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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

World of Strife: Exodus v1.14a

Submitted by Krath, Saken
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]

v1.14a



Exodus Day.
The day Lord Lothrim Tevintium, King of Rakasla,
unleashed unfathomable evil from the city's deepest,
darkest dungeons. You are one of the land's heroes,
whether the King's old Champion or a powerful Demon Hunter.
You will make your stand in the village
closest to the capital, Ovarrak,
to protect the innocents residing there.


The Forces of Undeath, atrocious creations of Lothrim's, will come in waves.
Between waves, you will have a chance to venture out and try to help others dealing with the aftermath of Exodus Day.
There are quests outside the village as well as in.
Saving units will make them join your defenses in gratitude, they will fight for you with their lives against the waves of Undeath.



World of Strife: Exodus is a 1-4 player hero survival game with some RPG elements and is the prequel to World of Strife: Retribution & World of Strife: Tribulations



Features Include:

• 9 Custom Heroes
• A Tutorial in the Beginning to Help All New Players
(Hit Esc Key at Beginning)
• Item Recipes
• 20 Waves of Enemies, Including multiple boss rounds
• Boss Rounds Depend on Number of Players
• A Vast Fully Explorable Terrain
• Upgradeable Tower Plots for Back-up Defenses
• Mercenaries to Hire
• An Enchanter that Improves the Attack and Defense of Friendly NPC's and More.
• A Wandering Goblin Merchant for Epic Items
• Hidden Treasure in Unlikely Forms Across the Map
• Commands to Change Your Name, Color, Zoom, and More
• 3 Different Endings
• PVP Arena When You Beat the Game to Determine Who the Most Powerful Champion of Ovarrak is.


Update Log:

Update Log

- v1.01 -
+Minor bug fixes
+Pathing fixes



- v1.02 -

+Overall balancing of some items
+Increased boss round difficulties
+Added more enemies to some waves
+Fixed Enchanter's Upgrades (Wasn't counting upgrades if done too fast)
+Pathing Fix in 3rd Lane



- v1.03 -

+Better UI to let the players know what's going on through out the game
-Villager deaths
-NPC Upgrades
-Income from the Village
-Boss Rounds
-Beginning of Waves
+New camp behind the Dragon's Cave
+Fixed a pathing issue with Red's lane.
+Much more balancing


- v1.03a -

+Minor text color issue fixed for income message.


- v1.1 -

+1 New item at Smith
+2 New Items at Le Magic Shoppe
+Added 2 new crafting item (Now Mithril Ore and Spider Silk found across the map)
+Added 3 new items to the Dwarf Ranger Merchant
+Added 10 new recipe items and a new recipe shop split up based on Armor or Weapons
+Added some variety with some of the town barrels and balanced the number of unguarded lane barrels
+Added the Dragon Egg Collector High Elf NPC, for your dragon egg needs (Must rescue him)
+Adjusted speed of text at the end of the game
+Balanced item prices and stats
+Elaborated on a few hero descriptions
+Expanded Illusionist's abilities
+Fixed attack types of some mercenaries
+Fixed a bug with the NPC's not all staying to fight at round 20
+Fixed Building Upgrade Limit
+Fixed double text messages
+Fixed Dragon Turtle's devour ability
+Fix a bug with the Dragon Quest Peasant
+Fixed Peasant wander
+Icon changes/additions
+Minor terrain/doodad adjustments and more detail added
+Reduced the number of zombies from 10 to 8 for wave 2
+Renamed Smith and Merchant
+Reorganized all of the item and unit shops based on price and item type
+Tinted Boss names


- v1.11 -

+Added in different modes.
- Easy = Regular Game
- Normal =Armor & Damage Bonus
- Hard =Doubled that Armor & Damage Bonus

+15 unique idols that bestow various bonuses to choose for your hero in the beginning

- Type -idol list to see the list of different idols to choose from
+List of idols in the Quests for a more detailed description of them
+Added glowing effects to all shop keepers to make them stand out more
+Detailed the Evil Dragon's cave more
+Fixed various bugs & tooltips


- v1.12 -

+Various small bug fixes
+Tool tips and UI improved upon
+Added sounds for the start of each round and for special rounds and boss rounds
+Fixed a bug with NPC upgrade system
+When a player is defeated or leaves, their gold goes to gray to be evenly dispersed
+Prevented Corrupted Willow from attacking the town
+Changed the Demon Hunter's Incinerating Bolts ability to a armor reducing DoT ability
+Added more chances for loot to spawn in empty barrels and other enemies


- v1.13e -

+Various small bug fixes and UI improvements
+Added a horn that plays for each wave, and one for each boss round
+Fixed a bug found with the NPC upgrades
+2 new areas to explore
+New quests added
+New items & recipies
+More chances for loot to spawn
+Updated difficulty names
+Added teasers for the 3 new heroes to come out in v1.2
+Sign posts to label areas/shops/quest areas


- v1.14 -

+Fixed the devotion aura ability for Banner of Leadership
+Buffed Leader's Heavy Footman summon
+Fixed all mana pots so that none of them have a cooldown
+Fixed the Angel of Death from being able to devour Ameythx


- v1.14a -

+Minor bug fixes, including the scorched remains aiding in the last round (Thanks Ardenaso!)





Difficulty:

Red can choose the difficulty setting of the game for Normal, Experienced, and Veteran.

Difficulty also depends on the amount of players. So a 1-2 player game won't have the more difficult bosses a 3-4 player game has. Difficulty also increases the more you get done in the game and will effect the ending you may have.

This ensures that more experienced players who are able to clear the map get an ending that matches their level of skill.


