe orc upgrade?)
Throws a deadly spear at a target unit, dealing damage. Deals more damage if the unit is 'wounded'.
Level 1 - 75 damage, 175 if wounded
Level 2 - 150 damage, 250 if wounded
Level 3 - 225 damage, 325 if wounded
Level 4 - 300 damage, 400 if wounded
Level 5 - 375 damage, 475 if wounded

Concussion
Icon: Hurl Boulder
Hits an enemy at melee range with something heavy, dealing a small amount of damage and giving the unit a concussion, making it unable to attack or cast spells (drunken brawler effect I think)
Level 1 - 15 damage, 1 second
Level 2 - 30 damage, 1.5 seconds
Level 3 - 45 damage, 2 seconds
Level 4 - 60 damage, 2.5 seconds
Level 5 - 75 damage, 3 seconds

Wounding Strike (autocast)
Icon: Envenomed Spears (border changed)
Causes the Warrior's attacks to poison the target and slow slightly.
Level 1: 7dps, 5% slow
Level 2: 15 dps, 10% slow
Level 3: 22 dps, 15% slow
Level 4: 30 dps, 20% slow

Ambush
Icon: Wind Walk
Turns the Bandit Warrior invisible, setting him up for an ambush. Attacking will break invisibility and ensnare the target for 3 seconds.

-Abilities may not be too strong, but can be stronger than the average.

-Ability Theme (Healing/Support/Damage) - Optional

-The Hero's Model must be a warcraft model, but if it really isn't possible, then a low file size model will be used!
 
Level 16
Joined
Nov 30, 2009
Messages
2,073
The Oh. So. Evil. Dead-Man-Walking is here to wipe the Alliance Forces! Count me in!

-Title : Orc-Lich
-Your Username : Dead-Man-Walking

-Abilities:
*First Ability -5 Levels
Death Rain
The caster summons a storm of deadly chemical in the target area, dealing damage over time for 15 Seconds (Not Channeling). 10 Seconds Cooldown
Level 1 - 300 Damage over Time, 100 Mana
Level 2 - 400 Damage over Time, 150 Mana
Level 3 - 500 Damage over Time, 200 Mana
Level 4 - 600 Damage over Time, 300 Mana
Level 5 - 650 Damage over Time, 350 Mana Units that survive the rain will get the De-Buff "Deadly Rain", which deals 200 Damage over Time for 20 Seconds

*Second Ability -5 Levels
Council of Darkness
The caster has a great amount of Brilliance, which enables him to restore the Mana of nearby Allied Heroes and Himself. This spell costs no Mana. 30 Seconds Cooldown.
Level 1 - 300 Mana to Allied Heroes, 150 Mana to Caster
Level 2 - 400 Mana to Allied Heroes, 200 Mana to Caster
Level 3 - 500 Mana to Allied Heroes, 250 Mana to Caster
Level 4 - 600 Mana to Allied Heroes, 300 Mana to Caster
Level 5 - 600 Mana to Allied Heroes, 400 Mana to Caster

*Third Ability -5 Levels
Soulripper Aura
The Orc-Lich's Presence represents death. Weakens all nearby enemies.
Level 1 - Slows by 10% Movement and Attack Speed. Reduces 1% Health each 3 Seconds
Level 2 - Slows by 13% Movement and Attack Speed. Reduces 2% Health each 3 Seconds
Level 3 - Slows by 16% Movement and Attack Speed. Reduces 3% Health each 2 Seconds
Level 4 - Slows by 19% Movement and Attack Speed. Reduces 4% Health each 2 Seconds
Level 5 - Slows by 25% Movement and Attack Speed. Reduces 7% Health each second

*Ultimate -1 Level
Dead Man's Wrath
The Orc-Lich unleasehes his wrath upon target area. Inflicts 800 Damage to all enemy units inside the area and inflict them with Slow Poison.

-Ability Theme : Mass AoE Destruction

-The Hero's Model : The Lich!
 
