1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

World of Strife: Exodus v1.14a

Submitted by Krath, Saken
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]

v1.14a



Exodus Day.
The day Lord Lothrim Tevintium, King of Rakasla,
unleashed unfathomable evil from the city's deepest,
darkest dungeons. You are one of the land's heroes,
whether the King's old Champion or a powerful Demon Hunter.
You will make your stand in the village
closest to the capital, Ovarrak,
to protect the innocents residing there.


The Forces of Undeath, atrocious creations of Lothrim's, will come in waves.
Between waves, you will have a chance to venture out and try to help others dealing with the aftermath of Exodus Day.
There are quests outside the village as well as in.
Saving units will make them join your defenses in gratitude, they will fight for you with their lives against the waves of Undeath.



World of Strife: Exodus is a 1-4 player hero survival game with some RPG elements and is the prequel to World of Strife: Retribution & World of Strife: Tribulations



Features Include:

• 9 Custom Heroes
• A Tutorial in the Beginning to Help All New Players
(Hit Esc Key at Beginning)
• Item Recipes
• 20 Waves of Enemies, Including multiple boss rounds
• Boss Rounds Depend on Number of Players
• A Vast Fully Explorable Terrain
• Upgradeable Tower Plots for Back-up Defenses
• Mercenaries to Hire
• An Enchanter that Improves the Attack and Defense of Friendly NPC's and More.
• A Wandering Goblin Merchant for Epic Items
• Hidden Treasure in Unlikely Forms Across the Map
• Commands to Change Your Name, Color, Zoom, and More
• 3 Different Endings
• PVP Arena When You Beat the Game to Determine Who the Most Powerful Champion of Ovarrak is.


Update Log:

Update Log

- v1.01 -
+Minor bug fixes
+Pathing fixes



- v1.02 -

+Overall balancing of some items
+Increased boss round difficulties
+Added more enemies to some waves
+Fixed Enchanter's Upgrades (Wasn't counting upgrades if done too fast)
+Pathing Fix in 3rd Lane



- v1.03 -

+Better UI to let the players know what's going on through out the game
-Villager deaths
-NPC Upgrades
-Income from the Village
-Boss Rounds
-Beginning of Waves
+New camp behind the Dragon's Cave
+Fixed a pathing issue with Red's lane.
+Much more balancing


- v1.03a -

+Minor text color issue fixed for income message.


- v1.1 -

+1 New item at Smith
+2 New Items at Le Magic Shoppe
+Added 2 new crafting item (Now Mithril Ore and Spider Silk found across the map)
+Added 3 new items to the Dwarf Ranger Merchant
+Added 10 new recipe items and a new recipe shop split up based on Armor or Weapons
+Added some variety with some of the town barrels and balanced the number of unguarded lane barrels
+Added the Dragon Egg Collector High Elf NPC, for your dragon egg needs (Must rescue him)
+Adjusted speed of text at the end of the game
+Balanced item prices and stats
+Elaborated on a few hero descriptions
+Expanded Illusionist's abilities
+Fixed attack types of some mercenaries
+Fixed a bug with the NPC's not all staying to fight at round 20
+Fixed Building Upgrade Limit
+Fixed double text messages
+Fixed Dragon Turtle's devour ability
+Fix a bug with the Dragon Quest Peasant
+Fixed Peasant wander
+Icon changes/additions
+Minor terrain/doodad adjustments and more detail added
+Reduced the number of zombies from 10 to 8 for wave 2
+Renamed Smith and Merchant
+Reorganized all of the item and unit shops based on price and item type
+Tinted Boss names


- v1.11 -

+Added in different modes.
- Easy = Regular Game
- Normal =Armor & Damage Bonus
- Hard =Doubled that Armor & Damage Bonus

+15 unique idols that bestow various bonuses to choose for your hero in the beginning

