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Looking for inspiration

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Level 7
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Aug 19, 2010
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Hello

I am trying to make a unique hero for an altered melee map(standard races are used). The concept of the hero is that he is a schyzo warrior gone mad in Outland. The main ideea of this hero is that he is based around the 3 generic paladin skin models (black haired paladin, white haired paladin, standard paladin) and whenever he uses an ability his personality (and colour of his hair) changes. Each personality will come with his own passive aura,but using an active ability will change the personality being used and the aura being chaneled.

I also need a triger to prevent the wc3 editor from stacking crazy amounts of "Chaos" abilities unto this hero.
 
Level 7
Joined
Jan 15, 2016
Messages
137
Hello

I am trying to make a unique hero for an altered melee map(standard races are used). The concept of the hero is that he is a schyzo warrior gone mad in Outland. The main ideea of this hero is that he is based around the 3 generic paladin skin models (black haired paladin, white haired paladin, standard paladin) and whenever he uses an ability his personality (and colour of his hair) changes. Each personality will come with his own passive aura,but using an active ability will change the personality being used and the aura being chaneled.

I also need a triger to prevent the wc3 editor from stacking crazy amounts of "Chaos" abilities unto this hero.

Hi, that is a good idea u got there. But changing models is not a good idea. Maybe if u use an effect that changes, something like an orb as invoker.

P.D: Can u see my? maybe it inspires u. [Role Playing Game] - Haldan's Dream
 
Level 30
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Apr 6, 2010
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If you only have three models, it might be better to have two switching abilities and one they can use without switching (such as their ultimate).


Slayer (Agility) High attack speed but chance to miss, medium damage.

Fury: Greatly increases attack speed. When the effect ends, turns into Defender.
Thousand-Yard Stare: Regenerates health and mana at increased rate. When the effect ends, turns into Prophet.


Lord (Strength) High damage, medium attack speed.

Healing Hands: Regenerates target's health. Once cast, turns into Prophet.
Hammerhand: Greatly increases damage. When the effect ends, turns into Slayer.


Prophet (Intelligence) Medium damage and attack speed, high crit chance.

Foresight: Greatly increases evasion. When the effect ends, turns into Slayer.
Voice of Experience: Surrounding units gain increased damage, armor and attack speed. Once cast, turns into Lord.
 
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