Level 7
Joined
Feb 12, 2010
Messages
287
-Title : Frost Lich
-Your Username : Mouseman89

-Abilities:
*First Ability -5 Levels
Icy shards
The caster shoots several shard of ice from his hands dealing damage and slightly slowing enemies.
Level 1 - 2 shards 100 damage each 5% slow
Level 2 - 3 shards 125 damage each 5% slow
Level 3 - 5 shards 150 damage each 5% slow
Level 4 - 7 shards 175 damage each 5% slow
Level 5 - 10 shards 200 damage each 5% slow

*Second Ability -5 Levels
Minions of Death
the Lich uses his power to summon the undead from the ground, using bones from old wars.
Level 1 - 2 skeletons 250hp each
Level 2 - 3 skeletons 300hp each
Level 3 - 4 skeletons 350hp each
Level 4 - 5 skeletons 400hp each
Level 5 - 4 skeletons 500hp each 1 skeleton general with 1000hp and commanding aura.

*Third Ability -5 Levels
Frost Aura
The Frost Lich has a unnatural cold around him, slowing his enemies.
Level 1 - Slows by 11% Movement and Attack Speed.
Level 2 - Slows by 15% Movement and Attack Speed.
Level 3 - Slows by 18% Movement and Attack Speed.
Level 4 - Slows by 22% Movement and Attack Speed.
Level 5 - Slows by 30% Movement and Attack Speed.

*Ultimate -1 Level
Death and Raising.
(similar to frost nova) The Frost Lich Unleashes his wrath on the area dealing 250 damage and freezing units for 5 seconds. If they die while frozen, they raise from the dead to serve the Lich.

dont know the health of enemies, might have to buff / nerf the damage.
 
Level 5
Joined
Feb 27, 2009
Messages
236
Title: The Noob Robot

-N00B5600

-Abilities:

*First Ability -5 Levels
Noobishness
The Noob Robot acts like a noob, causing enemies to laugh at him. While they are too busy laughing, the noob robot attacks and tries to kill the enemy (very difficult to do as it's a noob)
Level 1: Enemies laugh and do nothing for 3 sec. 1% chance for a 1-hit kill for the next 3 sec.
Level 2:Enemies laugh and do nothing for 4 sec. 1% chance for a 1-hit kill for the next 4 sec..
Level 3: Enemies laugh and do nothing for 5 sec. 1% chance for a 1-hit kill for the next 5 sec..
Level 4: Enemies laugh and do nothing for 6 sec. 2% chance for a 1-hit kill for the next 6 sec..
Level 5: Enemies laugh and do nothing for 7 sec. 5% chance for a 1-hit kill for the next 7 sec..

*Second Ability -5 Levels
Noob Aura
The Noob Robot becomes used to getting hit (and also is too noob to realize that it has been hit) and learns to bear the pain. This somehow spreads onto allied troops.
Level 1: Blocks 5 damage.
Level 2: Blocks 6 damage
Level 3: Blocks 7 damage
Level 4: Blocks 8 damage
Level 5: Blocks 9 damage.

*Third Ability -5 Levels
Hatred of Pros
The noob robot, through its travels, learns to despise pros ( or anyone un-noobier than it)
Level 1: Increases damage by 3. 10% chance to do 2% more damage. Lasts 5 sec.
Level 2: Increases damage by 4. 10% chance to do 5% more damage. Lasts 10 sec.
Level 3: Increases damage by 5. 10% chance to do 10% more damage. Lasts 15 sec.
Level 4: Increases damage by 6. 10% chance to do 15% more damage. Lasts 20 sec.
Level 5: Increases damage by 7. 10% chance to do 20% more damage. Lasts 25 sec.

*Ultimate -1 Level
N00BS UNITE!!!!!!!!
Calls forth an army (8) of noob robots from nowhere with half the stats of N00B5600. They last for 100 seconds each. They have the same spells of N00B5600.

-The Hero's Model must be a warcraft model, but if it really isn't possible, then a low file size model will be used!
-A Flesh Golem?
 
Level 5
Joined
Feb 27, 2009
Messages
236
Or maybe:
Title: Bodyguard of Frieza

-N00B5600

-Abilities:

*First Ability -5 Levels
Energy Blast Barrage.
Rapidly fires multiple ki blasts stunning the enemy for 2 sec. 450 AoE
Level 1: 50 damage
Level 2: 75 damage
Level 3: 100 damage
Level 4: 150 damage
Level 5: 200 damage

*Second Ability -5 Levels
Energy Blast
Gathers ki and unleashes on the enemy. 1000 range. Single target.
Level 1: 150 damage.
Level 2: 200 damage.
Level 3: 250 damage.
Level 4: 350 damage.
Level 5: 500 damage.