Screenshots:
Screenshots

Top View of the village, Ovarrak
[​IMG]
The Evil Dragon's Cave
[​IMG]
Outskirts of the Hydra Cave
[​IMG]
The overrun Dwarf Cave
[​IMG]
Graveyard
[​IMG]
Crypt of Tempest
[​IMG]
The Willow Swamp[​IMG]
The Nerubian Cave
[​IMG]
Bandit Ridge
[​IMG]
PVP Arena
[​IMG]

Credits:
Credits


Triggers:
Krath

Terrain:
Saken

Unit Editing:
Krath & Saken

Custom Icons:
Shaeam
Pyramidhead
BloodElf300
Valkyron
KingLuis
Murlocologist
Blood Raven
zbc
PeeKay
Mc!

Custom Models:
Bart_Illidan
Elenai
jigrael
Sellenisko
Callahan
Kwalit
WolfmanArc
Pyramidhead
JesusHipster
armel
Afronight_76
General Frank
Tarrasque
UgoUgo
Kitabatake
Debode
HerrDave

Custom Skins:
Just_Spectating
67chrome
Ampharos_222
Daenar7
Cloudwolf
bigapple90
Afronight_76

*If somehow we missed adding you to our credits please let us know so we can correct that.*


Other:

Map Size: 160 x 160
Playable Map Size: 150 x 148
Suggested Players: 1-4
Tileset: Village

Keywords:
World of Strife, Saken, Krath, Hero Defense, Defense, RPG, PVP, Hero Survival, Defense, Hero, Battle, Undead, Undeath, co-op, coop,
Contents

World of Strife: Exodus v1.14a (Map)

  1. Saken

    Saken

    Joined:
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    Sorry to hear about your laptop, Len, but we did fix the Spider Silk item. Instead of it being a usable item, we have made it into a crafting item used in the recipes to create two agility based armors. Additionally, we did fix the dragon turtle devour ability so it can't target bosses, lol. Illusionist had one of his skills improved to give him better control over the battlefield, as well we expanded upon more spell caster recipe items to allow for different hero builds.

    We hope you're able to get your laptop up and running to enjoy all of the new changes.
     
  2. Manipulation

    Manipulation

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    Looks interesting.

    I suggest u add more detailed skills' descriptions. For example the passive of the Knight doesnt mention any numbers or %.

    Generally i like build diversity options in RPGs, so its good when skills are complex and scale with different stats.
     
  3. Krath

    Krath

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    You're right. Most of the spells are more detailed, we must've missed that one. I'll display the stats and go through my spells again to make sure. Thanks for the heads up.
     
  4. Saken

    Saken

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    We'll see if we are able to find any more bugs as well and get the rest of the descriptions up to par and will work on uploading our next update to Exodus, v1.11.

    Edit: I realized I never put a timeframe, this update will probably take some time and won't be uploaded for another couple of weeks since we are in the midst of finishing an entirely new game that we have been working on since before the release of Exodus. We appreciate everyone's patience as we get to these fixes.
     
  5. Ardenaso

    Ardenaso

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    The Ring of Skill cost nerf was sad but it was needed IMO
     
  6. Krath

    Krath

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    Hahahah, agreed. A few of our clan members had the same reaction. An initial "noooooo!" then realization that it was necessary, lol.
     
  7. Saken

    Saken

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    Plus the Draconic Ring of Skill is so cool to get, because you can base it on your build for the type of dragon you can get.
     
  8. Ardenaso

    Ardenaso

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    When I checked it only fuses with the Black Dragon Egg, the rest won't fuse.
     
  9. Saken

    Saken

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    Are you sure about that? Because I usually go for the Azure dragon egg to make the blue dragon for their breath of frost ability so I can slow enemies.
     
  10. Ardenaso

    Ardenaso

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    I meant the Ring of Skill. It won't fuse with the other eggs.
     
  11. Saken

    Saken

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    Did you have the mithril ore item too? Also, if you bought the recipe before having all of the items, you'll need to drop the recipe item and pick it back up. We've already tested all of the ring of skill and dragon egg combinations and they all work just fine.
     
  12. Ardenaso

    Ardenaso

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    I got the mithril ores too. It's just that only one egg was fusable. Maybe I'll check again and post the replay.
     
  13. Saken

    Saken

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    If you can, please do. Krath always goes for the lava dragon egg and I always go for the azure dragon egg, so we are certain those work. However if you are having that problem we definitely want to know about it.
     
  14. shekhar9bittu

    shekhar9bittu

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    hey.... thanks for such a nice map....just started playing it...
     
  15. Saken

    Saken

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    Hey shekhar! Thanks for giving our map a play through. Sounds like you really enjoyed it! We are slowly working on our next update for Exodus that will include a couple bug fixes and we'll be adding in some more gameplay mechanics too, for further hero customization.
     
  16. shekhar9bittu

    shekhar9bittu

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    HUH?? Have u copy pasted this reply saken????

    hey the map is just superbbbb, loved it. Will be playing it till the finish and again and again. I hope you add more heroes, and also please if u can animate the spells even better. Its great that you were able to make such a great game from the get go, would love this to be improved a lotttt...all the besttttt
     
  17. Krath

    Krath

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    Thanks a lot, shekhar9bittu. We appreciate the kind words and suggestions alike. We'll be sure to let you know when our new update is finished, so you can try it out. And no, this reply isn't copy pasted. :p
     
  18. Saken

    Saken

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    I work in customer service, so my replies may sound like something you've already heard before xD
     
  19. shekhar9bittu

    shekhar9bittu

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    yo yo yo...yes we loved the map...waiting for the updatessss
     
  20. shekhar9bittu

    shekhar9bittu

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    HAHAHHAHAHAHHAHAHHAAA