Well now,
what have we got
here? Can't tell you how exciting this is; I love new models, & I love new Elementals. Icewolf, you don't disappoint.
I'm quite impressed with your take on it, if nothing else. Making it feminine was a surprising, but ... 'sensical' choice (as opposed to "nonsensical"
). Wind always seemed feminine (and it makes my eventual "Windlord/Stormfather" hero sound more like an Arabian sultan with his Harem...
). The bits of armor are nice, and the ghostly-apparation-ness of it are really good. Heck, with a few particle recolors & maybe coloring of the "ghostliness", she could make a great Forsaken "Phantasm" unit, too.
In terms of the model itself, I'm a little surprised that it springs up from the ground (beautiful Birth animation; just seems like it would go on an Earth elemental), and that she doesn't have a "twisty tornado tail" somewhere on her (either instead of legs, or spiraling out of her arms, or flowing from her hair). The SFX seem gratuitous, but I blame that on the Viewer.
And Dissipate? What?
Really the only major thing I'd say is to think about giving the armor some TC bands or something, or OOH OOH... since she has nothing up top (mostly translucent once you get past the armor), give her a really ornate necklace or crown or head-dress that has TC, so as to provide a tiny bit more ... eh, not sure what the word is.
Some other pics at the bottom, but really, keep it up!
Thanks guys.
@paladinis, well that model is stuck in my old PC, still dont have time to recover it, i had to change my PC that time so i cant submit it on time, so bad ;(
And some requested models are stuck as well ._."
Eesh, sorry to hear that about your models. I was looking forward to that Sphinx-dude. Good luck getting all that back. : )
icewolf said:
@Roland, well, i still dont know how the concept should look like for EarthElemental, coz i dont wana make a "EarthGolem" lol.
Quite a head-scratcher, especially because there's so many good ways to go. Blizzard also (saved you some work/made your life harder) by having all those varieties in-game; the Mud/Rock/Stone/Granite Golems, and the Mountain Giants especially.
Biggest thing is considering the Theme and the Role; what's the lore & storyline behind your Elementals, and what kind of gameplay should they be used in?
To me, I go back to how earth is solid, durable, and persistent; unyielding, sturdy, and immovable. To me, an Earth Elemental would always be in contact with the earth (i.e. no floaty-tail for him). He might walk, he might glide, he might even 'swim' through the ground, but always in contact. Also, for flair/fashion/breaking monotony/team-color, being studded with shiny gems is always a win.
I would seriously just do a quick poke around WoWWiki, starting with
Therazane and
Earth Elemental; there are nearly dozens of different ideas for Earth Elementals.
One of my non-WoWWiki favorites so far:
hm.. is it possible to combine a pretty lady, rock golem and a naga into one? that could be an interesting earth elemental. with maybe a few raw crystals as jewelry
that's my idea, at least xD
That's not bad, though the "lady" bit is covered by the "naga" pretty well (if you go Siren or Summoner or Sea Witch, that is).
I'd say "no way, rock = masculine", but Blizzard has gone with
"Stonemother", so meh.