*Third Ability -5 Levels
Ki Bomb.
Charges a ball of ki, and throws it, causing a 700 AoE explosion.
Level 1: Charges for 2.5 sec. 250 damage.
Level 2: Charges for 2 sec. 250 damage.
Level 3: Charges for 1.5 sec. 250 damage.
Level 4:Charges for 1.5 sec. 300 damage.
Level 5: Charges for 1.5 sec. 400 damage.

*Ultimate -1 Level
Transformation
The bodyguard shows his true form (Doom Guard).Gains +50 to all stats, very fast attack speed, very fast movement speed and chaos damage.

-The Hero's Model must be a warcraft model, but if it really isn't possible, then a low file size model will be used!
One of these:
-Space Fel Orc
-Marine
 
Level 14
Joined
Jul 8, 2009
Messages
1,783
Your Idea: Demi-titan

-The fallen son

-SoLmaster

-Abilities:

*First Ability -5 Levels
Death Guard
The mage uses his power to summon the undead elite from the ground, using bones from old wars.
Level 1 - 2 skeletons 1000hp each
Level 2 - 3 skeletons 1000hp each
Level 3 - 4 skeletons 1000hp each
Level 4 - 5 skeletons 1000hp each
Level 5 - 6 skeletons 1000hp each

*Second Ability -5 Levels
Death Rain
The caster summons a storm of deadly chemical in the target area, dealing damage over time for 15 Seconds (Not Channeling). 10 Seconds Cooldown
Level 1 - 300 Damage over Time, 100 Mana
Level 2 - 400 Damage over Time, 150 Mana
Level 3 - 500 Damage over Time, 200 Mana
Level 4 - 600 Damage over Time, 300 Mana
Level 5 - 650 Damage over Time, 350 Mana Units that survive the rain will get the De-Buff "Deadly Rain", which deals 200 Damage over Time for 20 Seconds

*Third Ability -5 Levels
Devour Soul AUTOCAST
Icon : Orb of annihilation.
Graphic : Drain mana.
The devourer devours the soul of an enemy, stunning him for seconds, and dealing damage. Also gives mana.
Level 1: 100 damage. 1 second stun. 20 mana.
Level 2: 150 damage. 1.5 second stun. 30 mana.
Level 3: 200 damage. 2 seconds stun. 40 mana.
Level 4: 300 damage. 2 seconds stun. 60 mana.
Level 5(Max): 400 damage. 2 seconds stun. 60 mana.

*Ultimate -1 Level
Transformation
The bodyguard shows his demi form (Golden Titan).Gains +60 to all stats, very fast attack speed, very fast movement speed, chaos damage, divine armor and +10000000 hp.

-The Hero's Model- golden elf healer
 
Level 16
Joined
Nov 30, 2009
Messages
2,073
SoLmaster said:
Death Rain
The caster summons a storm of deadly chemical in the target area, dealing damage over time for 15 Seconds (Not Channeling). 10 Seconds Cooldown
Level 1 - 300 Damage over Time, 100 Mana
Level 2 - 400 Damage over Time, 150 Mana
Level 3 - 500 Damage over Time, 200 Mana
Level 4 - 600 Damage over Time, 300 Mana
Level 5 - 650 Damage over Time, 350 Mana Units that survive the rain will get the De-Buff "Deadly Rain", which deals 200 Damage over Time for 20 Seconds

You stole my idea. D:
 

Title: Monk

Ability 1: Tiger Fist
-Deals damage to an opponent and has a chance to stun.
-Each level increases damage and chance to stun.
-Visual effect can be a simple "little energy explosion" effect when it hits the target, preferably in the point of contact.
-Icon can be anything that shows a hand or a fist or a human punching.

Ability 2: Body Relocation
-Moves fastly into the target point but stops if you bump to anything...
-Every level increases max range and maybe lower cooldown
-The invisibility icon can be used for this

Ability 3: Iron Fist
-Increases damage

Ultimate: Soul Crusher Strike
-Deals AOE damage (instant cast) and pushes enemies outwards...

