@gwap: lol! I'm flattered.
You create on UI per player which will take way too much space in a 8 player map. It getting GetLocalPlayer() to work with UI that is the problem.
qft. this is why I actually avoided using full screen stuff on 8 player multiplayer orpg.
*le basic idea*
every hero got 4 basic abilities which he level up as usual
every X levels he can choose between 3 new abilities (there are added via trigger and you can only skill up one of them, before they are remove from the hero)
This is simpler and interesting, this way is considerable. thanks for the idea.
By the way, this is some update based off feedbacks from the previous release, let me know how you guys think about this version. (still on test)
Quick Update Changelog (7th Jan 2014)
• Gameplay Update
- Include over 60+ new items (equipset and scrolls)
- Added city teleport system (Loversdale and Seoulia)
- Remove cam-lock (on-hold until test version is over)
- Added 2 quests for test (incase still bugged in multiplayer)
- Increase warrior's deep wound effect from 55% to 200%
- Added Mini-Heal on Warrior additional ability
- Added Rain of Fire on Mage additional ability
- Added Absorb Mana on Priest additional ability
- Added Life Outbreak on Death Knight additional ability
- Weaponry Merchant and Armory Merchant are now available (Each city sells different stuff)
- Added Q-W-E-R hotkey on learn skill
• Tooltips & Visual
- Change Chyreyzu City name into Loversdale
- Change Westfall Town name into Seoulia
- Added damage deal and percentage effect on abilities tooltips
- Made a stand on Shop NPC so they're easier to notice
- Change each icon on additional abilities so they're not similar to each other
- Little revision on terrain
• Test Version-Only Feature
- Added Tome of Power on NPC for free
- Scroll of Ressurection I & II is stackable
- Purple Weapon are sellable on Seoulia
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