- Type -idol list to see the list of different idols to choose from
+List of idols in the Quests for a more detailed description of them
+Added glowing effects to all shop keepers to make them stand out more
+Detailed the Evil Dragon's cave more
+Fixed various bugs & tooltips


- v1.12 -

+Various small bug fixes
+Tool tips and UI improved upon
+Added sounds for the start of each round and for special rounds and boss rounds
+Fixed a bug with NPC upgrade system
+When a player is defeated or leaves, their gold goes to gray to be evenly dispersed
+Prevented Corrupted Willow from attacking the town
+Changed the Demon Hunter's Incinerating Bolts ability to a armor reducing DoT ability
+Added more chances for loot to spawn in empty barrels and other enemies


- v1.13e -

+Various small bug fixes and UI improvements
+Added a horn that plays for each wave, and one for each boss round
+Fixed a bug found with the NPC upgrades
+2 new areas to explore
+New quests added
+New items & recipies
+More chances for loot to spawn
+Updated difficulty names
+Added teasers for the 3 new heroes to come out in v1.2
+Sign posts to label areas/shops/quest areas


- v1.14 -

+Fixed the devotion aura ability for Banner of Leadership
+Buffed Leader's Heavy Footman summon
+Fixed all mana pots so that none of them have a cooldown
+Fixed the Angel of Death from being able to devour Ameythx


- v1.14a -

+Minor bug fixes, including the scorched remains aiding in the last round (Thanks Ardenaso!)





Difficulty:

Red can choose the difficulty setting of the game for Normal, Experienced, and Veteran.

Difficulty also depends on the amount of players. So a 1-2 player game won't have the more difficult bosses a 3-4 player game has. Difficulty also increases the more you get done in the game and will effect the ending you may have.

This ensures that more experienced players who are able to clear the map get an ending that matches their level of skill.


Screenshots:
Screenshots

Top View of the village, Ovarrak
[​IMG]
The Evil Dragon's Cave
[​IMG]
Outskirts of the Hydra Cave
[​IMG]
The overrun Dwarf Cave
[​IMG]
Graveyard
[​IMG]
Crypt of Tempest
[​IMG]
The Willow Swamp[​IMG]
The Nerubian Cave
[​IMG]
Bandit Ridge
[​IMG]
PVP Arena
[​IMG]

Credits:
Credits


Triggers:
Krath

Terrain:
Saken

Unit Editing:
Krath & Saken

Custom Icons:
Shaeam
Pyramidhead
BloodElf300
Valkyron
KingLuis
Murlocologist
Blood Raven
zbc
PeeKay
Mc!

Custom Models:
Bart_Illidan
Elenai
jigrael
Sellenisko
Callahan
Kwalit
WolfmanArc
Pyramidhead
JesusHipster
armel
Afronight_76
General Frank
Tarrasque
UgoUgo
Kitabatake
Debode
HerrDave

Custom Skins:
Just_Spectating
67chrome
Ampharos_222
Daenar7
Cloudwolf
bigapple90
Afronight_76

*If somehow we missed adding you to our credits please let us know so we can correct that.*


Other:

Map Size: 160 x 160
Playable Map Size: 150 x 148
Suggested Players: 1-4
Tileset: Village

Keywords:
World of Strife, Saken, Krath, Hero Defense, Defense, RPG, PVP, Hero Survival, Defense, Hero, Battle, Undead, Undeath, co-op, coop,
Contents

World of Strife: Exodus v1.14a (Map)

  1. shekhar9bittu

    shekhar9bittu

    Joined:
    Mar 16, 2014
    Messages:
    198
    Resources:
    0
    Resources:
    0
    hey guys, is this a bug....actually we've been kicked out of our town by the undead...and we have gathered some power and are now trying to infiltrate our own town (and the undead are now playing the survivors role :D:D:D)....

    we are battling the undead just at the town border and we get a message "chikupandi has failed"....this is my friends gamertag, and she disappears from the game again and again.........why is this happening???? it's not a 'disconnection' her character just disappears and it says "chikupandi has failed' what does this mean????

    please help... we are enjoying this game like hell
     
  2. Krath

    Krath

    Joined:
    Nov 9, 2014
    Messages:
    28
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Hey shekhar9bittu. It's not a bug, but because your town has been overrun by undead and all the villagers have been killed so the heroes don't respawn. You need to have at least 1 villager alive for your heroes to respawn, or else it's game over.

