Major Changes:
-o- Wintercore Fragments and Guardians are no longer Hero Types. They are now Unit Types that gets scaled based on HP, Damage and Armor
-o- ^^ They are now harder to deal with:
-o- ^^ They have 95% Damage Resistance when their HP is >= 99%.
-o- ^^ Now has 25% chance to completely nullify damage taken
(from 20%)
-o- ^^ Now has 40% chance to deal 2~4x
(can be 2.77, 3.1, 2.1 and so on...) random critical damage.
Expert Wave Changes:
-o- Wave 18 Speed Vampire damage increased to 148
(from 128) and HP increased to 14,400
(from 11,400)
-o- Wave 21 Ice Troll damage increased to 110
(from 90) , Ice Troll Priest damage increased to 98
(from 78)
-o- Wave 22 Walking Fish damage increase to 175
(from 140)
-o- ^^^ THE BIIG ONE damage increase to 2,740
(from 2,240)
-o- Wave 23 Voidwalker damage increased to 305
(from 270)
-o- Wave 24 Draenei Berserker damage increased to 318
(from 278)
-o- Wave 25 Lightning Lizard now has a Berserker Rage just like the last wave
(>
)
-o- Wave 26 Spell Annihilator now has Spell Immunity
-o- Wave 27 Tower Destroyer HP increased to 37,000
(from 30,000)
-o- Wave 28 Razormane Demolisher HP increased to 32,000
(from 27,000)
-o- Wave 29 Thief will now steal 1,500 Gold per attack
(instead of 500) and HP increased to 39,000
(from 32,000)
-o- ^^^^ They now also have 15% to 2x Crit and 40% Evasion
-o- Wave 30 Shadow Minions now has a 1HP Survival Enrage.
-o- ^^^^ Boss: Death Shadow now has a 3 second Berserker Rage just like wave 24 and 25.
-o- Wave 33 Aqua Lord increased base damage to 780
(from 580)
Technical Changes:
-o- Added Stun System
(Made by Bassee)
-o- Added Lightning System
(Made by Meeeee!)
Bug Fixes:
-o- Fixed Wintercore Fragments and Guardians not giving diamonds during Diamond Reward Waves
(Usually in later waves)
-o- Fixed Lightning Effect moving to undefined point
(near the castle) when Wintercore Fragments and Guardians dies.
(Related to changing from Hero Type to Unit Type)
-o- Fixed Wintercore Embodiment killing Fragments and Guardians when attacking with splash damage.
Lightning Mage
-o- Now has a Lightning attack and range increased to 900
-o- Base attack time reduced to 0.75
(from 1.40)
-o- Now has 522 Max Movespeed
(As fast as lightning)
-o- Reduced Stat gain and Craft gain
-o- Replaced the Icons of Reduce and Expand
(Now literally looks like the spell itself)
-o- Swapped the Position and Activate Button of Reduce [D] and Expand [F].
(From Reduce [F], Expand [D])
[1st Skill = Lightning Strike]
-> Now has a 1/1.5/2/2.5 seconds stun
-> Reduced damage to 120/240/360/480 x Spellcraft
(from 160/320/480/640)
[2nd Skill = Lightning Orbs]
-> Now has a stun based on distance
(100 distance = 0.25 sec stun ; 800 distance = 1.6 sec stun)
-> Duration has been fixed to 10 seconds
(It says 10 seconds when it actually lasts for 8 seconds)
[3rd Skill = Link of Lightning]
-> Can now be linked to lightning Orbs
(Can also be linked to lightning strike but it's too fast and not worth it)
-> Will now stun damaged units by 0.75 seconds.
[Ulti Skill = Recharge]
-> Will now maintain 100% of Mana during the 20 seconds duration
(Very good against mana destroying expert waves)
[Omega Skill = Thunderstorm >> Thunder Cataclysm]
-> This is now the Thundergod's Gift Spell and has moved into the Omega Spell
()
-> The code has been rewritten and fixes all the bugs related to this spell
-> Spawns 9 Lightning per 0.5 seconds around the caster that deals 250 x Spellcraft damage that hits in 250 AoE. Lasts for 15 seconds.
-> Will now also Purge affected enemy units.
[Personal Item = Thundergod's Gift]
-> Removed Thundergod's Gift Spell
-> Added Spell 1: Chain Lightning
(25% on attack to deal damage up to 10 enemies)
-> Added Spell 2: Blink
(Move instantly to a targeted location up to 3000 distance)
Battle Mage
[1st Skill = Combo Breaker]
-> Will now Spawn Green or Red Lightning which will determine if it's spellcraft or weaponcraft
-> Fixed Spell not working on the Wintercore Farm Area