Hi
I am at the making of a map mainly inspired by the X Hero Siege map, if anyone is familiar with this.
Although this map has a unique flavour to its gamestyle, it does lack some potential to get the quality it could possibly get.
The idea is set and I am working on it. However, as I was designing my Heroes I ran into a problem, in which I hope you guys may be able to help me resolve.
When you pick a Hero, the Hero will have a passive and a total of 8 learnable abilities. The abilities will be classified as 2 Q, 2 W, 2 E and 2 R abilities. E.g. do you choose Q ability "Fire Bolt" you will not be able to choose the other Q ability "Frost Bolt". You may, as inspired from WoW and other games, design your ability set as you find suitable for your team combo or the opposing bosses or events.
I then discovered when you add an ability, even if it is a Hero ability, the Hero will just recieve a basic unskillable/unlearnable ability. Also the Hero is not able to possess so many learnable abilities as a default.
I now stand on a crossroads. I will make the Hero start with 4 default learnable abilities for a skill-set and make a Item Shop, in which you may buy charged items items ranked Q, W, E and R. When bought, you will change the matching ability to the other one and remove the old one. Also, there will be another set of Q, W, E and R charged items that will skill-up your matching abilities.
Does this make sense?
I am not sure if this is how I want it. It seems a bit clumsy and weird. Do you guys have any suggestions for another system for this?
Ask me questions if you do not follow.
Thanks for your time and reading!
I am at the making of a map mainly inspired by the X Hero Siege map, if anyone is familiar with this.
Although this map has a unique flavour to its gamestyle, it does lack some potential to get the quality it could possibly get.
The idea is set and I am working on it. However, as I was designing my Heroes I ran into a problem, in which I hope you guys may be able to help me resolve.
When you pick a Hero, the Hero will have a passive and a total of 8 learnable abilities. The abilities will be classified as 2 Q, 2 W, 2 E and 2 R abilities. E.g. do you choose Q ability "Fire Bolt" you will not be able to choose the other Q ability "Frost Bolt". You may, as inspired from WoW and other games, design your ability set as you find suitable for your team combo or the opposing bosses or events.
I then discovered when you add an ability, even if it is a Hero ability, the Hero will just recieve a basic unskillable/unlearnable ability. Also the Hero is not able to possess so many learnable abilities as a default.
I now stand on a crossroads. I will make the Hero start with 4 default learnable abilities for a skill-set and make a Item Shop, in which you may buy charged items items ranked Q, W, E and R. When bought, you will change the matching ability to the other one and remove the old one. Also, there will be another set of Q, W, E and R charged items that will skill-up your matching abilities.
Does this make sense?
I am not sure if this is how I want it. It seems a bit clumsy and weird. Do you guys have any suggestions for another system for this?
Ask me questions if you do not follow.
Thanks for your time and reading!