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[Spell] WindWalk without invisibility?

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Level 3
Joined
Jul 2, 2011
Messages
22
I want to make an ability based on Wind Walk. It's supposed to increase speed and make the first hit stronger, but NOT to give invisibility. So, how can I remove this "give invisibility" thing?
 
Level 9
Joined
Jul 10, 2011
Messages
562
just change the duration of the "going invisible part" to 0.01 seconds before the duration of the spell ends....that should solve the problem...otherwise trigger it...thats not hard ^^
 
Level 3
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Jul 2, 2011
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22
Yup, changing Transition Time doesn't work at all. Well, i'll try to trigger it, thanks guys
 
Level 7
Joined
May 15, 2009
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I don't even think you need a takes damage system, just use something like

Event - A unit is attacked
Condition - (Attacking Unit) has (Your movement Speed Buff)
Actions - Cause (Attacking Unit) to damage (Triggering Unit) dealing 50 damage of attack tybe hero and damage tybe normal.

ofc u can modify the +50. And also, you can just make some floating combat text if you want to display the bonus damage. If you want, I can even give you the World Editor text code that makes writing red.
 
Level 7
Joined
May 15, 2009
Messages
192
Right ofc I forgot that. Sometimes I find the Editor lacking, Blizzard really should have made an extra event for when an attack is completed, same for damage. Would make life alot easier.

But one thing here that i am quite certain off, if you want your hero to be capable of walking through enemies when in "Wind Walk", u need to set their collision to 0 in a trigger. Anyway good luck.
 
Level 4
Joined
Jan 6, 2009
Messages
100
I remember looking around for the answer to this, because I wanted to know the same thing.

Event - A unit is attacked
Condition - (Attacking Unit) has (Your movement Speed Buff)
Actions - Cause (Attacking Unit) to damage (Triggering Unit) dealing 50 damage of attack tybe hero and damage tybe normal.

This is what you need; that gives you the move speed, and bonus damage, and no invisibility. But, at the end add

Action - remove (Your Buff) from (Attacking Unit)​

That way, there's no abuse.
 
Level 7
Joined
Sep 5, 2006
Messages
333
if you do as Spectre4802 says, stopping before the attack hits would deal damage (only the backstab damage), as your attack didn't hit, you wouldn't deal the normal attack damage
 
Level 3
Joined
Jul 2, 2011
Messages
22
I used some triggers and it seems to be working without any problems. Amidoinitrite?
 

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