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Wintercore HD 2.72 Changes

Level 10
Joined
Oct 2, 2011
Messages
266
Version 2.71c has now been released! (July 11, 2024) []

Biggest Changes:
- Breaking the Vault in front of the Gambler will no longer give the Core of Existence, instead it will drop Existential Fragment which does nothing, just a recipe for the Core of Existence which in the recipe can be bought on the Archangel
- Every players after picking a hero will be given 5 small health potions.

Major Changes:
- Castle Base Armor Increased to 25 (From 15) ; Castle Upgrade Armor Bonus increased to 50 (From 45)
- Starting gold increased to 5000 (from 4000) ; Randoming will give 7,000 (from 5,000)
- "-wave debug" command will no longer skip to the next wave, instead it will repeat the current wave.
- Capitalism gold gained per wave has been rescaled. Early game buffed while Late game nerfed.
- Buffed Weaponcraft, Powercraft, and Spellcraft stat gain after each wave.
- Buffed Wisdom experience gained per wave.

Other Changes:
- Total Wealth Leaderboard is now shown by default. (can still be hidden using "-nw hide")
- x - x - x -
It now has probably 100% accuracy ; It will now also calculate when a player pawns an item.
- When the game is lost ; the game will no longer Pause.
-x-x-x-x- But every single unit will disappear leaving players having no choice but to leave.

Unit Changes:
- Buffed Repair Droid HP to 1,000,000 (From 500k) ; Armor to 2,500 (From 1,000) ; HP Regen to 5,000 (From 1,000)
- Buffed Repair Bossman's Armor to 12 (From 10)
- Buffed Repair Dude's HP to 2,000 (From 1,500) and reduced cost to 400 (From 500)

Item Changes:
---- Sack of gold capitalism gain reduced to 90 (from 125, is actually bugged saying in item desc is 100)
---- Core of Existence (The Strongest Item in the Game!) now requires Multiversal Eye, Spherical Blood, Ultimate Amulet, and Existential Fragment which costs at 1,200 Diamonds.
- - - - - - - Nerfed All Crafts gain to 70,000 (from 160,000)
- - - - - - - Added 7% HP Regen / Sec
- - - - - - - Buffed All Stats bonus to 240,000 (from 100,000)

---- Multiversal Eye craft gain has been nerfed to 40,000 to All Crafts (From 50,000)
---- Redshift Dagger now provides -0.25 Base Attack Time Bonus

Wave Changes:
---- Wave 60 "Demon Lord": Void Meteor should no longer damage any structures. (It is unintentional and has been fixed)
----
Wave 61 "Dark Lord": Renamed into "The Divine Evil" (A secret boss that is unlocked by finding all shades, using that dropped item.)
- x - x - x - The Divine Evil's Splash Attack will no longer deal damage to structures (Causing the Castle breaking unexpectedly)
- All Elite Units will have their Damage and HP modified based on Spawn rate (It now uses triggers instead of using an upgrade ; which is cleaner)
-x-x-x-x- Which means there will be difficulty changes when fighting Elite Units
-x-x-x-x- Every Elite Units now has an 'Ancient' Unit Classification

Bug Fixes:
-o- Fixed when Shieldmaster has been randomed, it won't give any crafts and hero icon.

Hero Changes:
-o- Slightly increased stats of Necromancer's Raise Dead Skeletons and Spider Queen's spiderlings.
-o- All heroes with Weaponcraft, Powercraft, and Spellcraft per level will be buffed by 1.
-o- Necromancer's Skeleton King now has a unique model. (Skeleton Death Knight by Stefan.K)

Death Knight:
---- Improved Overall Stats gain
---- Increased Armor to 7 (From 5)

[1st Skill = Life Destruction]
-> Reduced manacost to 200 (From 500)
-> Now has 80 AoE but nerfed the heal multiplier from 4x to 2x

Tutor:
---- Stats and Per gain is decreased by Half

[2nd Skill = Teach]
-> Will now give a 80% Chance to gain Primary Attribute to a Target, Remaining 20% will give random attribute. (From just Random Attributes)

[Personal Item = Book of Teachings]

-> Using the item will multiply Tutor's Wisdom by 1.02x (From gaining flat 30 Wisdom)


Now with less bugs comes more focus on balancing. The map's difficulty will become slightly change because of Capitalism rescaling and nerfs. But the other stuff are buffed so this evens out a bit.

I will release a version(s) before the BIG ONE.
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