Model: a simple villager model will suffice... basically anything that uses his bare-hand to attack...
 
Level 27
Joined
Jul 6, 2008
Messages
11,326
Name: Tleno
Class name: TlenoTech leader
(Also its kinda based on Daily Peon RP and this Alagremm's comic
http://www.hiveworkshop.com/forums/members/160705-albums2651.html , so you can read it to find out a little bit more about my character...)
Model: Peasant (scale 1.10-1.25)

Ability one: Tesla Bomb
-Creates a Tesla bomb at a target location
-Has a energy generator model
-The bomb slows down all the surrounding enemies and their attack speed.
-after 5 seconds the bomb explodes, dealing damage to friendly and hostile units

Second ability: M.H.C.R.G. (Miniature Haosimetrical cascade resonance generator)
-Teleports the target unit to the Tleno and stuns/damages him

Third ability: Static pickaxe
-Tleno's Pickaxe (Like all peasants, lol...) damages all the units surrounding the target unit too...

Ultimate: Ultimate Battle Mech
-Summons an Ultimate Battle Mech, just like in that comic...
 
Level 13
Joined
Feb 18, 2009
Messages
1,381
-Title : Leeroy of Jenkins :)D)
So, if anyone have seen LEEEROOOOYYY JENKIIIINNNSSS, you know he is a ninja tank :p

-Your Username will be used as the hero's name (OK)

-Abilities:

*First Ability -5 Levels :
Name : Ninja tank :
Icon : A flaming shield.
Level 1 : Takes 10% less damage for 3 seconds
Level 2 : Takes 15% less damage for 3 seconds
Level 3 : Takes 20% less damage for 4 seconds
Level 4 : Takes 20% less damage for 5 seconds
Level 5 : Takes 25% less damage for 5 seconds

*Second Ability -5 Levels
Name : Too fast! :
Icon : Evasion
Level 1 : Becomes ninja for 5 seconds. (Enemies have harder to hit you)
Level 2 : Becomes even more ninja for 5 seconds (Enemies have even harder to hit you)
And so on.

*Third Ability -5 Levels
Name : Teamplay! :
Icon : Endurance aura
It is the same as endurance aura.

*Ultimate -1 Level
Name : Leeroys wrath!
Icon : Reincarition
Deals 1000 damage (Or what fits your map) to the target unit. Cooldown : 60 seconds. Does not work on heroes or buildings.

-Abilities may not be too strong, but can be stronger than the average.

-Ability Theme (Healing/Support/Damage) - Optional : He is a supporter.

-The Hero's Model must be a warcraft model, but if it really isn't possible, then a low file size model will be used! : Model is Captain (Human campaign)
 
Level 27
Joined
Jul 6, 2008
Messages
11,326
Name: Tleno
Class name: TlenoTech leader
(Also its kinda based on Daily Peon RP and this Alagremm's comic
http://www.hiveworkshop.com/forums/members/160705-albums2651.html , so you can read it to find out a little bit more about my character...)
Model: Peasant (scale 1.10-1.25)

Ability one: Tesla Bomb
-Creates a Tesla bomb at a target location
-Has a energy generator model
-The bomb slows down all the surrounding enemies and their attack speed.
-after 5 seconds the bomb explodes, dealing damage to friendly and hostile units

Second ability: M.H.C.R.G. (Miniature Haosimetrical cascade resonance generator)
-Teleports the target unit to the Tleno and stuns/damages him

Third ability: Static pickaxe
-Tleno's Pickaxe (Like all peasants, lol...) damages all the units surrounding the target unit too...

Ultimate: Ultimate Battle Mech
-Summons an Ultimate Battle Mech, just like in that comic...

So... any comments or something?
 
Level 14
Joined
Jun 27, 2009
Messages
1,381
Yes. I have a comment.
Your spells should have the level and stats.
E.g :
Level 1 : 666 damage.
Level 2 : 1337 damage.
Level 3 : gives N006 higher stats.1337 damage.
 
Level 19
Joined
Feb 25, 2009
Messages
2,004
Title: Phoenix Archer
Name: Mortaria

Abilities:

1 - Exploding Shot (active/target-point): Shoots an flaming arrow in the air which will eventually land on the ground, exploding in flames and damaging nearby enemy units for 40/60/80/100/120 damage and burning them for up to 5 seconds. Burning enemies have their movement speed reduced by 25% and are revelead.