    However, if she appears and reappears in the same game over and over again, that's a bug. Can you give me more details? Or was it just due to the villagers being dead?
     
  3. shekhar9bittu

    shekhar9bittu

    Joined:
    Mar 16, 2014
    Messages:
    198
    Resources:
    0
    Resources:
    0
    hello

    YES YES i think its a bug

    because my friend does not die-----she just disappears, and the message comes "chikupandi has failed"....why is this?????

    the villagers are all dead, but we go on doing our thing...but please understand this doesnt have to do with the villagers.

    also we save the game via menu....i thought this info has to be told.
     
  4. shekhar9bittu

    shekhar9bittu

    Joined:
    Mar 16, 2014
    Messages:
    198
    Resources:
    0
    Resources:
    0
    hey Krath

    we played again just now and finished the game....there was no bug from yesterday...we could play without my friend disappearing.

    and one thing more...we finished the game by beating the final boss who is the king of raksala...but the thing is we didnt need to face his army....after killing a few soldiers and mini bosses at the edge of the town we saw the king......then it was just a matter of time that we got his attention and we lured him too towards the edge and between two of our energy towers....we just kept 'hit and running' him....and he fell....

    BUT ITS A LET DOWN...please...there should be an option in the end...we never want to fight our coop buddy in the end!!!

    so we didnt fight each other and quit it there.
     
  5. Krath

    Krath

    Joined:
    Nov 9, 2014
    Messages:
    28
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Nice job getting to the end. You reached the medium difficulty ending. There are three endings depending on which quests you've done and how many undead and villagers remain in the map. If you thought it was too easy, try to play it again and clear the entire map of undead and do every quest. You'll get to the hardest ending: King Lothrim AND his undead dragon. Also, we're in the process of adding different difficulty settings in the next update for people who find it too easy.

    As for the arena at the end it doesn't really matter in the story. I just found that everyone who would play would end up fighting one another at the end just to see who's strongest, so I made an arena out of it. You don't HAVE to fight in it, it's just an extra feature for fun.

    Anyways thanks for trying the game again I'm glad you enjoyed it! Please, let us know if you have any suggestions or if you've found any more bugs.
     
  6. Aleister

    Aleister

    Joined:
    Aug 7, 2011
    Messages:
    428
    Resources:
    0
    Resources:
    0
    A bit difficult, but with patience I could finish it. Both did a great job, keep in that way!

    Rating: 4/5
     
  7. Krath

    Krath

    Joined:
    Nov 9, 2014
    Messages:
    28
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Thanks a lot Aleister! Cheers
     
  8. Saken

    Saken

    Joined:
    Jan 19, 2008
    Messages:
    421
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Sorry for the long wait for the next update. We are near completion of it, we've just been busy working on the 3rd installment to World of Strife, which is coming along very fast considering the time we put into our maps. We'll be updating this soon hopefully, so be on the look out!
     
  9. Mr.TwD

    Mr.TwD

    Joined:
    Jan 4, 2012
    Messages:
    7
    Resources:
    0
    Resources:
    0
    Heya!

    Great map all in all, but I've got a question regarding something.

    The Ancient Stone Necklace and Ancient Stone Earring are both dropped by Bandit Leaders, and are part 1 and 2. However, we cannot seen to find Part 3 anywhere. We've killed literally every single unit on the map, without finding it anywhere.

    If there's any hint we can obtain anywhere, or if you have a hint for us, that'd be lovely.
     
  10. Krath

    Krath

    Joined:
    Nov 9, 2014
    Messages:
    28
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Hey Mr.TwD, thanks for the kind words.

