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[Role Playing Game] Witchunters

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Witchunters

1. Introduction
Hi, I am making a three player RPG. It will be made in different maps, with each map representing a separate mission.
Our band of brothers is called Witchunters. 'Monster Hunters' would probably be more appropriate, but I think Witchunters sound way better.

2. Characters
So, there is three of them: a Ronin, a former Dragon Hunter and a Black Mage.

Asano Naganori, the Ronin
Asano Naganori is born in the far east, and was raised by oriental customs. At the age of 12, he became a samurai in full service to his master and feudal lord. Soon, he became his apprentice, making his lord his Sensei. In a battle against a nearby opposing village, his master fled the first rows of the battle to save Asano. Although they won the battle later, his master was forced to commit a suicide due to oriental laws and customs. Asano became a Ronin, a samurai without a master. Regretting and blaming himself for the death of his Sensei, he left his armour and his world behind, and decided to travel west and help the world the only way he could - with a sword. After slaying dozens of monsters on his path, he finally assembled a group of people like him, to aid him in his quests. He has an arsenal of traditional weapons, including Tetsubo, Katana and Naginata. Name Asano Naganori is taken from the Legend of 47 Ronins.
Tetsubo Slam - jumps to targeted area and deals damage​
Tetsubo - passively gives a chance to briefly stun the target on attack​
Katana Whirlwind - deals damage for few seconds to nearby enemies​
Katana - passively gives a chance to do double damage, and makes you unable to miss​
Naginata Flurry - deals frontal damage in target direction​
Naginata - passively gives an area of effect attack​
Defend - takes 85% reduced damage from fontal attacks, but can't move​
Meditation - can't move, but regenerates health and mana slowly; long cooldown​

Cazador Ejderha, the Dragon Hunter
A senior, high-ranked Dragon Hunter. He is known for his short temper and inability to wait. Only time when he can suppress these two attributes is during his hunts. Even then, he likes to burst out at unprepared Drakes. He gained his reputation by finishing missions, one after another, without stopping. He was so sure that he will succeed in every mission, that he wouldn't collect bounty until at least half a dozen of them wouldn't pile up. He uses a powerful gun and a self-crafted runeblade. The word Cazador is a Spanish word for Hunter, and Ejderha is a Bulgarian word for Dragon.
Runeblade - passively slows target on attack​
Trap - places an invisible trap​
Wyrm Shot - deals damage in line​
Hydra Shot - deals damage in area of effect​
Dragon Breath - deals major damage in wide line​


Obscurus, the Tenebraemagus
Nothing much is actually known about him. Or her. Or it. One, night when Agano and Cazador were making an audition in a tavern for the third member of their group, all hell broke loose. Some thugs, angry because they were rejected, decided to prove Agano and Cazador wrong for rejecting them. Being outnumbered 8 to 2, Agano and Cazador were forced to fight back. But before a possible massacre would even start, a shady figure from the back of the tavern raised his arm. Suddenly, thugs were knocked back against the wall, losing their consciousness. The figure calmly walked out. Agano and Cazador rushed out to thank him, and to try and talk him into joining them. Only two times the figure spoke were when they asked him about his name - 'Obscurus' he replied, and after a long speech about importance of life, feelings and protection, he just replied 'Yes'. And that was it. Tenebraemagus is a compound of two Latin words, tenebrae meaning Darkness and magus meaning Wizard, or Mage. Obscurus is another Latin word for Darkness.
Stygian Sphere - places a ward that cannot be attacked which deals damage and slows nearby enemies; it can be manioulated with other spells​
Black Aegis - heals an ally over time and halves the damage target takes​
Telekinesis - targets one point, then you have 0.7 seconds to target the second; objects from the first one fly to the second one; distance and speed depend on object weight; small objects and Dark Orbs deal damage on contact and crash​
Turbenendum - pulls and spins enemies in area of effect and damages them​

3. Screenshots
Witchunters.jpg


4. Downloads
Training Grounds - a place to explore and learn about the powers of the Witchunters

5. Notes
So, in this map I'm going to reshape and change characters to their final shape, before any further maps.
Now, I need to fix a few bugs, make three more spells and I'm good to go.
Any feedback on the characters and any constructive criticism and ideas will be appreciated and +repped.
[tr]
 
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Level 30
Joined
Nov 29, 2012
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6,637
Another map from Matija! Of course, I expect great thing from this, seeing your maps in contests! +REP, bro and good luck.

