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[Role Playing Game] World of Warcraft: Heroes Return

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Having a Talent system would be complicated don't you think? :/ Simple skillsets would be good.. Since it requires an expert coder to have a really good talent system. And I think only few people are willing to help andrea with that part. Since most people here are just waiting for the release. If only I could help with the codings, I will, but sadly the only things I can do is animate (It's WOW, so animators are not needed in the Project) and GFX Stuff (andrea is one of the most talented graphic artist I know in War3) so it's obvious that I'm not needed in that part.
Anyway, it's up to andrea. :)
 

Chaosy

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as I said, depends on how you design it.
I have created full screen hero stuff. however I used the same method as -kobas- which is a really lame solution to be honest. You create on UI per player which will take way too much space in a 8 player map. It getting GetLocalPlayer() to work with UI that is the problem.
thats why I suggested a different design
 
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Oh, okay. But tbh, I don't get it that much...since I'm not into making maps. LOL Anyway, as long as that thing will be good, then go for it, andrea. :)
 
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@gwap: lol! I'm flattered.

You create on UI per player which will take way too much space in a 8 player map. It getting GetLocalPlayer() to work with UI that is the problem.
qft. this is why I actually avoided using full screen stuff on 8 player multiplayer orpg.

*le basic idea*
every hero got 4 basic abilities which he level up as usual
every X levels he can choose between 3 new abilities (there are added via trigger and you can only skill up one of them, before they are remove from the hero)
This is simpler and interesting, this way is considerable. thanks for the idea.


By the way, this is some update based off feedbacks from the previous release, let me know how you guys think about this version. (still on test)

Quick Update Changelog (7th Jan 2014)
• Gameplay Update
- Include over 60+ new items (equipset and scrolls)
- Added city teleport system (Loversdale and Seoulia)
- Remove cam-lock (on-hold until test version is over)
- Added 2 quests for test (incase still bugged in multiplayer)
- Increase warrior's deep wound effect from 55% to 200%
- Added Mini-Heal on Warrior additional ability
- Added Rain of Fire on Mage additional ability
- Added Absorb Mana on Priest additional ability
- Added Life Outbreak on Death Knight additional ability
- Weaponry Merchant and Armory Merchant are now available (Each city sells different stuff)
- Added Q-W-E-R hotkey on learn skill

• Tooltips & Visual
- Change Chyreyzu City name into Loversdale
- Change Westfall Town name into Seoulia
- Added damage deal and percentage effect on abilities tooltips
- Made a stand on Shop NPC so they're easier to notice
- Change each icon on additional abilities so they're not similar to each other
- Little revision on terrain

• Test Version-Only Feature
- Added Tome of Power on NPC for free
- Scroll of Ressurection I & II is stackable
- Purple Weapon are sellable on Seoulia


Download
 
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Wow, I just love it when there are Items and Quests. :D
What I found so far is regarding the Trolls. In the quest, when I killed a Troll, it already says "2 Trolls has been slayed". Then when I killed the 3rd one, it still says "2 Trolls has been slayed." Don't know if you already know about this since you said there's a bug in the quest. But I'm not sure which is it. lol

EDIT: The quest never ends, I already killed like 20-25 Trolls and still says "2 Trolls has been slayed".
And the Warrior's Additional Abilities (Heal and Taunt) doesn't have a Hotkey. :)

EDIT 2: I have a suggestion. How about using the Human UI if the chosen character is from the Alliance and the Orc UI if the chosen character is from the Horde. (Without Changing the Race before the game starts) I know it's possible but is it complicated? Cause if not, I hope that it will be like that in the future releases.
 
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ah, just forget that troll and wine quest, last night i was hurry to posting this to asked someone opinion. the main one is to make sure that raptorleaf quest that chaosy fix is now working on multiplayer or not (since i can't check it multiplayer yet) before multiply the quest.

yep, I didn't include hotkeys on additional abilities since clicking from spellbook is fine. but if people prefer hotkey I'll add it anyway.

I'll consider it, since I think NE UI is the most catchy than the other 3, if it's possible I would like to use a custom UI depends on the already used size.

anyway, thanks for checking the update!
 
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About the Hotkeys for Additional Abilities, it's fine with me whether it has a hotkey or not. I don't know for the others though. It's just that I noticed that the Priest's additional Abilities has a hotkey...or not. Can't remember exactly. XD
 
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Oh yeah this map is out and already updated XD So long didn't open it since playing WoW starter edition XD Will test it!!
 
