- Joined
- Jul 5, 2010
- Messages
- 1,132
WITCHUNTER
Introduction
This is a work-in-project of a Dungeon Crawler map. It will support only singleplayer.
You play solo and aim to kill all kinds of monsters for bounty, or perhaps for a cause of your own.
You might seem to notice some connections between this map and some other games, mainly The Witcher and God of War. I guess I can't avoid that, although I am trying to keep things original.
Gameplay
I am planning to make this map different than most of the others. How? Custom combat system helps. Also, I will make an AI for every creep type, which will allow you to kill him easily if you plan your attack well, and fail miserably if you don't.
I am planning the abilities so they can be comboed well, and are also situational, so they can't be sprayed all over the enemies.
Controls
More or less ordinary warcraft controls.
Hotkeys for abilities are Q, W, E, R.
Hotkeys for weapon selection are A, S, D, F.
Hotkeys for Move, Stop, Patrol and Hold Ground are Z,X,C,V respectively.
You can also roll forward by pressing Spacebar.
Here is the list of current weapons (Sword, Daggers and Dragon Fists are done, the last one is in progress):
Weapons
-Sword-
Slash - attack enemies in front of you
Defend - blocks frontal attacks
Spin - attacks all nearby enemies
Charge - charge in targeted direction; upon contact knockbacks enemies and slashes forward afterwards, possibly hitting them again
-Daggers-
Slash - attack enemies in front of you, and deals additonal damage after the actual attack
Stab - attacks with both hands and releases an electric charging, dealing immense damage, and leaving a static field on the point of attack; field damages enemies who enter it
Maneuver - flashes up to 4 times a short distance, and stops on contact with enemy
Thunderstorm - after a brief channel, you deal damage to all enemies around you for 3 seconds
-Dragon Fists-
Pound - attack enemies in front of you, knocking them back
Smash - attacks with both hands, dealing double damage
Roar - slams the ground, dealing damage to nearby enemies, and knocks them back
Bellow - slams the ground with both hands, dealing damage to a larger area, and knocks back
Features
Tons of custom models and effects
Custom icons for everything
Custom combat system
Full custom user interface
Awesome finishing moves
Advanced keyboard controls (Spacebar and Escape)
Precise, physical, good-looking abilities
Full enemy artificial intelligence
Awesome terrain with natural and man-made hazards (not done)
Gallery
Changelog
Download:
- Development - Version 0.11
- Beta - /
- Demo - /
Versions
Major update:
Finished the focus kill system
Improved some animations
Finished a creep: Ghoul
Major update:
Finished a new weapon - Dragon Fists
Changed the Daggers' spells
Fixed some bugs
Finished the Daggers weapon.
Fixed all bugs with Roll.
Fixed majority of bugs.
Added aftershock effect to dagger.
Re-made special effects on weapon. They now have decent Birth and Death animations.
Changed color of Sword's special effect to light blue.
Switched to Single-player project.
Finished one weapon, working on the second one.
Finished roll on spacebar system.
Fixed numerous bugs.
Initial upload
Final Word
Currently working on focus kill system, which allows you to do a special move to finish off a wounded enemy. Yes, you can dismember them
This is it for now, I am hoping you like what you see. All and any help/ideas/subscribing/criticism is very welcome
Please, feel free to comment with any thoughts about this map
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