Oh and also the tree doesnt display in game because it might be corrupted or not working. Yes, it might work in WE but still it is corrupted better find another tree to replace it with.
 
Sooo, what's the gameplay of this? What are those characters gonna do? Is this an RPG or something? What missions should these characters have?


This map is basically a test, just until I finish editing the characters to their final form.
So, they are kind of a Monster Hunters group. They... hunt monsters, obviously :D
Generally, the missions will be like dungeons. They will mostly be either a bossfight or a fight against a large number of mobs. Missions will also include parts where characters are isolated and have strict tasks, then riddles, traps, etc. Kind of an RPG, only the missions will be divided into separate maps.
Missions will be only partially a dungeon. I will try to put as much effort as I can in developing introductions to missions, dialogues between the group and other characters, and also dialogues inside the group, and I will try to make as good story as possible, which will be bigger than any mission. The story is unlikely to be focused on in any mission, other then, perhaps, few final ones. Fragments of the story will rather be mentioned in every mission, slowly unveiling the plot behind all the missions.

Anyway, I have a great idea for the first one. I have the concept, a few drawings, the general idea of dialogues, all the models I will use... I am just waiting until I am sure I am done with editing characters, before I start making missions :D
 
Level 23
Joined
Oct 20, 2012
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All 3 heroes are already pretty cool.. Awesome stories too..

Suggestions / Comments:

  • Ronin's defend could be a passive skill that has 20% (or lower) chance to block 100% damage coming from the front but whenever any damage is blocked, there would be a slight knockback caused by the force of the attack being blocked by his sword..
  • The effect of black aegis does quite fit it's name. What about this?
    Spell
    Black Aegis - Envelops the target ally with dark magic. The Black Aegis will reduce any physical damage taken by 60% and will corrupt the attacker, dealing DPS to it.
  • The name Implosion doesn't fit with spinning.. What about Nendum Vortex? Nendum because it's the latin of spin (I think)

BTW, Deactivate block has same description/tooltip with Naginata Flurry and when I used telekinesis on the Dragon Hunter, It made him move so darn fast towards the target direction that when he collided with Asano, he died.. -_-
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All 3 heroes are already pretty cool.. Awesome stories too..

Suggestions / Comments:

  • Ronin's defend could be a passive skill that has 20% (or lower) chance to block 100% damage coming from the front but whenever any damage is blocked, there would be a slight knockback caused by the force of the attack being blocked by his sword..
  • The effect of black aegis does quite fit it's name. What about this?
    Spell
    Black Aegis - Envelops the target ally with dark magic. The Black Aegis will reduce any physical damage taken by 60% and will corrupt the attacker, dealing DPS to it.
  • The name Implosion doesn't fit with spinning.. What about Nendum Vortex? Nendum because it's the latin of spin (I think)

BTW, Deactivate block has same description/tooltip with Naginata Flurry and when I used telekinesis on the Dragon Hunter, It made him move so darn fast towards the target direction that when he collided with Asano, he died.. -_-
attachment.php

Thanks for all the feedback mate :D
Defend - I am trying to make this without passive abilities. My idea for Ronin (and others) is that he acquires different weaponry, armor, etc. which will grant him passive skills.
Black Aegis - this is the only heal that I have, so I am not quire sure about removing it.
Implosion - you are absolutely right, I forgot about it's name. Nendum Vortex sounds... powerful. It also fits with other names. Could you think of a name for Dark Orb? It kinda sounds... worn-out.
Defend - you are right about the tooltip, I will fix that too.
Telekinesis - I believe that happened, I will fix that in the next update too :D
 
wtf is ronin's master's suicide to 'oriental customs'? it just sounds improper for a character bio. like if i said 'ronin's wife was taken and turned into a sex slave, coz thats wat europeans do'.

Lol, that's a good one :D Well, as far as I know, the Japanese had, and still do, commit the traditional Harikiri (suicide, when they drive their own blade trough the stomach, twist it and cut upwards; it's a disgrace if you fail to finish it) for no good reasons (For example: ''Hey, we are the only 10 survivors in our army! Let's kill ourselves!'' or ''I am a pilot and I am 5 minutes late to my expected arrival time! I'ma cut myself! Arghhhh...). Anyway, I made up bios in like 3 minutes so, sooner or later, I expected someone to complain about it. I will change it.

Anyway, I wish you were right about the sex slave :(

Sooo, new update:
-Changed Dragon Hunter's Runeblade into a passive slow
-Added Trap ability to Dragon Hunter
-Fixed a bug with Ronin's Defend
-First post updated
 
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