Level 14
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About the Hotkeys for Additional Abilities, it's fine with me whether it has a hotkey or not. I don't know for the others though. It's just that I noticed that the Priest's additional Abilities has a hotkey...or not. Can't remember exactly. XD
lol! I'm sure I didn't give any hotkeys on additional abilities tho.

I just got the multiplayer emulator to work so I could test it. And it worked :D

the quest is only created for the played who accepts it now.
great! thank you chaosy, now I can multiply it. haha

Sick job Andrea. 10/10 will play.
haha too early to judge, this is still on early alpha release.

Oh yeah this map is out and already updated XD So long didn't open it since playing WoW starter edition XD Will test it!!
thanks! have fun playing.
 
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Okay there, played the map solo again though I got more interested into this due to the many things it has on this version so I will update my review but for now:

The new version definitely looks good. Some key elements needed in the map have been applied such as quests and items for RPGs/ORPG/MMORPG/MORPG. The tooltips as well had been fixed and displays important informations now rather than being vague or unclear on some points.

I also loved to see that the boss are worth fighting and taking down now due to the cool drop. Just got a Thunder Fury from the first elite monster (not boss actually) and it looks strong and worth it. The award gold and honor are also too.

Some bugs, I saw one unit on the map that belongs to Player 9 and I do know it should be Neutral Hostile. Not actually a bug though could be better that if you used a spell from your mastery, it would not close and be in cooldown. Equipments can be abused and there is no set limitation to the parts of the equipments you can hold.

More comments coming when I finished the first boss and so on... I am quite excited to comment so sorry for the rather short comment but this will be updated!
 
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It doesnt take up much space if you zoom in really far. Its a cleaner solution anyway as you dont have to manually sync stuff.

And if we say... zoom in really far the text would not be clear and even the icons will be too small..


REPLY FROM MUZZEL: Then increase the text size and make the icons bigger you idiot!..

REPLY FROM NEO_SLUF: Then what is the use of the zoom in really far if the text and icons consume the screen size

REPLY FROM MUZZEL::ogre_icwydt:
 
Level 13
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It's easy. I got it from the first time playing.
I think it starts with something like frost, flame, dead, life... I wont say anything. :p
 
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And if we say... zoom in really far the text would not be clear and even the icons will be too small..


REPLY FROM MUZZEL: Then increase the text size and make the icons bigger you idiot!..

REPLY FROM NEO_SLUF: Then what is the use of the zoom in really far if the text and icons consume the screen size

REPLY FROM MUZZEL: Actually you will need to decrease the size of the icons. The texttags however are not influenced by the camera but painted directly on the screen. So no need to adjust text size.
Have you ever done this before?

REPLY FROM NEO_SLUT: :ogre_rage:
 
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Hi, so here's something big going on ^^

looks stunning so far, you captured the "candy"-ish WoW look (I love and hate it at the same time -.-) extremley well!
I don't know if this topics are still up, but I'd like to make some suggestions:

Although you're limited by mapsize it would be great to have every WoW class in this map in the end. Also it would then be possible to make every class have three different skill sets you can choose from at start (representing the three talent trees every class has in WoW). This would be even possible with only one model per class. Then removing weapons from the base model and adding them with attachments could be a way to distinguish the skillsets visually.

For talents, instead of talent trees (fullscreen or not), also talents/perks could be a way of adding some decisions. Easiest way would be adapting WoW's current talent system, with three different talents you can choose from every now and then, which have imapct on single abilities, add stats or passive abilities. This would be possibe with a spellbook or a dummy hero (talent picker) and simple addition and removal of abilities (at least that is what I would do as I'm not very experienced with triggering/coding).


I wish you good luck with this project and hope that you will finish it some day, or at least bring it to a point where you are happy with it.
 
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thanks for the feedbacks! include every class is my goal on this project if possible (except pandaren monk tho, no panda).

hmmm.. I'll consider about choosing abilities in the beggining of the game, but that's a nice suggestion. and yes, I eventually would remove the weapon from the models (paladin and death knight), since I plan to made weapon attachment on equip when equip system is implemented (though not every single of items have a different attachment model, and it's imply only on weapon (or also shield)).

Edit: What class would you like to be added on next version 0.2? Pick one. (Vote until Saturday 18th, gonna takes my time for the next update)
Weapon aren't attached to the model yet.