2 - Magic Arrows (active/auto-cast): Each attack made with an magical arrow slows the target movement speed by 2/3/8/9/10% and attack rate by 1/2/4/5/6% for 5 seconds. Stacks up to 5 times. Drains mana with each shot.

3 - Phoenix Strike (passive): Enemies that are under 25% of their maximum hp will take up to 5/10/20/25/30 additional magical damage. This can occur only once every 5 seconds.

4 - Rain of Arrows (active): Summons an row of dread archers that will bombard an area with arrows. Each shot deals 1.50x Mortarias' agility. A maximum of 7 (6+hero) archers can be summoned. 2 seconds of delay before shoot.

Role: DPS/Ganker
Attribute: Agility
Model: http://www.hiveworkshop.com/forums/models-530/bloodelf-phoenix-archer-48316/
 
Level 2
Joined
Jun 1, 2008
Messages
13
-Title Battle-Mage

-Your Username X[L]R8

-Abilities:

*First Ability -5 Levels
Charge: Charge range increases with level.
Battle-Mage charges up to meet his enemy face on, the blow stunning his opponent for a short duration.
1: 150 range, stuns for 1 sec
2: 200 range, stuns for 2 secs
3: 250 range, stuns for 3 secs
4: 300 range, stuns for 4 secs
5: 350 range, stuns for 5 secs

*Second Ability -5 Levels
Ice punch: Melee Range.
Battle-Mage lashes out with an icy punch dealing damage and slowing his movements due to the extreme cold.
1: Deals 150 dmg slows MS 20% for 4 secs, slows AS: 15%
2: Deals 200 dmg slows MS 30% for 5 secs, slows AS: 20%
3: Deals 250 dmg slows MS 40% for 6 secs, slows AS: 25%
4: Deals 275 dmg slows MS 50% for 7 secs, slows AS: 30%
5: Deals 300 dmg slows MS 60% for 8 secs, slows AS: 35%

*Third Ability -5 Levels
Combat Profficiency:
Battle-Mage is adept at combat increasing his chance to land a fatal blow, avoid an attack and increasing his attack speed.
1: 5% 1.5X crit, 5% dodge, 10% attack speed
2: 10% 1.75X crit, 10% dodge, 15% attack speed
3: 15% 2X crit, 15% dodge, 20% attack speed
4: 20% 2.5X crit, 20% dodge, 25% attack speed
5: 30% 3X crit, 25% dodge, 30% attack speed

*Ultimate -1 Level
Dimensional Field:
Battle-Mage tears the dimension in half around himself locking all units in with him and cutting off units from the outside.
500 AOE, forms a bubble around battle-mage and surrounding area locking all units in and all units out. Lasts 15 Secs.

-Ability Theme (Healing/Support/Damage) - Damage/Hero killer
 
Level 6
Joined
Feb 23, 2008
Messages
302
The Oracle - asam3

model is a 0,0,0 tinted human villager model

1st skill - gather wisdom - steals 6,7,8,9,10 mana to all enemies that lasts for 30 seconds. animation to affected players is death animation of lich, the rising soul from the ground animation to all enemies
2nd skill - excess knowledge - fills a target with excess knowledge, giving an ally 5,10,15,20,25% of your current int. animation is death coil animation
3rd skill - visions of reality - summons the vessels of knowledge to inhibit into a target, entangling it for 1,2,3,4,5 seconds. animation is entangling roots tinted black
ulti - the oracle - summons the oracle, the god of eternal knowledge and untold wisdom. the oracle will attack anyone in a 1200 aoe radius. each attack removes 5 int to an enemy hero. the oracle would last for 30 seconds, unable to move. he would only have 10% of his life when the 30 seconds ends regardless of anything that will happen . the oracle would also gain an additional HP based on how many int he has while he's in oracle form. the model is the forgotten one with the tentacles for attackers all tinted black
 
Level 2
Joined
Jun 1, 2008
Messages
13
haha yeah the ulti is what adds a twist 2 him as it can be used 2 save himself 2 save allies to block enemy or to isolate an enemy and gang him with friendlies ^_^ and also to lock in an enemy he can own ^_^
 
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