    I believe the one you're missing is located near the wolf forest by the left lane. There's a bandit camp right by the wolves and one of the crates in that bandit camp drops the Ancient Stone Ring. It's the only one that doesn't drop from a unit. I think you'll be happy about the bonuses it provides once all three have been combined.

    Cheers and good luck!
     
  11. shekhar9bittu

    shekhar9bittu

    Joined:
    Mar 16, 2014
    Messages:
    198
    Resources:
    0
    Resources:
    0
    hello krath and saken

    hey guys, i forgot to suggest one thing, as we told u that we killed the final boss by luring him out and the game ended, while there was the whole enemy battalion behind him alive.....it didnt feel right at alll......i mean we wanted to butcher each and everyone of the remaining enemy troops AAAAAARRRRRGH but first we couldnt do it coz of the enemy king was in the mix....and when hes dead the game finishes....please make it so that we get a chance to kill everyone even after the KING is no more....thanks for the update and i wil try the map once again in a week ....all the bestttt
     
  12. Saken

    Saken

    Joined:
    Jan 19, 2008
    Messages:
    421
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Hey shekhar, thanks for that feedback. I don't think that's ever actually happened to us before during a play through, but we could see how that would be annoying. Krath will work on adding in a condition that all of the enemies for the boss round will have to be killed before it ends.
     
  13. shekhar9bittu

    shekhar9bittu

    Joined:
    Mar 16, 2014
    Messages:
    198
    Resources:
    0
    Resources:
    0
    yes please, thanks a lot
     
  14. Aleister

    Aleister

    Joined:
    Aug 7, 2011
    Messages:
    428
    Resources:
    0
    Resources:
    0
    I had the same problem, otherwise,was good, I didn't find any other bugs.
     
  15. Saken

    Saken

    Joined:
    Jan 19, 2008
    Messages:
    421
    Resources:
    3
    Maps:
    3
    Resources:
    3
    With the next update, we will have this implemented along with some more content too hopefully. Can't promise that we will have new heroes added in by our next update due to the other projects we have ongoing, but we're excited to see where the new hero ideas will take us.

    Awesome! Thanks for confirming this. We're always super thankful when people find bugs that we weren't able to and we really appreciate that.
     
  16. shekhar9bittu

    shekhar9bittu

    Joined:
    Mar 16, 2014
    Messages:
    198
    Resources:
    0
    Resources:
    0

    hey saken, we're not able to play the map yet again...as soon as we get a chance to play we'll load up your map only, and report back the experience...thanks
     
  17. Saken

    Saken

    Joined:
    Jan 19, 2008
    Messages:
    421
    Resources:
    3
    Maps:
    3
    Resources:
    3
    Hey man, sorry to hear that. Hope you've been able to get things back up and running for you guys because we've just released the next update to World of Strife: Exodus. Check the update log for the changes.
     
  18. shekhar9bittu

    shekhar9bittu

    Joined:
    Mar 16, 2014
    Messages:
    198
    Resources:
    0
    Resources:
    0
    hello friend.....whenever we r able to play we will try ur map....afterall it was a lot of fun when we played it last time....keep up the good work

    thank you very much
     
  19. Saken

    Saken

    Joined:
    Jan 19, 2008
    Messages:
    421
    Resources:
    3
    Maps:
    3
    Resources:
    3
    No rush! I just hope everything's all good with you guys. Take care and just know that we'll keep updating the map. Our next release is planned to include 3 new heroes. But that may not be released until we make some more progress on our other projects.
     
  20. shekhar9bittu

    shekhar9bittu

    Joined:
    Mar 16, 2014
    Messages:
    198
    Resources:
    0
    Resources:
    0
    yes yes we are good, we keep playing games all the time...we come back to warcraft3 every time to check out new maps from map....we will play ur map surely as we remember how much fun it was ehehehehee

    thanks very much and yes we are looking forward for the updates of course