WoW-HR-NextClass_zps0f75be3c.jpg


1. Orc Warrior (The current Human Warrior will be reconcept and change it into Human Paladin Class)
2. Worgen Rogue
3. Night Elf Druid (Malfurion)
4. Troll Hunter (still using base skin)
 
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Level 13
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If i can vote for two of them, i will vote for worgen rogue and night elf druid, if not then worgen rogue.
And there is a bug i found in the second quest about the trolls, i killed 1 troll before i get the quest (maybe this is the problem) then i took the quest and killed about 20 troll and still saying that i killed 2 trolls.
 
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If i can vote for two of them, i will vote for worgen rogue and night elf druid, if not then worgen rogue.
And there is a bug i found in the second quest about the trolls, i killed 1 troll before i get the quest (maybe this is the problem) then i took the quest and killed about 20 troll and still saying that i killed 2 trolls.

The bug has been already stated... it was fixed by andrea...
 
Level 10
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My vote: Orc Warrior

Also i found something on my HD what I've done some long time ago when i had the idea of an WoW based AOS, but i never started it.


Explanation: Every class has one passive from lvl 1 on and one basic spell from lvl 1 which lvl up automatically and 3 nomal spells and 1 ultimate which are leveled up in the classic skill point way.
All the variable (x,y,z) are scaling with levels, while numbers are just ideas and only mean that this values aren't scaling.
138485-albums7035-picture77962.jpg


138485-albums7035-picture77961.jpg


138485-albums7035-picture77960.jpg


Those are the ones that are mostly done, some are WIP or just in text form. For priest there are also the skill sets 'Shadow' and 'Holy', for warrior 'Weapons' and 'Fury' and for shaman obviously 'Elemantal Combat' and 'Restoration'. If this is something you like i can give you the rest and also make the missing skillsets once i have time.
 
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Worgen Rogue won the vote so far!

@hell_master: thanks for the feedbacks, found the creeps which belong to player 9 and change it into neutral hostile, and I think I've stated somewhere equip system isn't implemented yet so specific equip type aren't limited atm.

@youself: yep, the bug is already fixed by chaosy, the issue is from variable.

@jopi: thanks for the feedback, the concept is interesting. I'll consider about protection warrior (and probably priest, since the priest on the project designed for full support without any damage deal ability).

Btw, I've decided to divide each class with their own specific specialization like there'll be Blood DK, Frost DK, Fire Mage, Frost Mage, and so on. How do you think of it?

Current Class with their race:
Frost DK: Male Undead
Blood DK: Male Orc
Fire Mage: Male Blood Elf
Frost Mage: Female Gnome (well, we don't have any female hero yet here and I found gnome's small size better to be used as mage)

So next version playable character will be 7. (2 DK, 2 Mage, 1 Priest, 1 Warrior, and 1 Choosen Class)
 
Level 3
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What is a Blood DK? Sorry, but I don't play WoW. Haha!

EDIT: Oh, so it's a type of Death Knight..with different Skills and stuff. Will it also be a Secret Character? :D
 
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Level 14
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@gwap: Yep, DK = Death Knight. :)
This armor reskin version and geomerged him with dual axe to be used as Blood DK model.

WoWHR-BloodDK_zps1ebca8c6.jpg


@chaosy: haha death rogue! true, I pick on Blood spec for DK based on after I read it on WoWhead and though this spec could be useful for tanking.
 
Level 10
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thats exactly what i was thinking about. Having 3 specializations/skillsets per class. If you want, feel free to use the ones I've posted, and if you need some ideas/help with designing skilsets just pm me, i will see what i aready have or if something comes to my mind.
 

bethmachine

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I vote for Worgen rogue love them, maybe an abilty for him could be he gets stronger at night an when he kills an enemy gets a small percentage of their life. This all happens at night.
 
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I found something.. During the Raptorleaf quest, everytime I kill a Raptorleaf using the DK's Life Outbreak, it doesn't count. :3
Is that an intended disadvantage of Life Outbreak, or just a bug? :D
 
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Andrea will you use the default warcraft stats?.. str int agi
lol I missread this comment, yet it will use classic str/agi/int stat, at least for now on.

@jopi: yes, beside for variation purpose as well. thanks! I'll ask you whenever need the ideas.

@chaosy: but dual axe ftw. haha I'll change it into great sword and see if it fit's him better. and yes thanks for the reccomend.

@bethmachine: well, I doesn't activate day/night circle, since I set unshade on every materials I use and they looks ugly at night, perhaps I'll made a custom night system (which only the fog that change color into dark blue) so worgen can have this special ability of them.

@gwap: thanks for the report. I'll check it right away. ^^
 
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